aboutsummaryrefslogtreecommitdiff
path: root/render/gles2/texture.c
diff options
context:
space:
mode:
Diffstat (limited to 'render/gles2/texture.c')
-rw-r--r--render/gles2/texture.c224
1 files changed, 121 insertions, 103 deletions
diff --git a/render/gles2/texture.c b/render/gles2/texture.c
index 99f153b8..e21bd77f 100644
--- a/render/gles2/texture.c
+++ b/render/gles2/texture.c
@@ -13,33 +13,39 @@
#include "render/gles2.h"
#include "util/signal.h"
-static struct pixel_format external_pixel_format = {
+static struct gles2_pixel_format external_pixel_format = {
.wl_format = 0,
.depth = 0,
.bpp = 0,
.gl_format = 0,
.gl_type = 0,
- .shader = &shaders.external
};
-static void gles2_texture_ensure_texture(struct wlr_gles2_texture *texture,
+static void gles2_texture_ensure(struct wlr_gles2_texture *texture,
GLenum target) {
if (texture->tex_id) {
return;
}
texture->target = target;
- GL_CALL(glGenTextures(1, &texture->tex_id));
- GL_CALL(glBindTexture(target, texture->tex_id));
- GL_CALL(glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
- GL_CALL(glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
+ glGenTextures(1, &texture->tex_id);
+ glBindTexture(target, texture->tex_id);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
-static bool gles2_texture_upload_pixels(struct wlr_texture *_texture,
+static const struct wlr_texture_impl texture_impl;
+
+struct wlr_gles2_texture *gles2_get_texture(struct wlr_texture *wlr_texture) {
+ assert(wlr_texture->impl == &texture_impl);
+ return (struct wlr_gles2_texture *)wlr_texture;
+}
+
+static bool gles2_texture_upload_pixels(struct wlr_texture *wlr_texture,
enum wl_shm_format format, int stride, int width, int height,
const unsigned char *pixels) {
- struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
- assert(texture);
- const struct pixel_format *fmt = gl_format_for_wl_format(format);
+ struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
+
+ const struct gles2_pixel_format *fmt = gles2_format_from_wl(format);
if (!fmt || !fmt->gl_format) {
wlr_log(L_ERROR, "No supported pixel format for this texture");
return false;
@@ -49,44 +55,50 @@ static bool gles2_texture_upload_pixels(struct wlr_texture *_texture,
texture->wlr_texture.format = format;
texture->pixel_format = fmt;
- gles2_texture_ensure_texture(texture, GL_TEXTURE_2D);
- GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
- GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride));
- GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
- fmt->gl_format, fmt->gl_type, pixels));
+ GLES2_DEBUG_PUSH;
+ gles2_texture_ensure(texture, GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, texture->tex_id);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride);
+ glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
+ fmt->gl_format, fmt->gl_type, pixels);
+ GLES2_DEBUG_POP;
+
texture->wlr_texture.valid = true;
return true;
}
-static bool gles2_texture_update_pixels(struct wlr_texture *_texture,
+static bool gles2_texture_update_pixels(struct wlr_texture *wlr_texture,
enum wl_shm_format format, int stride, int x, int y,
int width, int height, const unsigned char *pixels) {
- struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
- assert(texture);
+ struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
+
// TODO: Test if the unpack subimage extension is supported and adjust the
// upload strategy if not
if (!texture->wlr_texture.valid
|| texture->wlr_texture.format != format
/* || unpack not supported */) {
- return gles2_texture_upload_pixels(&texture->wlr_texture,
- format, stride, width, height, pixels);
+ return gles2_texture_upload_pixels(&texture->wlr_texture, format,
+ stride, width, height, pixels);
}
- const struct pixel_format *fmt = texture->pixel_format;
- GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
- GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride));
- GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, x));
- GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, y));
