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-rw-r--r--include/wlr/render/egl.h3
-rw-r--r--include/wlr/render/matrix.h2
2 files changed, 4 insertions, 1 deletions
diff --git a/include/wlr/render/egl.h b/include/wlr/render/egl.h
index 9ab4d9ce..67a81f37 100644
--- a/include/wlr/render/egl.h
+++ b/include/wlr/render/egl.h
@@ -4,6 +4,7 @@
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <stdbool.h>
+#include <wayland-server.h>
struct wlr_egl {
EGLDisplay display;
@@ -27,7 +28,7 @@ bool wlr_egl_init(struct wlr_egl *egl, EGLenum platform, EGLint visual_id, void
* Frees all related egl resources, makes the context not-current and
* unbinds a bound wayland display.
*/
-void wlr_egl_free(struct wlr_egl *egl);
+void wlr_egl_finish(struct wlr_egl *egl);
/**
* Binds the given display to the egl instance.
diff --git a/include/wlr/render/matrix.h b/include/wlr/render/matrix.h
index 177af4b3..0b35aad3 100644
--- a/include/wlr/render/matrix.h
+++ b/include/wlr/render/matrix.h
@@ -10,6 +10,8 @@ void wlr_matrix_rotate(float (*output)[16], float radians);
void wlr_matrix_mul(const float (*x)[16], const float (*y)[16], float (*product)[16]);
enum wl_output_transform;
+void wlr_matrix_transform(float mat[static 16],
+ enum wl_output_transform transform);
void wlr_matrix_texture(float mat[static 16], int32_t width, int32_t height,
enum wl_output_transform transform);