diff options
Diffstat (limited to 'render/gles2/texture.c')
-rw-r--r-- | render/gles2/texture.c | 82 |
1 files changed, 80 insertions, 2 deletions
diff --git a/render/gles2/texture.c b/render/gles2/texture.c index f29f54a3..17c41957 100644 --- a/render/gles2/texture.c +++ b/render/gles2/texture.c @@ -10,6 +10,26 @@ #include <wlr/render/matrix.h> #include <wlr/util/log.h> #include "render/gles2.h" +#include "backend/egl.h" + +static struct pixel_format external_pixel_format = { + .wl_format = 0, + .depth = 0, + .bpp = 0, + .gl_format = 0, + .gl_type = 0, + .shader = &shaders.external +}; + +static void gles2_texture_gen_texture(struct wlr_texture_state *surface) { + if (surface->tex_id) + return; + + GL_CALL(glGenTextures(1, &surface->tex_id)); + GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id)); + GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); + GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); +} static bool gles2_texture_upload_pixels(struct wlr_texture_state *texture, enum wl_shm_format format, int stride, int width, int height, @@ -24,7 +44,8 @@ static bool gles2_texture_upload_pixels(struct wlr_texture_state *texture, texture->wlr_texture->height = height; texture->wlr_texture->format = format; texture->pixel_format = fmt; - GL_CALL(glGenTextures(1, &texture->tex_id)); + + gles2_texture_gen_texture(texture); GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id)); GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride)); GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0, @@ -72,7 +93,7 @@ static bool gles2_texture_upload_shm(struct wlr_texture_state *texture, texture->wlr_texture->format = format; texture->pixel_format = fmt; - GL_CALL(glGenTextures(1, &texture->tex_id)); + gles2_texture_gen_texture(texture); GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id)); GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch)); GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0)); @@ -109,6 +130,62 @@ static bool gles2_texture_update_shm(struct wlr_texture_state *texture, GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0)); wl_shm_buffer_end_access(buffer); + + return true; +} + +static bool gles2_texture_upload_drm(struct wlr_texture_state *texture, + struct wl_resource* buf) { + if (!glEGLImageTargetTexture2DOES) { + return false; + } + + EGLint format; + if (!wlr_egl_query_buffer(buf, EGL_TEXTURE_FORMAT, &format)) { + wlr_log(L_INFO, "upload_drm called with no drm buffer"); + return false; + } + + wlr_egl_query_buffer(buf, EGL_WIDTH, (EGLint*) &texture->wlr_texture->width); + wlr_egl_query_buffer(buf, EGL_HEIGHT, (EGLint*) &texture->wlr_texture->height); + + EGLint inverted_y; + wlr_egl_query_buffer(buf, EGL_WAYLAND_Y_INVERTED_WL, &inverted_y); + + GLenum target; + const struct pixel_format *pf; + switch (format) { + case EGL_TEXTURE_RGB: + case EGL_TEXTURE_RGBA: + target = GL_TEXTURE_2D; + pf = gl_format_for_wl_format(WL_SHM_FORMAT_ARGB8888); + break; + case EGL_TEXTURE_EXTERNAL_WL: + target = GL_TEXTURE_EXTERNAL_OES; + pf = &external_pixel_format; + break; + default: + wlr_log(L_ERROR, "invalid/unsupported egl buffer format"); + return false; + } + + gles2_texture_gen_texture(texture); + GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id)); + + EGLint attribs[] = { EGL_WAYLAND_PLANE_WL, 0, EGL_NONE }; + texture->image = wlr_egl_create_image(EGL_WAYLAND_BUFFER_WL, + (EGLClientBuffer*) buf, attribs); + if (!texture->image) { + wlr_log(L_ERROR, "failed to create egl image: %s", egl_error()); + return false; + } + + GL_CALL(glActiveTexture(GL_TEXTURE0)); + GL_CALL(glBindTexture(target, texture->tex_id)); + GL_CALL(glEGLImageTargetTexture2DOES(target, texture->image)); + texture->wlr_texture->valid = true; + texture->pixel_format = pf; + return true; } @@ -142,6 +219,7 @@ static struct wlr_texture_impl wlr_texture_impl = { .update_pixels = gles2_texture_update_pixels, .upload_shm = gles2_texture_upload_shm, .update_shm = gles2_texture_update_shm, + .upload_drm = gles2_texture_upload_drm, .get_matrix = gles2_texture_get_matrix, .bind = gles2_texture_bind, .destroy = gles2_texture_destroy, |