- GL_CALL(glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height,
- fmt->gl_format, fmt->gl_type, pixels));
- GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0));
- GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0));
+ const struct gles2_pixel_format *fmt = texture->pixel_format;
+ GLES2_DEBUG_PUSH;
+ glBindTexture(GL_TEXTURE_2D, texture->tex_id);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, x);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, y);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, fmt->gl_format,
+ fmt->gl_type, pixels);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
+ GLES2_DEBUG_POP;
return true;
}
-static bool gles2_texture_upload_shm(struct wlr_texture *_texture,
+static bool gles2_texture_upload_shm(struct wlr_texture *wlr_texture,
uint32_t format, struct wl_shm_buffer *buffer) {
- struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
- const struct pixel_format *fmt = gl_format_for_wl_format(format);
+ struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
+
+ const struct gles2_pixel_format *fmt = gles2_format_from_wl(format);
if (!fmt || !fmt->gl_format) {
wlr_log(L_ERROR, "Unsupported pixel format %"PRIu32" for this texture",
format);
@@ -102,23 +114,26 @@ static bool gles2_texture_upload_shm(struct wlr_texture *_texture,
texture->wlr_texture.format = format;
texture->pixel_format = fmt;
- gles2_texture_ensure_texture(texture, GL_TEXTURE_2D);
- GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
- GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch));
- GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0));
- GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0));
- GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
- fmt->gl_format, fmt->gl_type, pixels));
+ GLES2_DEBUG_PUSH;
+ gles2_texture_ensure(texture, GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, texture->tex_id);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
+ glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
+ fmt->gl_format, fmt->gl_type, pixels);
+ GLES2_DEBUG_POP;
texture->wlr_texture.valid = true;
wl_shm_buffer_end_access(buffer);
return true;
}
-static bool gles2_texture_update_shm(struct wlr_texture *_texture,
+static bool gles2_texture_update_shm(struct wlr_texture *wlr_texture,
uint32_t format, int x, int y, int width, int height,
struct wl_shm_buffer *buffer) {
- struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
+ struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
+
// TODO: Test if the unpack subimage extension is supported and adjust the
// upload strategy if not
assert(texture);
@@ -127,28 +142,30 @@ static bool gles2_texture_update_shm(struct wlr_texture *_texture,
/* || unpack not supported */) {
return gles2_texture_upload_shm(&texture->wlr_texture, format, buffer);
}
- const struct pixel_format *fmt = texture->pixel_format;
+ const struct gles2_pixel_format *fmt = texture->pixel_format;
wl_shm_buffer_begin_access(buffer);
uint8_t *pixels = wl_shm_buffer_get_data(buffer);
int pitch = wl_shm_buffer_get_stride(buffer) / (fmt->bpp / 8);
- GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
- GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch));
- GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, x));
- GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, y));
- GL_CALL(glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height,
- fmt->gl_format, fmt->gl_type, pixels));
- GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0));
- GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0));
+ GLES2_DEBUG_PUSH;
+ glBindTexture(GL_TEXTURE_2D, texture->tex_id);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, x);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, y);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height,
+ fmt->gl_format, fmt->gl_type, pixels);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
+ GLES2_DEBUG_POP;
wl_shm_buffer_end_access(buffer);
return true;
}
-static bool gles2_texture_upload_drm(struct wlr_texture *_tex,
