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Diffstat (limited to 'render/gles2/texture.c')
-rw-r--r--render/gles2/texture.c18
1 files changed, 13 insertions, 5 deletions
diff --git a/render/gles2/texture.c b/render/gles2/texture.c
index 1e55f4c4..22d02cde 100644
--- a/render/gles2/texture.c
+++ b/render/gles2/texture.c
@@ -16,7 +16,7 @@
static const struct wlr_texture_impl texture_impl;
-static struct wlr_gles2_texture *gles2_get_texture(
+struct wlr_gles2_texture *gles2_get_texture(
struct wlr_texture *wlr_texture) {
assert(wlr_texture->impl == &texture_impl);
return (struct wlr_gles2_texture *)wlr_texture;
@@ -25,7 +25,9 @@ static struct wlr_gles2_texture *gles2_get_texture(
struct wlr_gles2_texture *get_gles2_texture_in_context(
struct wlr_texture *wlr_texture) {
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
- assert(wlr_egl_is_current(texture->egl));
+ if (!wlr_egl_is_current(texture->egl)) {
+ wlr_egl_make_current(texture->egl, EGL_NO_SURFACE, NULL);
+ }
return texture;
}
@@ -143,7 +145,9 @@ static const struct wlr_texture_impl texture_impl = {
struct wlr_texture *wlr_gles2_texture_from_pixels(struct wlr_egl *egl,
enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
uint32_t height, const void *data) {
- assert(wlr_egl_is_current(egl));
+ if (!wlr_egl_is_current(egl)) {
+ wlr_egl_make_current(egl, EGL_NO_SURFACE, NULL);
+ }
const struct wlr_gles2_pixel_format *fmt = get_gles2_format_from_wl(wl_fmt);
if (fmt == NULL) {
@@ -180,7 +184,9 @@ struct wlr_texture *wlr_gles2_texture_from_pixels(struct wlr_egl *egl,
struct wlr_texture *wlr_gles2_texture_from_wl_drm(struct wlr_egl *egl,
struct wl_resource *data) {
- assert(wlr_egl_is_current(egl));
+ if (!wlr_egl_is_current(egl)) {
+ wlr_egl_make_current(egl, EGL_NO_SURFACE, NULL);
+ }
if (!glEGLImageTargetTexture2DOES) {
return NULL;
@@ -239,7 +245,9 @@ struct wlr_texture *wlr_gles2_texture_from_wl_drm(struct wlr_egl *egl,
struct wlr_texture *wlr_gles2_texture_from_dmabuf(struct wlr_egl *egl,
struct wlr_dmabuf_attributes *attribs) {
- assert(wlr_egl_is_current(egl));
+ if (!wlr_egl_is_current(egl)) {
+ wlr_egl_make_current(egl, EGL_NO_SURFACE, NULL);
+ }
if (!glEGLImageTargetTexture2DOES) {
return NULL;