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-rw-r--r--include/wlr/types/wlr_linux_dmabuf_v1.h12
1 files changed, 12 insertions, 0 deletions
diff --git a/include/wlr/types/wlr_linux_dmabuf_v1.h b/include/wlr/types/wlr_linux_dmabuf_v1.h
index d25da3af..cf967f95 100644
--- a/include/wlr/types/wlr_linux_dmabuf_v1.h
+++ b/include/wlr/types/wlr_linux_dmabuf_v1.h
@@ -64,6 +64,9 @@ struct wlr_linux_dmabuf_v1 {
int main_device_fd; // to sanity check FDs sent by clients, -1 if unavailable
struct wl_listener display_destroy;
+
+ bool (*check_dmabuf_callback)(struct wlr_dmabuf_attributes *attribs, void *data);
+ void *check_dmabuf_callback_data;
};
/**
@@ -84,6 +87,15 @@ struct wlr_linux_dmabuf_v1 *wlr_linux_dmabuf_v1_create_with_renderer(struct wl_d
uint32_t version, struct wlr_renderer *renderer);
/**
+ * Set the dmabuf import check callback
+ *
+ * This can be used by consumers who want to implement specific dmabuf checks. Useful for
+ * users such as gamescope who do not use the rendering logic of wlroots.
+ */
+void wlr_linux_dmabuf_v1_set_check_dmabuf_callback(struct wlr_linux_dmabuf_v1 *linux_dmabuf,
+ bool (*callback)(struct wlr_dmabuf_attributes *attribs, void *data), void *data);
+
+/**
* Set a surface's DMA-BUF feedback.
*
* Passing a NULL feedback resets it to the default feedback.