+static bool gles2_texture_upload_drm(struct wlr_texture *wlr_texture,
struct wl_resource *buf) {
- struct wlr_gles2_texture *tex = (struct wlr_gles2_texture *)_tex;
+ struct wlr_gles2_texture *tex = gles2_get_texture(wlr_texture);
if (!glEGLImageTargetTexture2DOES) {
return false;
}
@@ -160,9 +177,9 @@ static bool gles2_texture_upload_drm(struct wlr_texture *_tex,
}
wlr_egl_query_buffer(tex->egl, buf, EGL_WIDTH,
- (EGLint*)&tex->wlr_texture.width);
+ (EGLint*)&tex->wlr_texture.width);
wlr_egl_query_buffer(tex->egl, buf, EGL_HEIGHT,
- (EGLint*)&tex->wlr_texture.height);
+ (EGLint*)&tex->wlr_texture.height);
EGLint inverted_y;
if (wlr_egl_query_buffer(tex->egl, buf, EGL_WAYLAND_Y_INVERTED_WL,
@@ -171,12 +188,12 @@ static bool gles2_texture_upload_drm(struct wlr_texture *_tex,
}
GLenum target;
- const struct pixel_format *pf;
+ const struct gles2_pixel_format *pf;
switch (format) {
case EGL_TEXTURE_RGB:
case EGL_TEXTURE_RGBA:
target = GL_TEXTURE_2D;
- pf = gl_format_for_wl_format(WL_SHM_FORMAT_ARGB8888);
+ pf = gles2_format_from_wl(WL_SHM_FORMAT_ARGB8888);
break;
case EGL_TEXTURE_EXTERNAL_WL:
target = GL_TEXTURE_EXTERNAL_OES;
@@ -187,8 +204,11 @@ static bool gles2_texture_upload_drm(struct wlr_texture *_tex,
return false;
}
- gles2_texture_ensure_texture(tex, target);
- GL_CALL(glBindTexture(GL_TEXTURE_2D, tex->tex_id));
+ GLES2_DEBUG_PUSH;
+ gles2_texture_ensure(tex, target);
+ glBindTexture(GL_TEXTURE_2D, tex->tex_id);
+ GLES2_DEBUG_POP;
+
EGLint attribs[] = { EGL_WAYLAND_PLANE_WL, 0, EGL_NONE };
if (tex->image) {
@@ -202,18 +222,20 @@ static bool gles2_texture_upload_drm(struct wlr_texture *_tex,
return false;
}
- GL_CALL(glActiveTexture(GL_TEXTURE0));
- GL_CALL(glBindTexture(target, tex->tex_id));
- GL_CALL(glEGLImageTargetTexture2DOES(target, tex->image));
+ GLES2_DEBUG_PUSH;
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(target, tex->tex_id);
+ glEGLImageTargetTexture2DOES(target, tex->image);
+ GLES2_DEBUG_POP;
tex->wlr_texture.valid = true;
tex->pixel_format = pf;
return true;
}
-static bool gles2_texture_upload_eglimage(struct wlr_texture *wlr_tex,
+static bool gles2_texture_upload_eglimage(struct wlr_texture *wlr_texture,
EGLImageKHR image, uint32_t width, uint32_t height) {
- struct wlr_gles2_texture *tex = (struct wlr_gles2_texture *)wlr_tex;
+ struct wlr_gles2_texture *tex = gles2_get_texture(wlr_texture);
tex->image = image;
tex->pixel_format = &external_pixel_format;
@@ -221,20 +243,21 @@ static bool gles2_texture_upload_eglimage(struct wlr_texture *wlr_tex,
tex->wlr_texture.width = width;
tex->wlr_texture.height = height;
- gles2_texture_ensure_texture(tex, GL_TEXTURE_2D);
-
- GL_CALL(glActiveTexture(GL_TEXTURE0));
- GL_CALL(glBindTexture(GL_TEXTURE_EXTERNAL_OES, tex->tex_id));
- GL_CALL(glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, tex->image));
+ GLES2_DEBUG_PUSH;
+ gles2_texture_ensure(tex, GL_TEXTURE_2D);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_EXTERNAL_OES, tex->tex_id);
+ glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, tex->image);
+ GLES2_DEBUG_POP;
return true;
}
-static bool gles2_texture_upload_dmabuf(struct wlr_texture *_tex,
+static bool gles2_texture_upload_dmabuf(struct wlr_texture *wlr_texture,
struct wl_resource *dmabuf_resource) {
- struct wlr_gles2_texture *tex = (struct wlr_gles2_texture *)_tex;
- struct wlr_dmabuf_buffer *dmabuf = wlr_dmabuf_buffer_from_buffer_resource(
- dmabuf_resource);
+ struct wlr_gles2_texture *tex = gles2_get_texture(wlr_texture);
+ struct wlr_dmabuf_buffer *dmabuf =
+ wlr_dmabuf_buffer_from_buffer_resource(dmabuf_resource);
if (!tex->egl->egl_exts.dmabuf_import) {
wlr_log(L_ERROR, "Want dmabuf but extension not present");
@@ -249,17 +272,19 @@ static bool gles2_texture_upload_dmabuf(struct wlr_texture *_tex,
}
if (wlr_dmabuf_buffer_has_inverted_y(dmabuf)) {
- _tex->inverted_y = true;
+ wlr_texture->inverted_y = true;
}
GLenum target = GL_TEXTURE_2D;
- const struct pixel_format *pf =
- gl_format_for_wl_format(WL_SHM_FORMAT_ARGB8888);
- gles2_texture_ensure_texture(tex, target);
