diff options
Diffstat (limited to 'include')
-rw-r--r-- | include/render.h | 29 | ||||
-rw-r--r-- | include/render/gles3.h | 18 | ||||
-rw-r--r-- | include/wlr/render.h | 84 | ||||
-rw-r--r-- | include/wlr/render/gles3.h | 7 | ||||
-rw-r--r-- | include/wlr/render/interface.h | 43 | ||||
-rw-r--r-- | include/wlr/render/matrix.h | 2 |
6 files changed, 133 insertions, 50 deletions
diff --git a/include/render.h b/include/render.h deleted file mode 100644 index 0f977eb0..00000000 --- a/include/render.h +++ /dev/null @@ -1,29 +0,0 @@ -#ifndef _WLR_RENDER_INTERNAL_H -#define _WLR_RENDER_INTERNAL_H -#include <stdint.h> -#include <wlr/render.h> -#include <wayland-util.h> -#include <GLES3/gl3.h> -#include <stdbool.h> - -struct wlr_surface { - bool valid; - GLuint tex_id; - uint32_t format; - int width, height; -}; - -struct wlr_shader { - bool valid; - uint32_t format; - GLuint vert; - GLuint program; - struct wlr_shader *next; -}; - -struct wlr_renderer { - struct wlr_shader *shader; - // TODO: EGL stuff -}; - -#endif diff --git a/include/render/gles3.h b/include/render/gles3.h new file mode 100644 index 00000000..91b738a6 --- /dev/null +++ b/include/render/gles3.h @@ -0,0 +1,18 @@ +#ifndef _WLR_RENDER_GLES2_INTERNAL_H +#define _WLR_RENDER_GLES2_INTERNAL_H +#include <stdint.h> +#include <GLES3/gl3.h> +#include <wlr/render.h> + +struct wlr_surface_state { + struct wlr_surface *wlr_surface; + GLuint tex_id; +}; + +struct wlr_surface *gles3_surface_init(); + +extern const GLchar vertex_src[]; +extern const GLchar fragment_src_RGB[]; +extern const GLchar fragment_src_RGBA[]; + +#endif diff --git a/include/wlr/render.h b/include/wlr/render.h index 3335b3d5..88aa615e 100644 --- a/include/wlr/render.h +++ b/include/wlr/render.h @@ -2,30 +2,74 @@ #define _WLR_RENDER_H #include <stdint.h> #include <wayland-server-protocol.h> +#include <wlr/types.h> struct wlr_surface; -struct wlr_surface *wlr_surface_init(); -void wlr_surface_attach_pixels(struct wlr_surface *surf, uint32_t format, +struct wlr_renderer; + +void wlr_renderer_begin(struct wlr_renderer *r, struct wlr_output *output); +void wlr_renderer_end(struct wlr_renderer *r); +/** + * Requests a surface handle from this renderer. + */ +struct wlr_surface *wlr_render_surface_init(struct wlr_renderer *r); +/** + * Renders the requested surface using the provided matrix. A typical surface + * rendering goes like so: + * + * struct wlr_renderer *renderer; + * struct wlr_surface *surface; + * float projection[16]; + * float matrix[16]; + * wlr_surface_get_matrix(surface, &matrix, &projection, 123, 321); + * wlr_render_with_matrix(renderer, surface, &matrix); + * + * This will render the surface at <123, 321>. + */ +bool wlr_render_with_matrix(struct wlr_renderer *r, + struct wlr_surface *surface, const float (*matrix)[16]); +/** + * Destroys this wlr_renderer. Surfaces must be destroyed separately. + */ +void wlr_renderer_destroy(struct wlr_renderer *renderer); + +struct wlr_surface_impl; +struct wlr_surface_state; + +struct wlr_surface { + struct wlr_surface_impl *impl; + struct wlr_surface_state *state; + bool valid; + uint32_t format; + int width, height; +}; + +/** + * Attaches a pixel buffer to this surface. The buffer may be discarded after + * calling this function. + */ +bool wlr_surface_attach_pixels(struct wlr_surface *surf, uint32_t format, int width, int height, const unsigned char *pixels); -void wlr_surface_attach_shm(struct wlr_surface *surf, uint32_t format, +/** + * Attaches pixels from a wl_shm_buffer to this surface. The shm buffer may be + * invalidated after calling this function. + */ +bool wlr_surface_attach_shm(struct wlr_surface *surf, uint32_t format, struct wl_shm_buffer *shm); -// TODO: EGL +/** + * Prepares a matrix with the appropriate scale for the given