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-rw-r--r--include/wlr/render/matrix.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/include/wlr/render/matrix.h b/include/wlr/render/matrix.h
index 954207da..be6a947d 100644
--- a/include/wlr/render/matrix.h
+++ b/include/wlr/render/matrix.h
@@ -1,10 +1,16 @@
#ifndef _WLR_RENDER_MATRIX_H
#define _WLR_RENDER_MATRIX_H
+#include <stdint.h>
+
void wlr_matrix_identity(float (*output)[16]);
void wlr_matrix_translate(float (*output)[16], float x, float y, float z);
void wlr_matrix_scale(float (*output)[16], float x, float y, float z);
void wlr_matrix_rotate(float (*output)[16], float radians);
void wlr_matrix_mul(const float (*x)[16], const float (*y)[16], float (*product)[16]);
+enum wl_output_transform;
+void wlr_matrix_surface(float mat[static 16], int32_t width, int32_t height,
+ enum wl_output_transform transform);
+
#endif