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Diffstat (limited to 'render/gles2/texture.c')
-rw-r--r--render/gles2/texture.c82
1 files changed, 80 insertions, 2 deletions
diff --git a/render/gles2/texture.c b/render/gles2/texture.c
index f29f54a3..17c41957 100644
--- a/render/gles2/texture.c
+++ b/render/gles2/texture.c
@@ -10,6 +10,26 @@
#include <wlr/render/matrix.h>
#include <wlr/util/log.h>
#include "render/gles2.h"
+#include "backend/egl.h"
+
+static struct pixel_format external_pixel_format = {
+ .wl_format = 0,
+ .depth = 0,
+ .bpp = 0,
+ .gl_format = 0,
+ .gl_type = 0,
+ .shader = &shaders.external
+};
+
+static void gles2_texture_gen_texture(struct wlr_texture_state *surface) {
+ if (surface->tex_id)
+ return;
+
+ GL_CALL(glGenTextures(1, &surface->tex_id));
+ GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id));
+ GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
+ GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
+}
static bool gles2_texture_upload_pixels(struct wlr_texture_state *texture,
enum wl_shm_format format, int stride, int width, int height,
@@ -24,7 +44,8 @@ static bool gles2_texture_upload_pixels(struct wlr_texture_state *texture,
texture->wlr_texture->height = height;
texture->wlr_texture->format = format;
texture->pixel_format = fmt;
- GL_CALL(glGenTextures(1, &texture->tex_id));
+
+ gles2_texture_gen_texture(texture);
GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride));
GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
@@ -72,7 +93,7 @@ static bool gles2_texture_upload_shm(struct wlr_texture_state *texture,
texture->wlr_texture->format = format;
texture->pixel_format = fmt;
- GL_CALL(glGenTextures(1, &texture->tex_id));
+ gles2_texture_gen_texture(texture);
GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch));
GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0));
@@ -109,6 +130,62 @@ static bool gles2_texture_update_shm(struct wlr_texture_state *texture,
GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0));
wl_shm_buffer_end_access(buffer);
+
+ return true;
+}
+
+static bool gles2_texture_upload_drm(struct wlr_texture_state *texture,
+ struct wl_resource* buf) {
+ if (!glEGLImageTargetTexture2DOES) {
+ return false;
+ }
+
+ EGLint format;
+ if (!wlr_egl_query_buffer(buf, EGL_TEXTURE_FORMAT, &format)) {
+ wlr_log(L_INFO, "upload_drm called with no drm buffer");
+ return false;
+ }
+
+ wlr_egl_query_buffer(buf, EGL_WIDTH, (EGLint*) &texture->wlr_texture->width);
+ wlr_egl_query_buffer(buf, EGL_HEIGHT, (EGLint*) &texture->wlr_texture->height);
+
+ EGLint inverted_y;
+ wlr_egl_query_buffer(buf, EGL_WAYLAND_Y_INVERTED_WL, &inverted_y);
+
+ GLenum target;
+ const struct pixel_format *pf;
+ switch (format) {
+ case EGL_TEXTURE_RGB:
+ case EGL_TEXTURE_RGBA:
+ target = GL_TEXTURE_2D;
+ pf = gl_format_for_wl_format(WL_SHM_FORMAT_ARGB8888);
+ break;
+ case EGL_TEXTURE_EXTERNAL_WL:
+ target = GL_TEXTURE_EXTERNAL_OES;
+ pf = &external_pixel_format;
+ break;
+ default:
+ wlr_log(L_ERROR, "invalid/unsupported egl buffer format");
+ return false;
+ }
+
+ gles2_texture_gen_texture(texture);
+ GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
+
+ EGLint attribs[] = { EGL_WAYLAND_PLANE_WL, 0, EGL_NONE };
+ texture->image = wlr_egl_create_image(EGL_WAYLAND_BUFFER_WL,
+ (EGLClientBuffer*) buf, attribs);
+ if (!texture->image) {
+ wlr_log(L_ERROR, "failed to create egl image: %s", egl_error());
+ return false;
+ }
+
+ GL_CALL(glActiveTexture(GL_TEXTURE0));
+ GL_CALL(glBindTexture(target, texture->tex_id));
+ GL_CALL(glEGLImageTargetTexture2DOES(target, texture->image));
+ texture->wlr_texture->valid = true;
+ texture->pixel_format = pf;
+
return true;
}
@@ -142,6 +219,7 @@ static struct wlr_texture_impl wlr_texture_impl = {
.update_pixels = gles2_texture_update_pixels,
.upload_shm = gles2_texture_upload_shm,
.update_shm = gles2_texture_update_shm,
+ .upload_drm = gles2_texture_upload_drm,
.get_matrix = gles2_texture_get_matrix,
.bind = gles2_texture_bind,
.destroy = gles2_texture_destroy,