surface and + * multiplies it with the projection, producing a matrix that the shader can + * muptlipy vertex coordinates with to get final screen coordinates. + * + * The projection matrix is assumed to be an orthographic projection of [0, + * width) and [0, height], and the x and y coordinates provided are used as + * such. + */ +void wlr_surface_get_matrix(struct wlr_surface *surface, + float (*matrix)[16], const float (*projection)[16], int x, int y); +/** + * Destroys this wlr_surface. + */ void wlr_surface_destroy(struct wlr_surface *tex); -struct wlr_shader; -struct wlr_shader *wlr_shader_init(const char *vertex); -bool wlr_shader_add_format(struct wlr_shader *shader, uint32_t format, - const char *frag); -bool wlr_shader_use(struct wlr_shader *shader, uint32_t format); -void wlr_shader_destroy(struct wlr_shader *shader); - -struct wlr_renderer; -struct wlr_renderer *wlr_renderer_init(); -void wlr_renderer_set_shader(struct wlr_renderer *renderer, - struct wlr_shader *shader); -bool wlr_render_quad(struct wlr_renderer *renderer, - struct wlr_surface *surf, float (*transform)[16], - float x, float y); -void wlr_renderer_destroy(struct wlr_renderer *renderer); - #endif diff --git a/include/wlr/render/gles3.h b/include/wlr/render/gles3.h new file mode 100644 index 00000000..7b60bb97 --- /dev/null +++ b/include/wlr/render/gles3.h @@ -0,0 +1,7 @@ +#ifndef _WLR_GLES3_RENDERER_H +#define _WLR_GLES3_RENDERER_H +#include <wlr/render.h> + +struct wlr_renderer *wlr_gles3_renderer_init(); + +#endif diff --git a/include/wlr/render/interface.h b/include/wlr/render/interface.h new file mode 100644 index 00000000..80471ac8 --- /dev/null +++ b/include/wlr/render/interface.h @@ -0,0 +1,43 @@ +#ifndef _WLR_RENDER_INTERFACE_H +#define _WLR_RENDER_INTERFACE_H +#include <wayland-server-protocol.h> +#include <stdbool.h> +#include <wlr/render.h> +#include <wlr/types.h> + +struct wlr_renderer_impl; +struct wlr_renderer_state; + +struct wlr_renderer { + struct wlr_renderer_impl *impl; + struct wlr_renderer_state *state; +}; + +struct wlr_renderer_impl { + void (*begin)(struct wlr_renderer_state *state, struct wlr_output *output); + void (*end)(struct wlr_renderer_state *state); + struct wlr_surface *(*surface_init)(struct wlr_renderer_state *state); + bool (*render_with_matrix)(struct wlr_renderer_state *state, + struct wlr_surface *surface, const float (*matrix)[16]); + void (*destroy)(struct wlr_renderer_state *state); +}; + +struct wlr_renderer *wlr_renderer_init(struct wlr_renderer_state *state, + struct wlr_renderer_impl *impl); + +struct wlr_surface_impl { + bool (*attach_pixels)(struct wlr_surface_state *state, uint32_t format, + int width, int height, const unsigned char *pixels); + bool (*attach_shm)(struct wlr_surface_state *state, uint32_t format, + struct wl_shm_buffer *shm); + // TODO: egl + void (*get_matrix)(struct wlr_surface_state *state, + float (*matrix)[16], const float (*projection)[16], int x, int y); + void (*bind)(struct wlr_surface_state *state); + void (*destroy)(struct wlr_surface_state *state); +}; + +struct wlr_surface *wlr_surface_init(); +void wlr_surface_bind(struct wlr_surface *surface); + +#endif diff --git a/include/wlr/render/matrix.h b/include/wlr/render/matrix.h index a1053b00..954207da 100644 --- a/include/wlr/render/matrix.h +++ b/include/wlr/render/matrix.h @@ -5,6 +5,6 @@ void wlr_matrix_identity(float (*output)[16]); void wlr_matrix_translate(float (*output)[16], float x, float y, float z); void wlr_matrix_scale(float (*output)[16], float x, float y, float z); void wlr_matrix_rotate(float (*output)[16], float radians); -void wlr_matrix_mul(float (*x)[16], float (*y)[16], float (*product)[16]); +void wlr_matrix_mul(const float (*x)[16], const float (*y)[16], float (*product)[16]); #endif |