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-rw-r--r--include/wlr/render.h149
1 files changed, 0 insertions, 149 deletions
diff --git a/include/wlr/render.h b/include/wlr/render.h
deleted file mode 100644
index 747603da..00000000
--- a/include/wlr/render.h
+++ /dev/null
@@ -1,149 +0,0 @@
-#ifndef WLR_RENDER_H
-#define WLR_RENDER_H
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-#include <stdint.h>
-#include <wayland-server-protocol.h>
-#include <wlr/types/wlr_box.h>
-#include <wlr/types/wlr_output.h>
-
-struct wlr_texture;
-struct wlr_renderer;
-
-void wlr_renderer_begin(struct wlr_renderer *r, struct wlr_output *output);
-void wlr_renderer_end(struct wlr_renderer *r);
-void wlr_renderer_clear(struct wlr_renderer *r, const float (*color)[4]);
-/**
- * Defines a scissor box. Only pixels that lie within the scissor box can be
- * modified by drawing functions. Providing a NULL `box` disables the scissor
- * box.
- */
-void wlr_renderer_scissor(struct wlr_renderer *r, struct wlr_box *box);
-/**
- * Requests a texture handle from this renderer.
- */
-struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r);
-/**
- * Renders the requested texture using the provided matrix. A typical texture
- * rendering goes like so:
- *
- * struct wlr_renderer *renderer;
- * struct wlr_texture *texture;
- * float projection[16];
- * float matrix[16];
- * wlr_texture_get_matrix(texture, &matrix, &projection, 123, 321);
- * wlr_render_with_matrix(renderer, texture, &matrix, 0.5f);
- *
- * This will render the texture at <123, 321> with an alpha channel of 0.5.
- */
-bool wlr_render_with_matrix(struct wlr_renderer *r,
- struct wlr_texture *texture, const float (*matrix)[16], float alpha);
-
-/**
- * Renders a solid quad in the specified color.
- */
-void wlr_render_colored_quad(struct wlr_renderer *r,
- const float (*color)[4], const float (*matrix)[16]);
-/**
- * Renders a solid ellipse in the specified color.
- */
-void wlr_render_colored_ellipse(struct wlr_renderer *r,
- const float (*color)[4], const float (*matrix)[16]);
-/**
- * Returns a list of pixel formats supported by this renderer.
- */
-const enum wl_shm_format *wlr_renderer_get_formats(
- struct wlr_renderer *r, size_t *len);
-/**
- * Returns true if this wl_buffer is a DRM buffer.
- */
-bool wlr_renderer_buffer_is_drm(struct wlr_renderer *renderer,
- struct wl_resource *buffer);
-/**
- * Reads out of pixels of the currently bound surface into data. `stride` is in
- * bytes.
- */
-bool wlr_renderer_read_pixels(struct wlr_renderer *r, enum wl_shm_format fmt,
- uint32_t stride, uint32_t width, uint32_t height,
- uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y, void *data);
-/**
- * Checks if a format is supported.
- */
-bool wlr_renderer_format_supported(struct wlr_renderer *r,
- enum wl_shm_format fmt);
-/**
- * Destroys this wlr_renderer. Textures must be destroyed separately.
- */
-void wlr_renderer_destroy(struct wlr_renderer *renderer);
-
-struct wlr_texture_impl;
-
-struct wlr_texture {
- struct wlr_texture_impl *impl;
-
- bool valid;
- uint32_t format;
- int width, height;
- struct wl_signal destroy_signal;
- struct wl_resource *resource;
-};
-
-/**
- * Copies pixels to this texture. The buffer is not accessed after this function
- * returns.
- */
-bool wlr_texture_upload_pixels(struct wlr_texture *tex,
- enum wl_shm_format format, int stride, int width, int height,
- const unsigned char *pixels);
-/**
- * Copies pixels to this texture. The buffer is not accessed after this function
- * returns. Under some circumstances, this function may re-upload the entire
- * buffer - therefore, the entire buffer must be valid.
- */
-bool wlr_texture_update_pixels(struct wlr_texture *surf,
- enum wl_shm_format format, int stride, int x, int y,
- int width, int height, const unsigned char *pixels);
-/**
- * Copies pixels from a wl_shm_buffer into this texture. The buffer is not
- * accessed after this function returns.
- */
-bool wlr_texture_upload_shm(struct wlr_texture *tex, uint32_t format,
- struct wl_shm_buffer *shm);
-
-/**
- * Attaches the contents from the given wl_drm wl_buffer resource onto the
- * texture. The wl_resource is not used after this call.
- * Will fail (return false) if the given resource is no drm buffer.
- */
-bool wlr_texture_upload_drm(struct wlr_texture *tex,
- struct wl_resource *drm_buffer);
-
-bool wlr_texture_upload_eglimage(struct wlr_texture *tex,
- EGLImageKHR image, uint32_t width, uint32_t height);
-
-/**
- * Copies a rectangle of pixels from a wl_shm_buffer onto the texture. The
- * buffer is not accessed after this function returns. Under some circumstances,
- * this function may re-upload the entire buffer - therefore, the entire buffer
- * must be valid.
- */
-bool wlr_texture_update_shm(struct wlr_texture *surf, uint32_t format,
- int x, int y, int width, int height, struct wl_shm_buffer *shm);
-/**
- * Prepares a matrix with the appropriate scale for the given texture and
- * multiplies it with the projection, producing a matrix that the shader can
- * muptlipy vertex coordinates with to get final screen coordinates.
- *
- * The projection matrix is assumed to be an orthographic projection of [0,
- * width) and [0, height], and the x and y coordinates provided are used as
- * such.
- */
-void wlr_texture_get_matrix(struct wlr_texture *texture,
- float (*matrix)[16], const float (*projection)[16], int x, int y);
-/**
- * Destroys this wlr_texture.
- */
-void wlr_texture_destroy(struct wlr_texture *texture);
-
-#endif