- GL_CALL(glBindTexture(target, tex->tex_id));
+ const struct gles2_pixel_format *pf =
+ gles2_format_from_wl(WL_SHM_FORMAT_ARGB8888);
+ GLES2_DEBUG_PUSH;
+ gles2_texture_ensure(tex, target);
+ glBindTexture(target, tex->tex_id);
tex->image = wlr_egl_create_image_from_dmabuf(tex->egl, &dmabuf->attributes);
- GL_CALL(glActiveTexture(GL_TEXTURE0));
- GL_CALL(glEGLImageTargetTexture2DOES(target, tex->image));
+ glActiveTexture(GL_TEXTURE0);
+ glEGLImageTargetTexture2DOES(target, tex->image);
+ GLES2_DEBUG_POP;
tex->pixel_format = pf;
tex->wlr_texture.valid = true;
return true;
@@ -271,15 +296,15 @@ static bool gles2_texture_get_dmabuf_size(struct wlr_texture *texture, struct
return false;
}
- struct wlr_dmabuf_buffer *dmabuf = wlr_dmabuf_buffer_from_buffer_resource(
- resource);
+ struct wlr_dmabuf_buffer *dmabuf =
+ wlr_dmabuf_buffer_from_buffer_resource(resource);
*width = dmabuf->attributes.width;
*height = dmabuf->attributes.height;
return true;
}
-static void gles2_texture_get_buffer_size(struct wlr_texture *texture, struct
- wl_resource *resource, int *width, int *height) {
+static void gles2_texture_get_buffer_size(struct wlr_texture *texture,
+ struct wl_resource *resource, int *width, int *height) {
struct wl_shm_buffer *buffer = wl_shm_buffer_get(resource);
if (!buffer) {
struct wlr_gles2_texture *tex = (struct wlr_gles2_texture *)texture;
@@ -288,14 +313,13 @@ static void gles2_texture_get_buffer_size(struct wlr_texture *texture, struct
}
if (!wlr_egl_query_buffer(tex->egl, resource, EGL_WIDTH,
(EGLint*)width)) {
- if (!gles2_texture_get_dmabuf_size(texture, resource,
- width, height)) {
+ if (!gles2_texture_get_dmabuf_size(texture, resource, width,
+ height)) {
wlr_log(L_ERROR, "could not get size of the buffer");
return;
}
}
- wlr_egl_query_buffer(tex->egl, resource, EGL_HEIGHT,
- (EGLint*)height);
+ wlr_egl_query_buffer(tex->egl, resource, EGL_HEIGHT, (EGLint*)height);
return;
}
@@ -304,20 +328,15 @@ static void gles2_texture_get_buffer_size(struct wlr_texture *texture, struct
*height = wl_shm_buffer_get_height(buffer);
}
-static void gles2_texture_bind(struct wlr_texture *_texture) {
- struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
-
- GL_CALL(glBindTexture(texture->target, texture->tex_id));
- GL_CALL(glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
- GL_CALL(glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
- GL_CALL(glUseProgram(*texture->pixel_format->shader));
-}
+static void gles2_texture_destroy(struct wlr_texture *wlr_texture) {
+ struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
-static void gles2_texture_destroy(struct wlr_texture *_texture) {
- struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
- wlr_signal_emit_safe(&texture->wlr_texture.destroy_signal, &texture->wlr_texture);
+ wlr_signal_emit_safe(&texture->wlr_texture.destroy_signal,
+ &texture->wlr_texture);
if (texture->tex_id) {
- GL_CALL(glDeleteTextures(1, &texture->tex_id));
+ GLES2_DEBUG_PUSH;
+ glDeleteTextures(1, &texture->tex_id);
+ GLES2_DEBUG_POP;
}
if (texture->image) {
@@ -327,7 +346,7 @@ static void gles2_texture_destroy(struct wlr_texture *_texture) {
free(texture);
}
-static struct wlr_texture_impl wlr_texture_impl = {
+static const struct wlr_texture_impl texture_impl = {
.upload_pixels = gles2_texture_upload_pixels,
.update_pixels = gles2_texture_update_pixels,
.upload_shm = gles2_texture_upload_shm,
@@ -336,7 +355,6 @@ static struct wlr_texture_impl wlr_texture_impl = {
.upload_dmabuf = gles2_texture_upload_dmabuf,
.upload_eglimage = gles2_texture_upload_eglimage,
.get_buffer_size = gles2_texture_get_buffer_size,
- .bind = gles2_texture_bind,
.destroy = gles2_texture_destroy,
};
@@ -345,7 +363,7 @@ struct wlr_texture *gles2_texture_create(struct wlr_egl *egl) {
if (!(texture = calloc(1, sizeof(struct wlr_gles2_texture)))) {
return NULL;
}
- wlr_texture_init(&texture->wlr_texture, &wlr_texture_impl);
+ wlr_texture_init(&texture->wlr_texture, &texture_impl);
texture->egl = egl;
return &texture->wlr_texture;
}