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-rw-r--r--include/wlr/render.h2
-rw-r--r--include/wlr/render/gles2.h2
-rw-r--r--include/wlr/render/interface.h2
3 files changed, 3 insertions, 3 deletions
diff --git a/include/wlr/render.h b/include/wlr/render.h
index 96b61ddf..b7924928 100644
--- a/include/wlr/render.h
+++ b/include/wlr/render.h
@@ -12,7 +12,7 @@ void wlr_renderer_end(struct wlr_renderer *r);
/**
* Requests a texture handle from this renderer.
*/
-struct wlr_texture *wlr_render_texture_init(struct wlr_renderer *r);
+struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r);
/**
* Renders the requested texture using the provided matrix. A typical texture
* rendering goes like so:
diff --git a/include/wlr/render/gles2.h b/include/wlr/render/gles2.h
index b368d6e1..4a944eb7 100644
--- a/include/wlr/render/gles2.h
+++ b/include/wlr/render/gles2.h
@@ -4,6 +4,6 @@
#include <wlr/backend.h>
struct wlr_egl;
-struct wlr_renderer *wlr_gles2_renderer_init(struct wlr_backend *backend);
+struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_backend *backend);
#endif
diff --git a/include/wlr/render/interface.h b/include/wlr/render/interface.h
index f98c3bc2..c00e0701 100644
--- a/include/wlr/render/interface.h
+++ b/include/wlr/render/interface.h
@@ -14,7 +14,7 @@ struct wlr_renderer {
struct wlr_renderer_impl {
void (*begin)(struct wlr_renderer *renderer, struct wlr_output *output);
void (*end)(struct wlr_renderer *renderer);
- struct wlr_texture *(*texture_init)(struct wlr_renderer *renderer);
+ struct wlr_texture *(*texture_create)(struct wlr_renderer *renderer);
bool (*render_with_matrix)(struct wlr_renderer *renderer,
struct wlr_texture *texture, const float (*matrix)[16]);
void (*render_quad)(struct wlr_renderer *renderer,