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-rw-r--r--include/wlr/types/wlr_surface.h14
1 files changed, 0 insertions, 14 deletions
diff --git a/include/wlr/types/wlr_surface.h b/include/wlr/types/wlr_surface.h
index 2bfd1bc9..5c5b012f 100644
--- a/include/wlr/types/wlr_surface.h
+++ b/include/wlr/types/wlr_surface.h
@@ -101,20 +101,6 @@ struct wlr_surface *wlr_surface_create(struct wl_resource *res,
struct wlr_renderer *renderer);
/**
- * Gets a matrix you can pass into wlr_render_with_matrix to display this
- * surface. `matrix` is the output matrix, `projection` is the wlr_output
- * projection matrix, and `transform` is any additional transformations you want
- * to perform on the surface (or NULL/the identity matrix if you don't).
- * `transform` is used before the surface is scaled, so its geometry extends
- * from 0 to 1 in both dimensions.
- */
-void wlr_surface_get_matrix(struct wlr_surface *surface,
- float mat[static 9],
- const float projection[static 9],
- const float transform[static 9]);
-
-
-/**
* Set the lifetime role for this surface. Returns 0 on success or -1 if the
* role cannot be set.
*/