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-rw-r--r--include/wlr/types/wlr_scene.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/include/wlr/types/wlr_scene.h b/include/wlr/types/wlr_scene.h
index f2773c6b..cec54a0b 100644
--- a/include/wlr/types/wlr_scene.h
+++ b/include/wlr/types/wlr_scene.h
@@ -119,6 +119,12 @@ void wlr_scene_node_place_below(struct wlr_scene_node *node,
void wlr_scene_node_reparent(struct wlr_scene_node *node,
struct wlr_scene_node *new_parent);
/**
+ * Get the node's layout-local coordinates.
+ *
+ * True is returned if the node and all of its ancestors are enabled.
+ */
+bool wlr_scene_node_coords(struct wlr_scene_node *node, int *lx, int *ly);
+/**
* Call `iterator` on each surface in the scene-graph, with the surface's
* position in layout coordinates. The function is called from root to leaves
* (in rendering order).