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-rw-r--r--render/gles2/shaders.c14
1 files changed, 0 insertions, 14 deletions
diff --git a/render/gles2/shaders.c b/render/gles2/shaders.c
index 4ebfc0bc..d854b270 100644
--- a/render/gles2/shaders.c
+++ b/render/gles2/shaders.c
@@ -25,20 +25,6 @@ const GLchar quad_fragment_src[] =
" gl_FragColor = v_color;\n"
"}\n";
-// Colored ellipses
-const GLchar ellipse_fragment_src[] =
-"precision mediump float;\n"
-"varying vec4 v_color;\n"
-"varying vec2 v_texcoord;\n"
-"\n"
-"void main() {\n"
-" float l = length(v_texcoord - vec2(0.5, 0.5));\n"
-" if (l > 0.5) {\n"
-" discard;\n"
-" }\n"
-" gl_FragColor = v_color;\n"
-"}\n";
-
// Textured quads
const GLchar tex_vertex_src[] =
"uniform mat3 proj;\n"