diff options
Diffstat (limited to 'render/gles2')
-rw-r--r-- | render/gles2/pixel_format.c | 45 | ||||
-rw-r--r-- | render/gles2/renderer.c | 28 | ||||
-rw-r--r-- | render/gles2/shaders.c | 15 | ||||
-rw-r--r-- | render/gles2/surface.c | 15 |
4 files changed, 72 insertions, 31 deletions
diff --git a/render/gles2/pixel_format.c b/render/gles2/pixel_format.c new file mode 100644 index 00000000..a0b9d09f --- /dev/null +++ b/render/gles2/pixel_format.c @@ -0,0 +1,45 @@ +#include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> +#include "render/gles2.h" + +// Adapted from weston +struct pixel_format formats[] = { + { + .wl_format = WL_SHM_FORMAT_ARGB8888, + .depth = 32, + .bpp = 32, + .gl_format = GL_BGRA_EXT, + .gl_type = GL_UNSIGNED_BYTE, + .shader = &shaders.rgba + }, + { + .wl_format = WL_SHM_FORMAT_XRGB8888, + .depth = 24, + .bpp = 32, + .gl_format = GL_BGRA_EXT, + .gl_type = GL_UNSIGNED_BYTE, + .shader = &shaders.rgbx + }, + { + .wl_format = WL_SHM_FORMAT_XBGR8888, + .gl_format = GL_RGBA, + .gl_type = GL_UNSIGNED_BYTE, + .shader = &shaders.rgbx + }, + { + .wl_format = WL_SHM_FORMAT_ABGR8888, + .gl_format = GL_RGBA, + .gl_type = GL_UNSIGNED_BYTE, + .shader = &shaders.rgba + }, +}; +// TODO: more pixel formats + +const struct pixel_format *gl_format_for_wl_format(enum wl_shm_format fmt) { + for (size_t i = 0; i < sizeof(formats) / sizeof(*formats); ++i) { + if (formats[i].wl_format == fmt) { + return &formats[i]; + } + } + return NULL; +} diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c index f3906125..897dc3b8 100644 --- a/render/gles2/renderer.c +++ b/render/gles2/renderer.c @@ -10,12 +10,7 @@ #include <wlr/util/log.h> #include "render/gles2.h" -static struct { - bool initialized; - GLuint rgb, rgba; - GLuint quad; - GLuint ellipse; -} shaders; +struct shaders shaders; static bool compile_shader(GLuint type, const GLchar *src, GLuint *shader) { *shader = GL_CALL(glCreateShader(type)); @@ -58,10 +53,10 @@ static void init_default_shaders() { if (shaders.initialized) { return; } - if (!compile_program(vertex_src, fragment_src_RGB, &shaders.rgb)) { + if (!compile_program(vertex_src, fragment_src_rgba, &shaders.rgba)) { goto error; } - if (!compile_program(vertex_src, fragment_src_RGBA, &shaders.rgba)) { + if (!compile_program(vertex_src, fragment_src_rgbx, &shaders.rgbx)) { goto error; } if (!compile_program(quad_vertex_src, quad_fragment_src, &shaders.quad)) { @@ -129,21 +124,10 @@ static void draw_quad() { static bool wlr_gles2_render_surface(struct wlr_renderer_state *state, struct wlr_surface *surface, const float (*matrix)[16]) { assert(surface && surface->valid); - // TODO: Convert GL formats to WL_SHM formats - switch (surface->format) { - case GL_RGB: - GL_CALL(glUseProgram(shaders.rgb)); - break; - case GL_RGBA: - GL_CALL(glUseProgram(shaders.rgba)); - break; - default: - wlr_log(L_ERROR, "No shader for this surface format"); - return false; - } - gles2_flush_errors(); wlr_surface_bind(surface); GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, *matrix)); + // TODO: source alpha from somewhere else I guess + GL_CALL(glUniform1f(2, 1.0f)); draw_quad(); return true; } @@ -169,6 +153,8 @@ static const enum wl_shm_format *wlr_gles2_formats( static enum wl_shm_format formats[] = { WL_SHM_FORMAT_ARGB8888, WL_SHM_FORMAT_XRGB8888, + WL_SHM_FORMAT_ABGR8888, + WL_SHM_FORMAT_XBGR8888, }; *len = sizeof(formats) / sizeof(formats[0]); return formats; diff --git a/render/gles2/shaders.c b/render/gles2/shaders.c index 62712230..f5e61dd6 100644 --- a/render/gles2/shaders.c +++ b/render/gles2/shaders.c @@ -20,7 +20,6 @@ const GLchar quad_vertex_src[] = " vec4(i0.z, i1.z, i2.z, i3.z)," " vec4(i0.w, i1.w, i2.w, i3.w)" " );" -"" " return outMatrix;" "}" "void main() {" @@ -37,8 +36,7 @@ const GLchar quad_fragment_src[] = " gl_FragColor = v_color;" "}"; -// Colored ellipses (TODO) - +// Colored ellipses const GLchar ellipse_fragment_src[] = "precision mediump float;" "varying vec4 v_color;" @@ -74,18 +72,21 @@ const GLchar vertex_src[] = " v_texcoord = texcoord;" "}"; -const GLchar fragment_src_RGB[] = +const GLchar fragment_src_rgba[] = "precision mediump float;" "varying vec2 v_texcoord;" "uniform sampler2D tex;" +"uniform float alpha;" "void main() {" -" gl_FragColor = vec4(texture2D(tex, v_texcoord).rgb, 1.0);" +" gl_FragColor = alpha * texture2D(tex, v_texcoord);" "}"; -const GLchar fragment_src_RGBA[] = +const GLchar fragment_src_rgbx[] = "precision mediump float;" "varying vec2 v_texcoord;" "uniform sampler2D tex;" +"uniform float alpha;" "void main() {" -" gl_FragColor = texture2D(tex, v_texcoord);" +" gl_FragColor.rgb = alpha * texture2D(tex, v_texcoord).rgb;" +" gl_FragColor.a = alpha;" "}"; diff --git a/render/gles2/surface.c b/render/gles2/surface.c index 278b3dc3..8c2f459f 100644 --- a/render/gles2/surface.c +++ b/render/gles2/surface.c @@ -7,18 +7,26 @@ #include <wlr/render.h> #include <wlr/render/interface.h> #include <wlr/render/matrix.h> +#include <wlr/util/log.h> #include "render/gles2.h" static bool gles2_surface_attach_pixels(struct wlr_surface_state *surface, - uint32_t format, int width, int height, const unsigned char *pixels) { + enum wl_shm_format format, int width, int height, + const unsigned char *pixels) { assert(surface); + const struct pixel_format *fmt = gl_format_for_wl_format(format); + if (!fmt || !fmt->gl_format) { + wlr_log(L_ERROR, "No supported pixel format for this surface"); + return false; + } surface->wlr_surface->width = width; surface->wlr_surface->height = height; surface->wlr_surface->format = format; + surface->pixel_format = fmt; GL_CALL(glGenTextures(1, &surface->tex_id)); GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id)); - GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, - format, GL_UNSIGNED_BYTE, pixels)); + GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0, + fmt->gl_format, fmt->gl_type, pixels)); surface->wlr_surface->valid = true; return true; } @@ -40,6 +48,7 @@ static void gles2_surface_bind(struct wlr_surface_state *surface) { GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id)); GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); + GL_CALL(glUseProgram(*surface->pixel_format->shader)); } static void gles2_surface_destroy(struct wlr_surface_state *surface) { |