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-rw-r--r--include/wlr/types/wlr_output_damage.h95
1 files changed, 0 insertions, 95 deletions
diff --git a/include/wlr/types/wlr_output_damage.h b/include/wlr/types/wlr_output_damage.h
deleted file mode 100644
index 5dfca406..00000000
--- a/include/wlr/types/wlr_output_damage.h
+++ /dev/null
@@ -1,95 +0,0 @@
-/*
- * This an unstable interface of wlroots. No guarantees are made regarding the
- * future consistency of this API.
- */
-#ifndef WLR_USE_UNSTABLE
-#error "Add -DWLR_USE_UNSTABLE to enable unstable wlroots features"
-#endif
-
-/*
- * NOTE: wlr/types/wlr_output_damage.h is deprecated and will be removed in
- * the next release. Use wlr/types/wlr_damage_ring.h instead.
- */
-
-#ifndef WLR_TYPES_WLR_OUTPUT_DAMAGE_H
-#define WLR_TYPES_WLR_OUTPUT_DAMAGE_H
-
-#include <pixman.h>
-#include <time.h>
-#include <wlr/types/wlr_output.h>
-
-/**
- * Damage tracking requires to keep track of previous frames' damage. To allow
- * damage tracking to work with triple buffering, a history of two frames is
- * required.
- */
-#define WLR_OUTPUT_DAMAGE_PREVIOUS_LEN 2
-
-struct wlr_box;
-
-/**
- * Tracks damage for an output.
- *
- * The `frame` event will be emitted when it is a good time for the compositor
- * to submit a new frame.
- *
- * To render a new frame, compositors should call
- * wlr_output_damage_attach_render(), render and call wlr_output_commit(). No
- * rendering should happen outside a `frame` event handler or before
- * wlr_output_damage_attach_render().
- */
-struct wlr_output_damage {
- struct wlr_output *output;
- int max_rects; // max number of damaged rectangles
-
- pixman_region32_t current; // in output-local coordinates
-
- // circular queue for previous damage
- pixman_region32_t previous[WLR_OUTPUT_DAMAGE_PREVIOUS_LEN];
- size_t previous_idx;
-
- struct {
- struct wl_signal frame;
- struct wl_signal destroy;
- } events;
-
- struct wl_listener output_destroy;
- struct wl_listener output_needs_frame;
- struct wl_listener output_damage;
- struct wl_listener output_frame;
- struct wl_listener output_commit;
-};
-
-struct wlr_output_damage *wlr_output_damage_create(struct wlr_output *output);
-void wlr_output_damage_destroy(struct wlr_output_damage *output_damage);
-/**
- * Attach the renderer's buffer to the output. Compositors must call this
- * function before rendering. After they are done rendering, they should call
- * wlr_output_set_damage() and wlr_output_commit() to submit the new frame.
- *
- * `needs_frame` will be set to true if a frame should be submitted. `damage`
- * will be set to the region of the output that needs to be repainted, in
- * output-buffer-local coordinates.
- *
- * The buffer damage region accumulates all damage since the buffer has last
- * been swapped. This is not to be confused with the output surface damage,
- * which only contains the changes between two frames.
- */
-bool wlr_output_damage_attach_render(struct wlr_output_damage *output_damage,
- bool *needs_frame, pixman_region32_t *buffer_damage);
-/**
- * Accumulates damage and schedules a `frame` event.
- */
-void wlr_output_damage_add(struct wlr_output_damage *output_damage,
- const pixman_region32_t *damage);
-/**
- * Damages the whole output and schedules a `frame` event.
- */
-void wlr_output_damage_add_whole(struct wlr_output_damage *output_damage);
-/**
- * Accumulates damage from a box and schedules a `frame` event.
- */
-void wlr_output_damage_add_box(struct wlr_output_damage *output_damage,
- struct wlr_box *box);
-
-#endif