diff options
Diffstat (limited to 'render/gles2')
| -rw-r--r-- | render/gles2/pixel_format.c | 9 | ||||
| -rw-r--r-- | render/gles2/renderer.c | 36 | 
2 files changed, 33 insertions, 12 deletions
| diff --git a/render/gles2/pixel_format.c b/render/gles2/pixel_format.c index a0b9d09f..a544077b 100644 --- a/render/gles2/pixel_format.c +++ b/render/gles2/pixel_format.c @@ -2,7 +2,10 @@  #include <GLES2/gl2ext.h>  #include "render/gles2.h" -// Adapted from weston +/* +* The wayland formats are little endian while the GL formats are big endian, +* so WL_SHM_FORMAT_ARGB8888 is actually compatible with GL_BGRA_EXT. +*/  struct pixel_format formats[] = {  	{  		.wl_format = WL_SHM_FORMAT_ARGB8888, @@ -22,12 +25,16 @@ struct pixel_format formats[] = {  	},  	{  		.wl_format = WL_SHM_FORMAT_XBGR8888, +		.depth = 24, +		.bpp = 32,  		.gl_format = GL_RGBA,  		.gl_type = GL_UNSIGNED_BYTE,  		.shader = &shaders.rgbx  	},  	{  		.wl_format = WL_SHM_FORMAT_ABGR8888, +		.depth = 32, +		.bpp = 32,  		.gl_format = GL_RGBA,  		.gl_type = GL_UNSIGNED_BYTE,  		.shader = &shaders.rgba diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c index b2412f79..bdb62ff3 100644 --- a/render/gles2/renderer.c +++ b/render/gles2/renderer.c @@ -222,20 +222,33 @@ static bool wlr_gles2_buffer_is_drm(struct wlr_renderer *wlr_renderer,  		EGL_TEXTURE_FORMAT, &format);  } -static void rgba_to_argb(uint32_t *data, size_t height, size_t stride) { -	size_t n = height*stride/4; -	for (size_t i = 0; i < n; ++i) { -		uint32_t v = data[i]; -		uint32_t rgb = (v & 0xffffff00) >> 8; -		uint32_t a = v & 0x000000ff; -		data[i] = rgb | (a << 24); +static bool wlr_gles2_read_pixels(struct wlr_renderer *renderer, +		enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width, +		uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x, +		uint32_t dst_y, void *data) { +	const struct pixel_format *fmt = gl_format_for_wl_format(wl_fmt); +	if (fmt == NULL) { +		wlr_log(L_ERROR, "Cannot read pixels: unsupported pixel format"); +		return false; +	} + +	// Make sure any pending drawing is finished before we try to read it +	glFinish(); + +	// Unfortunately GLES2 doesn't support GL_PACK_*, so we have to read +	// the lines out row by row +	unsigned char *p = data + dst_y * stride; +	for (size_t i = src_y; i < src_y + height; ++i) { +		glReadPixels(src_x, src_y + height - i - 1, width, 1, fmt->gl_format, +			fmt->gl_type, p + i * stride + dst_x * fmt->bpp / 8);  	} + +	return true;  } -static void wlr_gles2_read_pixels(struct wlr_renderer *wlr_renderer, -		int x, int y, int width, int height, void *out_data) { -	glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, out_data); -	rgba_to_argb(out_data, height, width*4); +static bool wlr_gles2_format_supported(struct wlr_renderer *r, +		enum wl_shm_format wl_fmt) { +	return gl_format_for_wl_format(wl_fmt);  }  static struct wlr_renderer_impl wlr_renderer_impl = { @@ -250,6 +263,7 @@ static struct wlr_renderer_impl wlr_renderer_impl = {  	.formats = wlr_gles2_formats,  	.buffer_is_drm = wlr_gles2_buffer_is_drm,  	.read_pixels = wlr_gles2_read_pixels, +	.format_supported = wlr_gles2_format_supported,  };  struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_backend *backend) { | 
