diff options
Diffstat (limited to 'include')
-rw-r--r-- | include/backend/drm/drm.h | 2 | ||||
-rw-r--r-- | include/wlr/render.h | 53 | ||||
-rw-r--r-- | include/wlr/render/interface.h | 13 | ||||
-rw-r--r-- | include/wlr/render/matrix.h | 22 | ||||
-rw-r--r-- | include/wlr/types/wlr_matrix.h | 21 | ||||
-rw-r--r-- | include/wlr/types/wlr_output.h | 2 | ||||
-rw-r--r-- | include/wlr/types/wlr_surface.h | 17 |
7 files changed, 49 insertions, 81 deletions
diff --git a/include/backend/drm/drm.h b/include/backend/drm/drm.h index ee3fd38e..26189340 100644 --- a/include/backend/drm/drm.h +++ b/include/backend/drm/drm.h @@ -26,7 +26,7 @@ struct wlr_drm_plane { struct wlr_drm_surface mgpu_surf; // Only used by cursor - float matrix[16]; + float matrix[9]; struct wlr_texture *wlr_tex; struct gbm_bo *cursor_bo; bool cursor_enabled; diff --git a/include/wlr/render.h b/include/wlr/render.h index 9080175f..01d05fb1 100644 --- a/include/wlr/render.h +++ b/include/wlr/render.h @@ -13,7 +13,7 @@ struct wlr_renderer; void wlr_renderer_begin(struct wlr_renderer *r, struct wlr_output *output); void wlr_renderer_end(struct wlr_renderer *r); -void wlr_renderer_clear(struct wlr_renderer *r, const float (*color)[4]); +void wlr_renderer_clear(struct wlr_renderer *r, const float color[static 4]); /** * Defines a scissor box. Only pixels that lie within the scissor box can be * modified by drawing functions. Providing a NULL `box` disables the scissor @@ -25,31 +25,25 @@ void wlr_renderer_scissor(struct wlr_renderer *r, struct wlr_box *box); */ struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r); /** - * Renders the requested texture using the provided matrix. A typical texture - * rendering goes like so: - * - * struct wlr_renderer *renderer; - * struct wlr_texture *texture; - * float projection[16]; - * float matrix[16]; - * wlr_texture_get_matrix(texture, &matrix, &projection, 123, 321); - * wlr_render_with_matrix(renderer, texture, &matrix, 0.5f); - * - * This will render the texture at <123, 321> with an alpha channel of 0.5. - */ -bool wlr_render_with_matrix(struct wlr_renderer *r, - struct wlr_texture *texture, const float (*matrix)[16], float alpha); - + * Renders the requested texture. + */ +bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture, + const float projection[static 9], int x, int y, float alpha); +/** + * Renders the requested texture using the provided matrix. + */ +bool wlr_render_texture_with_matrix(struct wlr_renderer *r, + struct wlr_texture *texture, const float matrix[static 9], float alpha); /** * Renders a solid quad in the specified color. */ void wlr_render_colored_quad(struct wlr_renderer *r, - const float (*color)[4], const float (*matrix)[16]); + const float color[static 4], const float matrix[static 9]); /** * Renders a solid ellipse in the specified color. */ void wlr_render_colored_ellipse(struct wlr_renderer *r, - const float (*color)[4], const float (*matrix)[16]); + const float color[static 4], const float matrix[static 9]); /** * Returns a list of pixel formats supported by this renderer. */ @@ -95,22 +89,22 @@ struct wlr_texture { * returns. */ bool wlr_texture_upload_pixels(struct wlr_texture *tex, - enum wl_shm_format format, int stride, int width, int height, - const unsigned char *pixels); + enum wl_shm_format format, int stride, int width, int height, + const unsigned char *pixels); /** * Copies pixels to this texture. The buffer is not accessed after this function * returns. Under some circumstances, this function may re-upload the entire * buffer - therefore, the entire buffer