diff options
Diffstat (limited to 'render/gles2/texture.c')
-rw-r--r-- | render/gles2/texture.c | 224 |
1 files changed, 121 insertions, 103 deletions
diff --git a/render/gles2/texture.c b/render/gles2/texture.c index 8da40032..766c0b15 100644 --- a/render/gles2/texture.c +++ b/render/gles2/texture.c @@ -13,33 +13,39 @@ #include "render/gles2.h" #include "util/signal.h" -static struct pixel_format external_pixel_format = { +static struct gles2_pixel_format external_pixel_format = { .wl_format = 0, .depth = 0, .bpp = 0, .gl_format = 0, .gl_type = 0, - .shader = &shaders.external }; -static void gles2_texture_ensure_texture(struct wlr_gles2_texture *texture, +static void gles2_texture_ensure(struct wlr_gles2_texture *texture, GLenum target) { if (texture->tex_id) { return; } texture->target = target; - GL_CALL(glGenTextures(1, &texture->tex_id)); - GL_CALL(glBindTexture(target, texture->tex_id)); - GL_CALL(glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); - GL_CALL(glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); + glGenTextures(1, &texture->tex_id); + glBindTexture(target, texture->tex_id); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); } -static bool gles2_texture_upload_pixels(struct wlr_texture *_texture, +static const struct wlr_texture_impl texture_impl; + +struct wlr_gles2_texture *gles2_get_texture(struct wlr_texture *wlr_texture) { + assert(wlr_texture->impl == &texture_impl); + return (struct wlr_gles2_texture *)wlr_texture; +} + +static bool gles2_texture_upload_pixels(struct wlr_texture *wlr_texture, enum wl_shm_format format, int stride, int width, int height, const unsigned char *pixels) { - struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture; - assert(texture); - const struct pixel_format *fmt = gl_format_for_wl_format(format); + struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture); + + const struct gles2_pixel_format *fmt = gles2_format_from_wl(format); if (!fmt || !fmt->gl_format) { wlr_log(L_ERROR, "No supported pixel format for this texture"); return false; @@ -49,44 +55,50 @@ static bool gles2_texture_upload_pixels(struct wlr_texture *_texture, texture->wlr_texture.format = format; texture->pixel_format = fmt; - gles2_texture_ensure_texture(texture, GL_TEXTURE_2D); - GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id)); - GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride)); - GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0, - fmt->gl_format, fmt->gl_type, pixels)); + GLES2_DEBUG_PUSH; + gles2_texture_ensure(texture, GL_TEXTURE_2D); + glBindTexture(GL_TEXTURE_2D, texture->tex_id); + glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride); + glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0, + fmt->gl_format, fmt->gl_type, pixels); + GLES2_DEBUG_POP; + texture->wlr_texture.valid = true; return true; } -static bool gles2_texture_update_pixels(struct wlr_texture *_texture, +static bool gles2_texture_update_pixels(struct wlr_texture *wlr_texture, enum wl_shm_format format, int stride, int x, int y, int width, int height, const unsigned char *pixels) { - struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture; - assert(texture); + struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture); + // TODO: Test if the unpack subimage extension is supported and adjust the // upload strategy if not if (!texture->wlr_texture.valid || texture->wlr_texture.format != format /* || unpack not supported */) { - return gles2_texture_upload_pixels(&texture->wlr_texture, - format, stride, width, height, pixels); + return gles2_texture_upload_pixels(&texture->wlr_texture, format, + stride, width, height, pixels); } - const struct pixel_format *fmt = texture->pixel_format; - GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id)); - GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride)); - GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, x)); - GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, y)); - GL_CALL(glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, - fmt->gl_format, fmt->gl_type, pixels)); - GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0)); - GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0)); + const