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-rw-r--r--render/gles2/texture.c104
1 files changed, 104 insertions, 0 deletions
diff --git a/render/gles2/texture.c b/render/gles2/texture.c
new file mode 100644
index 00000000..bd588898
--- /dev/null
+++ b/render/gles2/texture.c
@@ -0,0 +1,104 @@
+#include <stdint.h>
+#include <stdlib.h>
+#include <assert.h>
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+#include <wayland-util.h>
+#include <wayland-server-protocol.h>
+#include <wlr/render.h>
+#include <wlr/render/interface.h>
+#include <wlr/render/matrix.h>
+#include <wlr/util/log.h>
+#include "render/gles2.h"
+
+static bool gles2_texture_upload_pixels(struct wlr_texture_state *texture,
+ enum wl_shm_format format, int stride, int width, int height,
+ const unsigned char *pixels) {
+ assert(texture);
+ const struct pixel_format *fmt = gl_format_for_wl_format(format);
+ if (!fmt || !fmt->gl_format) {
+ wlr_log(L_ERROR, "No supported pixel format for this texture");
+ return false;
+ }
+ texture->wlr_texture->width = width;
+ texture->wlr_texture->height = height;
+ texture->wlr_texture->format = format;
+ texture->pixel_format = fmt;
+ GL_CALL(glGenTextures(1, &texture->tex_id));
+ GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
+ GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride));
+ GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
+ fmt->gl_format, fmt->gl_type, pixels));
+ GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0));
+ texture->wlr_texture->valid = true;
+ return true;
+}
+
+static bool gles2_texture_upload_shm(struct wlr_texture_state *texture,
+ uint32_t format, struct wl_shm_buffer *buffer) {
+ const struct pixel_format *fmt = gl_format_for_wl_format(format);
+ if (!fmt || !fmt->gl_format) {
+ wlr_log(L_ERROR, "No supported pixel format for this texture");
+ return false;
+ }
+ wl_shm_buffer_begin_access(buffer);
+ uint8_t *pixels = wl_shm_buffer_get_data(buffer);
+ int width = wl_shm_buffer_get_width(buffer);
+ int height = wl_shm_buffer_get_height(buffer);
+ int pitch = wl_shm_buffer_get_stride(buffer) / (fmt->bpp / 8);
+ texture->wlr_texture->width = width;
+ texture->wlr_texture->height = height;
+ texture->wlr_texture->format = format;
+ texture->pixel_format = fmt;
+
+ GL_CALL(glGenTextures(1, &texture->tex_id));
+ GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
+ GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch));
+ GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
+ fmt->gl_format, fmt->gl_type, pixels));
+
+ texture->wlr_texture->valid = true;
+ wl_shm_buffer_end_access(buffer);
+ return true;
+}
+
+static void gles2_texture_get_matrix(struct wlr_texture_state *texture,
+ float (*matrix)[16], const float (*projection)[16], int x, int y) {
+ struct wlr_texture *_texture = texture->wlr_texture;
+ float world[16];
+ wlr_matrix_identity(matrix);
+ wlr_matrix_translate(&world, x, y, 0);
+ wlr_matrix_mul(matrix, &world, matrix);
+ wlr_matrix_scale(&world, _texture->width, _texture->height, 1);
+ wlr_matrix_mul(matrix, &world, matrix);
+ wlr_matrix_mul(projection, matrix, matrix);
+}
+
+static void gles2_texture_bind(struct wlr_texture_state *texture) {
+ GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
+ GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
+ GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
+ GL_CALL(glUseProgram(*texture->pixel_format->shader));
+}
+
+static void gles2_texture_destroy(struct wlr_texture_state *texture) {
+ wl_signal_emit(&texture->wlr_texture->destroy_signal, texture->wlr_texture);
+ GL_CALL(glDeleteTextures(1, &texture->tex_id));
+ free(texture);
+}
+
+static struct wlr_texture_impl wlr_texture_impl = {
+ .upload_pixels = gles2_texture_upload_pixels,
+ .upload_shm = gles2_texture_upload_shm,
+ .get_matrix = gles2_texture_get_matrix,
+ .bind = gles2_texture_bind,
+ .destroy = gles2_texture_destroy,
+};
+
+struct wlr_texture *gles2_texture_init() {
+ struct wlr_texture_state *state = calloc(sizeof(struct wlr_texture_state), 1);
+ struct wlr_texture *texture = wlr_texture_init(state, &wlr_texture_impl);
+ state->wlr_texture = texture;
+ wl_signal_init(&texture->destroy_signal);
+ return texture;
+}