diff options
Diffstat (limited to 'include/wlr/render.h')
-rw-r--r-- | include/wlr/render.h | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/include/wlr/render.h b/include/wlr/render.h index 4de2432d..3dcc482c 100644 --- a/include/wlr/render.h +++ b/include/wlr/render.h @@ -4,30 +4,30 @@ #include <wayland-server-protocol.h> #include <wlr/types/wlr_output.h> -struct wlr_surface; +struct wlr_texture; struct wlr_renderer; void wlr_renderer_begin(struct wlr_renderer *r, struct wlr_output *output); void wlr_renderer_end(struct wlr_renderer *r); /** - * Requests a surface handle from this renderer. + * Requests a texture handle from this renderer. */ -struct wlr_surface *wlr_render_surface_init(struct wlr_renderer *r); +struct wlr_texture *wlr_render_texture_init(struct wlr_renderer *r); /** - * Renders the requested surface using the provided matrix. A typical surface + * Renders the requested texture using the provided matrix. A typical texture * rendering goes like so: * * struct wlr_renderer *renderer; - * struct wlr_surface *surface; + * struct wlr_texture *texture; * float projection[16]; * float matrix[16]; - * wlr_surface_get_matrix(surface, &matrix, &projection, 123, 321); - * wlr_render_with_matrix(renderer, surface, &matrix); + * wlr_texture_get_matrix(texture, &matrix, &projection, 123, 321); + * wlr_render_with_matrix(renderer, texture, &matrix); * - * This will render the surface at <123, 321>. + * This will render the texture at <123, 321>. */ bool wlr_render_with_matrix(struct wlr_renderer *r, - struct wlr_surface *surface, const float (*matrix)[16]); + struct wlr_texture *texture, const float (*matrix)[16]); /** * Renders a solid quad in the specified color. */ @@ -44,16 +44,16 @@ void wlr_render_colored_ellipse(struct wlr_renderer *r, const enum wl_shm_format *wlr_renderer_get_formats( struct wlr_renderer *r, size_t *len); /** - * Destroys this wlr_renderer. Surfaces must be destroyed separately. + * Destroys this wlr_renderer. Textures must be destroyed separately. */ void wlr_renderer_destroy(struct wlr_renderer *renderer); -struct wlr_surface_impl; -struct wlr_surface_state; +struct wlr_texture_impl; +struct wlr_texture_state; -struct wlr_surface { - struct wlr_surface_impl *impl; - struct wlr_surface_state *state; +struct wlr_texture { + struct wlr_texture_impl *impl; + struct wlr_texture_state *state; bool valid; uint32_t format; int width, height; @@ -62,32 +62,32 @@ struct wlr_surface { }; /** - * Attaches a pixel buffer to this surface. The buffer may be discarded after + * Uploads a pixel buffer to this texture. The buffer may be discarded after * calling this function. */ -bool wlr_surface_attach_pixels(struct wlr_surface *surf, +bool wlr_texture_upload_pixels(struct wlr_texture *surf, enum wl_shm_format format, int stride, int width, int height, const unsigned char *pixels); /** - * Attaches pixels from a wl_shm_buffer to this surface. The shm buffer may be + * Uploads pixels from a wl_shm_buffer to this texture. The shm buffer may be * invalidated after calling this function. */ -bool wlr_surface_attach_shm(struct wlr_surface *surf, uint32_t format, +bool wlr_texture_upload_shm(struct wlr_texture *surf, uint32_t format, struct wl_shm_buffer *shm); /** - * Prepares a matrix with the appropriate scale for the given surface and + * Prepares a matrix with the appropriate scale for the given texture and * multiplies it with the projection, producing a matrix that the shader can * muptlipy vertex coordinates with to get final screen coordinates. - * + * * The projection matrix is assumed to be an orthographic projection of [0, * width) and [0, height], and the x and y coordinates provided are used as * such. */ -void wlr_surface_get_matrix(struct wlr_surface *surface, +void wlr_texture_get_matrix(struct wlr_texture *texture, float (*matrix)[16], const float (*projection)[16], int x, int y); /** - * Destroys this wlr_surface. + * Destroys this wlr_texture. */ -void wlr_surface_destroy(struct wlr_surface *tex); +void wlr_texture_destroy(struct wlr_texture *texture); #endif |