struct gles2_pixel_format *fmt = texture->pixel_format; + GLES2_DEBUG_PUSH; + glBindTexture(GL_TEXTURE_2D, texture->tex_id); + glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride); + glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, x); + glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, y); + glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, fmt->gl_format, + fmt->gl_type, pixels); + glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0); + glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0); + GLES2_DEBUG_POP; return true; } -static bool gles2_texture_upload_shm(struct wlr_texture *_texture, +static bool gles2_texture_upload_shm(struct wlr_texture *wlr_texture, uint32_t format, struct wl_shm_buffer *buffer) { - struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture; - const struct pixel_format *fmt = gl_format_for_wl_format(format); + struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture); + + const struct gles2_pixel_format *fmt = gles2_format_from_wl(format); if (!fmt || !fmt->gl_format) { wlr_log(L_ERROR, "Unsupported pixel format %"PRIu32" for this texture", format); @@ -102,23 +114,26 @@ static bool gles2_texture_upload_shm(struct wlr_texture *_texture, texture->wlr_texture.format = format; texture->pixel_format = fmt; - gles2_texture_ensure_texture(texture, GL_TEXTURE_2D); - GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id)); - GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch)); - GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0)); - GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0)); - GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0, - fmt->gl_format, fmt->gl_type, pixels)); + GLES2_DEBUG_PUSH; + gles2_texture_ensure(texture, GL_TEXTURE_2D); + glBindTexture(GL_TEXTURE_2D, texture->tex_id); + glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch); + glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0); + glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0); + glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0, + fmt->gl_format, fmt->gl_type, pixels); + GLES2_DEBUG_POP; texture->wlr_texture.valid = true; wl_shm_buffer_end_access(buffer); return true; } -static bool gles2_texture_update_shm(struct wlr_texture *_texture, +static bool gles2_texture_update_shm(struct wlr_texture *wlr_texture, uint32_t format, int x, int y, int width, int height, struct wl_shm_buffer *buffer) { - struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture; + struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture); + // TODO: Test if the unpack subimage extension is supported and adjust the // upload strategy if not assert(texture); @@ -127,28 +142,30 @@ static bool gles2_texture_update_shm(struct wlr_texture *_texture, /* || unpack not supported */) { return gles2_texture_upload_shm(&texture->wlr_texture, format, buffer); } - const struct pixel_format *fmt = texture->pixel_format; + const struct gles2_pixel_format *fmt = texture->pixel_format; wl_shm_buffer_begin_access(buffer); uint8_t *pixels = wl_shm_buffer_get_data(buffer); int pitch = wl_shm_buffer_get_stride(buffer) / (fmt->bpp / 8); - GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id)); - GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch)); - GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, x)); - GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, y)); - GL_CALL(glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, - fmt->gl_format, fmt->gl_type, pixels)); - GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0)); - GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0)); + GLES2_DEBUG_PUSH; + glBindTexture(GL_TEXTURE_2D, texture->tex_id); + glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch); + glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, x); + glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, y); + glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, + fmt->gl_format, fmt->gl_type, pixels); + glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0); + glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0); + GLES2_DEBUG_POP; wl_shm_buffer_end_access(buffer); return