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-rw-r--r--render/gles2/renderer.c2
-rw-r--r--render/gles2/shaders.c3
2 files changed, 3 insertions, 2 deletions
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c
index 55797805..f525869d 100644
--- a/render/gles2/renderer.c
+++ b/render/gles2/renderer.c
@@ -90,7 +90,7 @@ static void init_default_shaders() {
goto error;
}
if (glEGLImageTargetTexture2DOES) {
- if (!compile_program(quad_vertex_src, fragment_src_external,
+ if (!compile_program(vertex_src, fragment_src_external,
&shaders.external)) {
goto error;
}
diff --git a/render/gles2/shaders.c b/render/gles2/shaders.c
index 2e9386d0..30e12e4c 100644
--- a/render/gles2/shaders.c
+++ b/render/gles2/shaders.c
@@ -80,8 +80,9 @@ const GLchar fragment_src_external[] =
"precision mediump float;"
"varying vec2 v_texcoord;"
"uniform samplerExternalOES texture0;"
+"uniform float alpha;"
""
"void main() {"
" vec4 col = texture2D(texture0, v_texcoord);"
-" gl_FragColor = vec4(col.rgb, col.a);"
+" gl_FragColor = vec4(col.rgb, col.a * alpha);"
"}";