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-rw-r--r--include/wlr/types/wlr_scene.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/include/wlr/types/wlr_scene.h b/include/wlr/types/wlr_scene.h
index b48aeff8..c4b171e3 100644
--- a/include/wlr/types/wlr_scene.h
+++ b/include/wlr/types/wlr_scene.h
@@ -226,14 +226,6 @@ struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node,
*/
struct wlr_scene *wlr_scene_create(void);
/**
- * Manually render the scene-graph on an output. The compositor needs to call
- * wlr_renderer_begin before and wlr_renderer_end after calling this function.
- * Damage is given in output-buffer-local coordinates and can be set to NULL to
- * disable damage tracking.
- */
-void wlr_scene_render_output(struct wlr_scene *scene, struct wlr_output *output,
- int lx, int ly, pixman_region32_t *damage);
-/**
* Handle presentation feedback for all surfaces in the scene, assuming that
* scene outputs and the scene rendering functions are used.
*