true; } -static bool gles2_texture_upload_drm(struct wlr_texture *_tex, +static bool gles2_texture_upload_drm(struct wlr_texture *wlr_texture, struct wl_resource *buf) { - struct wlr_gles2_texture *tex = (struct wlr_gles2_texture *)_tex; + struct wlr_gles2_texture *tex = gles2_get_texture(wlr_texture); if (!glEGLImageTargetTexture2DOES) { return false; } @@ -160,9 +177,9 @@ static bool gles2_texture_upload_drm(struct wlr_texture *_tex, } wlr_egl_query_buffer(tex->egl, buf, EGL_WIDTH, - (EGLint*)&tex->wlr_texture.width); + (EGLint*)&tex->wlr_texture.width); wlr_egl_query_buffer(tex->egl, buf, EGL_HEIGHT, - (EGLint*)&tex->wlr_texture.height); + (EGLint*)&tex->wlr_texture.height); EGLint inverted_y; if (wlr_egl_query_buffer(tex->egl, buf, EGL_WAYLAND_Y_INVERTED_WL, @@ -171,12 +188,12 @@ static bool gles2_texture_upload_drm(struct wlr_texture *_tex, } GLenum target; - const struct pixel_format *pf; + const struct gles2_pixel_format *pf; switch (format) { case EGL_TEXTURE_RGB: case EGL_TEXTURE_RGBA: target = GL_TEXTURE_2D; - pf = gl_format_for_wl_format(WL_SHM_FORMAT_ARGB8888); + pf = gles2_format_from_wl(WL_SHM_FORMAT_ARGB8888); break; case EGL_TEXTURE_EXTERNAL_WL: target = GL_TEXTURE_EXTERNAL_OES; @@ -187,8 +204,11 @@ static bool gles2_texture_upload_drm(struct wlr_texture *_tex, return false; } - gles2_texture_ensure_texture(tex, target); - GL_CALL(glBindTexture(GL_TEXTURE_2D, tex->tex_id)); + GLES2_DEBUG_PUSH; + gles2_texture_ensure(tex, target); + glBindTexture(GL_TEXTURE_2D, tex->tex_id); + GLES2_DEBUG_POP; + EGLint attribs[] = { EGL_WAYLAND_PLANE_WL, 0, EGL_NONE }; if (tex->image) { @@ -202,18 +222,20 @@ static bool gles2_texture_upload_drm(struct wlr_texture *_tex, return false; } - GL_CALL(glActiveTexture(GL_TEXTURE0)); - GL_CALL(glBindTexture(target, tex->tex_id)); - GL_CALL(glEGLImageTargetTexture2DOES(target, tex->image)); + GLES2_DEBUG_PUSH; + glActiveTexture(GL_TEXTURE0); + glBindTexture(target, tex->tex_id); + glEGLImageTargetTexture2DOES(target, tex->image); + GLES2_DEBUG_POP; tex->wlr_texture.valid = true; tex->pixel_format = pf; return true; } -static bool gles2_texture_upload_eglimage(struct wlr_texture *wlr_tex, +static bool gles2_texture_upload_eglimage(struct wlr_texture *wlr_texture, EGLImageKHR image, uint32_t width, uint32_t height) { - struct wlr_gles2_texture *tex = (struct wlr_gles2_texture *)wlr_tex; + struct wlr_gles2_texture *tex = gles2_get_texture(wlr_texture); tex->image = image; tex->pixel_format = &external_pixel_format; @@ -221,20 +243,21 @@ static bool gles2_texture_upload_eglimage(struct wlr_texture *wlr_tex, tex->wlr_texture.width = width; tex->wlr_texture.height = height; - gles2_texture_ensure_texture(tex, GL_TEXTURE_2D); - - GL_CALL(glActiveTexture(GL_TEXTURE0)); - GL_CALL(glBindTexture(GL_TEXTURE_EXTERNAL_OES, tex->tex_id)); - GL_CALL(glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, tex->image)); + GLES2_DEBUG_PUSH; + gles2_texture_ensure(tex, GL_TEXTURE_2D); + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_EXTERNAL_OES, tex->tex_id); + glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, tex->image); + GLES2_DEBUG_POP; return true; } -static bool gles2_texture_upload_dmabuf(struct wlr_texture *_tex, +static bool gles2_texture_upload_dmabuf(struct wlr_texture *wlr_texture, struct wl_resource *dmabuf_resource) { - struct wlr_gles2_texture *tex = (struct wlr_gles2_texture *)_tex; - struct wlr_dmabuf_buffer *dmabuf = wlr_dmabuf_buffer_from_buffer_resource( - dmabuf_resource); + struct wlr_gles2_texture *tex = gles2_get_texture(wlr_texture); + struct wlr_dmabuf_buffer *dmabuf = + wlr_dmabuf_buffer_from_buffer_resource(dmabuf_resource); if (!tex->egl->egl_exts.dmabuf_import) { wlr_log(L_ERROR, "Want dmabuf but extension not present"); @@ -249,17 +272,19 @@ static bool gles2_texture_upload_dmabuf(struct wlr_texture *_tex, } if (wlr_dmabuf_buffer_has_inverted_y(dmabuf)) { - _tex->inverted_y = true; + wlr_texture->inverted_y = true; } GLenum target = GL_TEXTURE_2D; - const struct pixel_format *pf = - gl_format_for_wl_format(WL_SHM_FORMAT_ARGB8888); - gles2_texture_ensure_texture(tex, target); - GL_CALL(glBindTexture(target, tex->tex_id)); + const struct gles2_pixel_format *pf = + gles2_format_from_wl(WL_SHM_FORMAT_ARGB8888); + GLES2_DEBUG_PUSH; + gles2_texture_ensure(tex, target); + glBindTexture(target, tex->tex_id); tex->image = wlr_egl_create_image_from_dmabuf(tex->egl, &dmabuf->attributes); - GL_CALL(glActiveTexture(GL_TEXTURE0)); - GL_CALL(glEGLImageTargetTexture2DOES(target, tex->image)); + glActiveTexture(GL_TEXTURE0); + glEGLImageTargetTexture2DOES(target, tex->image); + GLES2_DEBUG_POP; tex->pixel_format = pf; tex->wlr_texture.valid = true; return true; @@ -271,15 +296,15 @@ static bool gles2_texture_get_dmabuf_size(struct wlr_texture *texture, struct return false; } - struct wlr_dmabuf_buffer *dmabuf = wlr_dmabuf_buffer_from_buffer_resource( - resource); + struct wlr_dmabuf_buffer *dmabuf = + wlr_dmabuf_buffer_from_buffer_resource(resource); *width = dmabuf->attributes.width; *height = dmabuf->attributes.height; return true; } -static void gles2_texture_get_buffer_size(struct wlr_texture *texture, struct - wl_resource *resource, int *width, int *height) { +static void gles2_texture_get_buffer_size(struct wlr_texture *texture, + struct wl_resource *resource, int *width, int *height) { struct wl_shm_buffer *buffer = wl_shm_buffer_get(resource); if (!buffer) { struct wlr_gles2_texture *tex = (struct wlr_gles2_texture *)texture; @@ -288,14 +313,13 @@ static void gles2_texture_get_buffer_size(struct wlr_texture *texture, struct } if (!wlr_egl_query_buffer(tex->egl, resource, EGL_WIDTH, (EGLint*)width)) { - if (!gles2_texture_get_dmabuf_size(texture, resource, - width, height)) { + if (!gles2_texture_get_dmabuf_size(texture, resource, width, + height)) { wlr_log(L_ERROR, "could not get size of the buffer"); return; } } - wlr_egl_query_buffer(tex->egl, resource, EGL_HEIGHT, - (EGLint*)height); + wlr_egl_query_buffer(tex->egl, resource, EGL_HEIGHT, (EGLint*)height); return; } @@ -304,20 +328,15 @@ static void gles2_texture_get_buffer_size(struct wlr_texture *texture, struct *height = wl_shm_buffer_get_height(buffer); } -static void gles2_texture_bind(struct wlr_texture *_texture) { - struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture; - - GL_CALL(glBindTexture(texture->target, texture->tex_id)); - GL_CALL(glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); - GL_CALL(glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); - GL_CALL(glUseProgram(*texture->pixel_format->shader)); -} +static void gles2_texture_destroy(struct wlr_texture *wlr_texture) { + struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture); -static void gles2_texture_destroy(struct wlr_texture *_texture) { - struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture; - wlr_signal_emit_safe(&texture->wlr_texture.destroy_signal, &texture->wlr_texture); + wlr_signal_emit_safe(&texture->wlr_texture.destroy_signal, + &texture->wlr_texture); if (texture->tex_id) { - GL_CALL(glDeleteTextures(1, &texture->tex_id)); + GLES2_DEBUG_PUSH; + glDeleteTextures(1, &texture->tex_id); + GLES2_DEBUG_POP; } if (texture->image) { @@ -327,7 +346,7 @@ static void gles2_texture_destroy(struct wlr_texture *_texture) { free(texture); } -static struct wlr_texture_impl wlr_texture_impl = { +static const struct wlr_texture_impl texture_impl = { .upload_pixels = gles2_texture_upload_pixels, .update_pixels = gles2_texture_update_pixels, .upload_shm = gles2_texture_upload_shm, @@ -336,7 +355,6 @@ static struct wlr_texture_impl wlr_texture_impl = { .upload_dmabuf = gles2_texture_upload_dmabuf, .upload_eglimage = gles2_texture_upload_eglimage, .get_buffer_size = gles2_texture_get_buffer_size, - .bind = gles2_texture_bind, .destroy = gles2_texture_destroy, }; @@ -345,7 +363,7 @@ struct wlr_texture *gles2_texture_create(struct wlr_egl *egl) { if (!(texture = calloc(1, sizeof(struct wlr_gles2_texture)))) { return NULL; } - wlr_texture_init(&texture->wlr_texture, &wlr_texture_impl); + wlr_texture_init(&texture->wlr_texture, &texture_impl); texture->egl = egl; return &texture->wlr_texture; } |