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-rw-r--r--render/gles2/surface.c104
1 files changed, 0 insertions, 104 deletions
diff --git a/render/gles2/surface.c b/render/gles2/surface.c
deleted file mode 100644
index 8a92907f..00000000
--- a/render/gles2/surface.c
+++ /dev/null
@@ -1,104 +0,0 @@
-#include <stdint.h>
-#include <stdlib.h>
-#include <assert.h>
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-#include <wayland-util.h>
-#include <wayland-server-protocol.h>
-#include <wlr/render.h>
-#include <wlr/render/interface.h>
-#include <wlr/render/matrix.h>
-#include <wlr/util/log.h>
-#include "render/gles2.h"
-
-static bool gles2_surface_attach_pixels(struct wlr_surface_state *surface,
- enum wl_shm_format format, int stride, int width, int height,
- const unsigned char *pixels) {
- assert(surface);
- const struct pixel_format *fmt = gl_format_for_wl_format(format);
- if (!fmt || !fmt->gl_format) {
- wlr_log(L_ERROR, "No supported pixel format for this surface");
- return false;
- }
- surface->wlr_surface->width = width;
- surface->wlr_surface->height = height;
- surface->wlr_surface->format = format;
- surface->pixel_format = fmt;
- GL_CALL(glGenTextures(1, &surface->tex_id));
- GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id));
- GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride));
- GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
- fmt->gl_format, fmt->gl_type, pixels));
- GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0));
- surface->wlr_surface->valid = true;
- return true;
-}
-
-static bool gles2_surface_attach_shm(struct wlr_surface_state *surface,
- uint32_t format, struct wl_shm_buffer *buffer) {
- const struct pixel_format *fmt = gl_format_for_wl_format(format);
- if (!fmt || !fmt->gl_format) {
- wlr_log(L_ERROR, "No supported pixel format for this surface");
- return false;
- }
- wl_shm_buffer_begin_access(buffer);
- uint8_t *pixels = wl_shm_buffer_get_data(buffer);
- int width = wl_shm_buffer_get_width(buffer);
- int height = wl_shm_buffer_get_height(buffer);
- int pitch = wl_shm_buffer_get_stride(buffer) / (fmt->bpp / 8);
- surface->wlr_surface->width = width;
- surface->wlr_surface->height = height;
- surface->wlr_surface->format = format;
- surface->pixel_format = fmt;
-
- GL_CALL(glGenTextures(1, &surface->tex_id));
- GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id));
- GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch));
- GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
- fmt->gl_format, fmt->gl_type, pixels));
-
- surface->wlr_surface->valid = true;
- wl_shm_buffer_end_access(buffer);
- return true;
-}
-
-static void gles2_surface_get_matrix(struct wlr_surface_state *surface,
- float (*matrix)[16], const float (*projection)[16], int x, int y) {
- struct wlr_surface *_surface = surface->wlr_surface;
- float world[16];
- wlr_matrix_identity(matrix);
- wlr_matrix_translate(&world, x, y, 0);
- wlr_matrix_mul(matrix, &world, matrix);
- wlr_matrix_scale(&world, _surface->width, _surface->height, 1);
- wlr_matrix_mul(matrix, &world, matrix);
- wlr_matrix_mul(projection, matrix, matrix);
-}
-
-static void gles2_surface_bind(struct wlr_surface_state *surface) {
- GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id));
- GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
- GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
- GL_CALL(glUseProgram(*surface->pixel_format->shader));
-}
-
-static void gles2_surface_destroy(struct wlr_surface_state *surface) {
- wl_signal_emit(&surface->wlr_surface->destroy_signal, surface->wlr_surface);
- GL_CALL(glDeleteTextures(1, &surface->tex_id));
- free(surface);
-}
-
-static struct wlr_surface_impl wlr_surface_impl = {
- .attach_pixels = gles2_surface_attach_pixels,
- .attach_shm = gles2_surface_attach_shm,
- .get_matrix = gles2_surface_get_matrix,
- .bind = gles2_surface_bind,
- .destroy = gles2_surface_destroy,
-};
-
-struct wlr_surface *gles2_surface_init() {
- struct wlr_surface_state *state = calloc(sizeof(struct wlr_surface_state), 1);
- struct wlr_surface *surface = wlr_surface_init(state, &wlr_surface_impl);
- state->wlr_surface = surface;
- wl_signal_init(&surface->destroy_signal);
- return surface;
-}