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-rw-r--r--include/wlr/types/wlr_layer_shell.h23
1 files changed, 23 insertions, 0 deletions
diff --git a/include/wlr/types/wlr_layer_shell.h b/include/wlr/types/wlr_layer_shell.h
index 58c12459..46d0b09c 100644
--- a/include/wlr/types/wlr_layer_shell.h
+++ b/include/wlr/types/wlr_layer_shell.h
@@ -7,6 +7,18 @@
#include <wlr/types/wlr_surface.h>
#include "wlr-layer-shell-unstable-v1-protocol.h"
+/**
+ * wlr_layer_shell allows clients to arrange themselves in "layers" on the
+ * desktop in accordance with the wlr-layer-shell protocol. When a client is
+ * added, the new_surface signal will be raised and passed a reference to our
+ * wlr_layer_surface. At this time, the client will have configured the surface
+ * as it desires, including information like desired anchors and margins. The
+ * compositor should use this information to decide how to arrange the layer
+ * on-screen, then determine the dimensions of the layer and call
+ * wlr_layer_surface_configure. The client will then attach a buffer and commit
+ * the surface, at which point the wlr_layer_surface map signal is raised and
+ * the compositor should begin rendering the surface.
+ */
struct wlr_layer_shell {
struct wl_global *wl_global;
struct wl_list clients;
@@ -30,11 +42,14 @@ struct wlr_layer_client {
};
struct wlr_layer_surface_state {
+ // Client
uint32_t anchor;
uint32_t exclusive_zone;
struct {
uint32_t top, right, bottom, left;
} margin;
+ // Server
+ uint32_t width, height;
};
struct wlr_layer_surface_configure {
@@ -76,4 +91,12 @@ struct wlr_layer_surface {
struct wlr_layer_shell *wlr_layer_shell_create(struct wl_display *display);
void wlr_layer_shell_destroy(struct wlr_layer_shell *layer_shell);
+/**
+ * Notifies the layer surface to configure itself with this width/height. The
+ * layer_surface will signal its map event when the surface is ready to assume
+ * this size.
+ */
+void wlr_layer_surface_configure(struct wlr_layer_surface *surface,
+ uint32_t width, uint32_t height);
+
#endif