aboutsummaryrefslogtreecommitdiff
path: root/include/wlr
diff options
context:
space:
mode:
Diffstat (limited to 'include/wlr')
-rw-r--r--include/wlr/render.h12
-rw-r--r--include/wlr/render/interface.h13
-rw-r--r--include/wlr/types/wlr_matrix.h21
-rw-r--r--include/wlr/types/wlr_surface.h7
4 files changed, 28 insertions, 25 deletions
diff --git a/include/wlr/render.h b/include/wlr/render.h
index 747603da..50c2dd13 100644
--- a/include/wlr/render.h
+++ b/include/wlr/render.h
@@ -13,7 +13,7 @@ struct wlr_renderer;
void wlr_renderer_begin(struct wlr_renderer *r, struct wlr_output *output);
void wlr_renderer_end(struct wlr_renderer *r);
-void wlr_renderer_clear(struct wlr_renderer *r, const float (*color)[4]);
+void wlr_renderer_clear(struct wlr_renderer *r, const float color[static 4]);
/**
* Defines a scissor box. Only pixels that lie within the scissor box can be
* modified by drawing functions. Providing a NULL `box` disables the scissor
@@ -38,18 +38,18 @@ struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r);
* This will render the texture at <123, 321> with an alpha channel of 0.5.
*/
bool wlr_render_with_matrix(struct wlr_renderer *r,
- struct wlr_texture *texture, const float (*matrix)[16], float alpha);
+ struct wlr_texture *texture, const float matrix[static 16], float alpha);
/**
* Renders a solid quad in the specified color.
*/
void wlr_render_colored_quad(struct wlr_renderer *r,
- const float (*color)[4], const float (*matrix)[16]);
+ const float color[static 4], const float matrix[static 16]);
/**
* Renders a solid ellipse in the specified color.
*/
void wlr_render_colored_ellipse(struct wlr_renderer *r,
- const float (*color)[4], const float (*matrix)[16]);
+ const float color[static 4], const float matrix[static 16]);
/**
* Returns a list of pixel formats supported by this renderer.
*/
@@ -139,8 +139,8 @@ bool wlr_texture_update_shm(struct wlr_texture *surf, uint32_t format,
* width) and [0, height], and the x and y coordinates provided are used as
* such.
*/
-void wlr_texture_get_matrix(struct wlr_texture *texture,
- float (*matrix)[16], const float (*projection)[16], int x, int y);
+void wlr_texture_get_matrix(struct wlr_texture *texture, float mat[static 16],
+ const float projection[static 16], int x, int y);
/**
* Destroys this wlr_texture.
*/
diff --git a/include/wlr/render/interface.h b/include/wlr/render/interface.h
index eda5af1c..4d81bdf9 100644
--- a/include/wlr/render/interface.h
+++ b/include/wlr/render/interface.h
@@ -18,15 +18,16 @@ struct wlr_renderer {
struct wlr_renderer_impl {
void (*begin)(struct wlr_renderer *renderer, struct wlr_output *output);
void (*end)(struct wlr_renderer *renderer);
- void (*clear)(struct wlr_renderer *renderer, const float (*color)[4]);
+ void (*clear)(struct wlr_renderer *renderer, const float color[static 4]);
void (*scissor)(struct wlr_renderer *renderer, struct wlr_box *box);
struct wlr_texture *(*texture_create)(struct wlr_renderer *renderer);
bool (*render_with_matrix)(struct wlr_renderer *renderer,
- struct wlr_texture *texture, const float (*matrix)[16], float alpha);
+ struct wlr_texture *texture, const float matrix[static 16],
+ float alpha);
void (*render_quad)(struct wlr_renderer *renderer,
- const float (*color)[4], const float (*matrix)[16]);
+ const float color[static 4], const float matrix[static 16]);
void (*render_ellipse)(struct wlr_renderer *renderer,
- const float (*color)[4], const float (*matrix)[16]);
+ const float color[static 4], const float matrix[static 16]);
const enum wl_shm_format *(*formats)(
struct wlr_renderer *renderer, size_t *len);
bool (*buffer_is_drm)(struct wlr_renderer *renderer,
@@ -58,8 +59,8 @@ struct wlr_texture_impl {
struct wl_resource *drm_buf);
bool (*upload_eglimage)(struct wlr_texture *texture, EGLImageKHR image,
uint32_t width, uint32_t height);
- void (*get_matrix)(struct wlr_texture *state,
- float (*matrix)[16], const float (*projection)[16], int x, int y);
+ void (*get_matrix)(struct wlr_texture *state, float mat[static 16],
+ const float projection[static 16], int x, int y);
void (*get_buffer_size)(struct wlr_texture *texture,
struct wl_resource *resource, int *width, int *height);
void (*bind)(struct wlr_texture *texture);
diff --git a/include/wlr/types/wlr_matrix.h b/include/wlr/types/wlr_matrix.h
index 498b643c..cf5ad20d 100644
--- a/include/wlr/types/wlr_matrix.h
+++ b/include/wlr/types/wlr_matrix.h
@@ -4,19 +4,20 @@
#include <stdint.h>
#include <wlr/types/wlr_box.h>
-void wlr_matrix_identity(float (*output)[16]);
-void wlr_matrix_translate(float (*output)[16], float x, float y, float z);
-void wlr_matrix_scale(float (*output)[16], float x, float y, float z);
-void wlr_matrix_rotate(float (*output)[16], float radians);
-void wlr_matrix_mul(const float (*x)[16], const float (*y)[16], float (*product)[16]);
+void wlr_matrix_identity(float mat[static 16]);
+void wlr_matrix_translate(float mat[static 16], float x, float y, float z);
+void wlr_matrix_scale(float mat[static 16], float x, float y, float z);
+void wlr_matrix_rotate(float mat[static 16], float radians);
+void wlr_matrix_mul(float mat[static 16], const float x[static 16],
+ const float y[static 16]);
enum wl_output_transform;
void wlr_matrix_transform(float mat[static 16],
- enum wl_output_transform transform);
+ enum wl_output_transform transform);
void wlr_matrix_texture(float mat[static 16], int32_t width, int32_t height,
- enum wl_output_transform transform);
-void wlr_matrix_project_box(float (*mat)[16], struct wlr_box *box,
- enum wl_output_transform transform, float rotation, float
- (*projection)[16]);
+ enum wl_output_transform transform);
+void wlr_matrix_project_box(float mat[static 16], const struct wlr_box *box,
+ enum wl_output_transform transform, float rotation,
+ const float projection[static 16]);
#endif
diff --git a/include/wlr/types/wlr_surface.h b/include/wlr/types/wlr_surface.h
index 203345bd..1d4c1f01 100644
--- a/include/wlr/types/wlr_surface.h
+++ b/include/wlr/types/wlr_surface.h
@@ -99,6 +99,7 @@ struct wlr_surface {
struct wlr_renderer;
struct wlr_surface *wlr_surface_create(struct wl_resource *res,
struct wlr_renderer *renderer);
+
/**
* Gets a matrix you can pass into wlr_render_with_matrix to display this
* surface. `matrix` is the output matrix, `projection` is the wlr_output
@@ -108,9 +109,9 @@ struct wlr_surface *wlr_surface_create(struct wl_resource *res,
* from 0 to 1 in both dimensions.
*/
void wlr_surface_get_matrix(struct wlr_surface *surface,
- float (*matrix)[16],
- const float (*projection)[16],
- const float (*transform)[16]);
+ float mat[static 16],
+ const float projection[static 16],
+ const float transform[static 16]);
/**