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-rw-r--r--include/render.h28
-rw-r--r--include/wlr/render.h29
2 files changed, 57 insertions, 0 deletions
diff --git a/include/render.h b/include/render.h
new file mode 100644
index 00000000..fd1ea024
--- /dev/null
+++ b/include/render.h
@@ -0,0 +1,28 @@
+#ifndef _WLR_RENDER_INTERNAL_H
+#define _WLR_RENDER_INTERNAL_H
+#include <stdint.h>
+#include <wlr/render.h>
+#include <wayland-util.h>
+#include <GLES3/gl3.h>
+#include <stdbool.h>
+
+struct wlr_texture {
+ GLuint tex_id;
+ uint32_t format;
+ int width, height;
+};
+
+struct wlr_shader {
+ bool valid;
+ uint32_t format;
+ GLuint vert;
+ GLuint program;
+ struct wl_list link;
+};
+
+struct wlr_renderer {
+ struct wlr_shader *shader;
+ // TODO: EGL stuff
+};
+
+#endif
diff --git a/include/wlr/render.h b/include/wlr/render.h
new file mode 100644
index 00000000..d3abfcc3
--- /dev/null
+++ b/include/wlr/render.h
@@ -0,0 +1,29 @@
+#ifndef _WLR_RENDER_H
+#define _WLR_RENDER_H
+#include <stdint.h>
+#include <wayland-server-protocol.h>
+
+struct wlr_surface;
+struct wlr_surface *wlr_surface_create();
+void wlr_surface_attach_pixels(struct wlr_surface *tex, uint32_t format,
+ int width, int height, const unsigned char *pixels);
+void wlr_surface_attach_shm(struct wlr_surface *tex, uint32_t format,
+ struct wl_shm_buffer *shm);
+// TODO: EGL
+void wlr_surface_destroy(struct wlr_surface *tex);
+
+struct wlr_shader;
+struct wlr_shader *wlr_shader_init(const char *vertex);
+bool wlr_shader_add_format(struct wlr_shader *shader, uint32_t format,
+ const char *frag);
+bool wlr_shader_use(struct wlr_shader *shader, uint32_t format);
+void wlr_shader_destroy(struct wlr_shader *shader);
+
+struct wlr_renderer;
+struct wlr_renderer *wlr_renderer_init();
+void wlr_renderer_set_shader(struct wlr_renderer *renderer,
+ struct wlr_shader *shader);
+bool wlr_render_quad(struct wlr_renderer *renderer, struct wlr_surface *tex,
+ float x, float y, float width, float height);
+
+#endif