must be valid. */ bool wlr_texture_update_pixels(struct wlr_texture *surf, - enum wl_shm_format format, int stride, int x, int y, - int width, int height, const unsigned char *pixels); + enum wl_shm_format format, int stride, int x, int y, + int width, int height, const unsigned char *pixels); /** * Copies pixels from a wl_shm_buffer into this texture. The buffer is not * accessed after this function returns. */ bool wlr_texture_upload_shm(struct wlr_texture *tex, uint32_t format, - struct wl_shm_buffer *shm); + struct wl_shm_buffer *shm); /** * Attaches the contents from the given wl_drm wl_buffer resource onto the @@ -132,18 +126,7 @@ bool wlr_texture_upload_dmabuf(struct wlr_texture *tex, * must be valid. */ bool wlr_texture_update_shm(struct wlr_texture *surf, uint32_t format, - int x, int y, int width, int height, struct wl_shm_buffer *shm); -/** - * Prepares a matrix with the appropriate scale for the given texture and - * multiplies it with the projection, producing a matrix that the shader can - * muptlipy vertex coordinates with to get final screen coordinates. - * - * The projection matrix is assumed to be an orthographic projection of [0, - * width) and [0, height], and the x and y coordinates provided are used as - * such. - */ -void wlr_texture_get_matrix(struct wlr_texture *texture, - float (*matrix)[16], const float (*projection)[16], int x, int y); + int x, int y, int width, int height, struct wl_shm_buffer *shm); /** * Destroys this wlr_texture. */ diff --git a/include/wlr/render/interface.h b/include/wlr/render/interface.h index 2ba584d9..1b8b7946 100644 --- a/include/wlr/render/interface.h +++ b/include/wlr/render/interface.h @@ -19,15 +19,16 @@ struct wlr_renderer { struct wlr_renderer_impl { void (*begin)(struct wlr_renderer *renderer, struct wlr_output *output); void (*end)(struct wlr_renderer *renderer); - void (*clear)(struct wlr_renderer *renderer, const float (*color)[4]); + void (*clear)(struct wlr_renderer *renderer, const float color[static 4]); void (*scissor)(struct wlr_renderer *renderer, struct wlr_box *box); struct wlr_texture *(*texture_create)(struct wlr_renderer *renderer); - bool (*render_with_matrix)(struct wlr_renderer *renderer, - struct wlr_texture *texture, const float (*matrix)[16], float alpha); + bool (*render_texture_with_matrix)(struct wlr_renderer *renderer, + struct wlr_texture *texture, const float matrix[static 9], + float alpha); void (*render_quad)(struct wlr_renderer *renderer, - const float (*color)[4], const float (*matrix)[16]); + const float color[static 4], const float matrix[static 9]); void (*render_ellipse)(struct wlr_renderer *renderer, - const float (*color)[4], const float (*matrix)[16]); + const float color[static 4], const float matrix[static 9]); const enum wl_shm_format *(*formats)( struct wlr_renderer *renderer, size_t *len); bool (*buffer_is_drm)(struct wlr_renderer *renderer, @@ -61,8 +62,6 @@ struct wlr_texture_impl { uint32_t width, uint32_t height); bool (*upload_dmabuf)(struct wlr_texture *texture, struct wl_resource *dmabuf_resource); - void (*get_matrix)(struct wlr_texture *state, - float (*matrix)[16], const float (*projection)[16], int x, int y); void (*get_buffer_size)(struct wlr_texture *texture, struct wl_resource *resource, int *width, int *height); void (*bind)(struct wlr_texture *texture); diff --git a/include/wlr/render/matrix.h b/include/wlr/render/matrix.h deleted file mode 100644 index a333bf0f..00000000 --- a/include/wlr/render/matrix.h +++ /dev/null @@ -1,22 +0,0 @@ -#ifndef WLR_RENDER_MATRIX_H -#define WLR_RENDER_MATRIX_H - -#include <stdint.h> -#include <wlr/types/wlr_box.h> - -void wlr_matrix_identity(float (*output)[16]); -void wlr_matrix_translate(float (*output)[16], float x, float y, float z); -void wlr_matrix_scale(float (*output)[16], float x, float y, float z); -void wlr_matrix_rotate(float (*output)[16], float radians); -void wlr_matrix_mul(const float (*x)[16], const float (*y)[16], float (*product)[16]); - -enum wl_output_transform; -void wlr_matrix_transform(float mat[static 16], - enum wl_output_transform transform); -void wlr_matrix_texture(float mat[static 16], int32_t width, int32_t height, - enum wl_output_transform transform); -void wlr_matrix_project_box(float (*mat)[16], struct wlr_box *box, - enum wl_output_transform transform, float rotation, float - (*projection)[16]); - -#endif diff --git a/include/wlr/types/wlr_matrix.h b/include/wlr/types/wlr_matrix.h new file mode 100644 index 00000000..fd060d11 --- /dev/null +++ b/include/wlr/types/wlr_matrix.h @@ -0,0 +1,21 @@ +#ifndef WLR_TYPES_WLR_MATRIX_H +#define WLR_TYPES_WLR_MATRIX_H + +#include <wayland-server.h> +#include <wlr/types/wlr_box.h> + +void wlr_matrix_identity(float mat[static 9]); +void wlr_matrix_translate(float mat[static 9], float x, float y); +void wlr_matrix_scale(float mat[static 9], float x, float y); +void wlr_matrix_rotate(float mat[static 9], float rad); +void wlr_matrix_multiply(float mat[static 9], const float a[static 9], + const float b[static 9]); +void wlr_matrix_transform(float mat[static 9], + enum wl_output_transform transform); +void wlr_matrix_projection(float mat[static 9], int width, int height, + enum wl_output_transform transform); +void wlr_matrix_project_box(float mat[static 9], const struct wlr_box *box, + enum wl_output_transform transform, float rotation, + const float projection[static 9]); + +#endif diff --git a/include/wlr/types/wlr_output.h b/include/wlr/types/wlr_output.h index a8138a80..b838a737 100644 --- a/include/wlr/types/wlr_output.h +++ b/include/wlr/types/wlr_output.h @@ -76,7 +76,7 @@ struct wlr_output { // damage for cursors and fullscreen surface, in output-local coordinates pixman_region32_t damage; bool frame_pending; - float transform_matrix[16]; + float transform_matrix[9]; struct { struct wl_signal frame; diff --git a/include/wlr/types/wlr_surface.h b/include/wlr/types/wlr_surface.h index 203345bd..5c5b012f 100644 --- a/include/wlr/types/wlr_surface.h +++ b/include/wlr/types/wlr_surface.h @@ -70,8 +70,8 @@ struct wlr_surface { struct wlr_surface_state *current, *pending; const char *role; // the lifetime-bound role or null - float buffer_to_surface_matrix[16]; - float surface_to_buffer_matrix[16]; + float buffer_to_surface_matrix[9]; + float surface_to_buffer_matrix[9]; struct { struct wl_signal commit; @@ -99,19 +99,6 @@ struct wlr_surface { struct wlr_renderer; struct wlr_surface *wlr_surface_create(struct wl_resource *res, struct wlr_renderer *renderer); -/** - * Gets a matrix you can pass into wlr_render_with_matrix to display this - * surface. `matrix` is the output matrix, `projection` is the wlr_output - * projection matrix, and `transform` is any additional transformations you want - * to perform on the surface (or NULL/the identity matrix if you don't). - * `transform` is used before the surface is scaled, so its geometry extends - * from 0 to 1 in both dimensions. - */ -void wlr_surface_get_matrix(struct wlr_surface *surface, - float (*matrix)[16], - const float (*projection)[16], - const float (*transform)[16]); - /** * Set the lifetime role for this surface. Returns 0 on success or -1 if the |