aboutsummaryrefslogtreecommitdiff
path: root/include/wlr/render.h
diff options
context:
space:
mode:
Diffstat (limited to 'include/wlr/render.h')
-rw-r--r--include/wlr/render.h53
1 files changed, 18 insertions, 35 deletions
diff --git a/include/wlr/render.h b/include/wlr/render.h
index 9080175f..01d05fb1 100644
--- a/include/wlr/render.h
+++ b/include/wlr/render.h
@@ -13,7 +13,7 @@ struct wlr_renderer;
void wlr_renderer_begin(struct wlr_renderer *r, struct wlr_output *output);
void wlr_renderer_end(struct wlr_renderer *r);
-void wlr_renderer_clear(struct wlr_renderer *r, const float (*color)[4]);
+void wlr_renderer_clear(struct wlr_renderer *r, const float color[static 4]);
/**
* Defines a scissor box. Only pixels that lie within the scissor box can be
* modified by drawing functions. Providing a NULL `box` disables the scissor
@@ -25,31 +25,25 @@ void wlr_renderer_scissor(struct wlr_renderer *r, struct wlr_box *box);
*/
struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r);
/**
- * Renders the requested texture using the provided matrix. A typical texture
- * rendering goes like so:
- *
- * struct wlr_renderer *renderer;
- * struct wlr_texture *texture;
- * float projection[16];
- * float matrix[16];
- * wlr_texture_get_matrix(texture, &matrix, &projection, 123, 321);
- * wlr_render_with_matrix(renderer, texture, &matrix, 0.5f);
- *
- * This will render the texture at <123, 321> with an alpha channel of 0.5.
- */
-bool wlr_render_with_matrix(struct wlr_renderer *r,
- struct wlr_texture *texture, const float (*matrix)[16], float alpha);
-
+ * Renders the requested texture.
+ */
+bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture,
+ const float projection[static 9], int x, int y, float alpha);
+/**
+ * Renders the requested texture using the provided matrix.
+ */
+bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
+ struct wlr_texture *texture, const float matrix[static 9], float alpha);
/**
* Renders a solid quad in the specified color.
*/
void wlr_render_colored_quad(struct wlr_renderer *r,
- const float (*color)[4], const float (*matrix)[16]);
+ const float color[static 4], const float matrix[static 9]);
/**
* Renders a solid ellipse in the specified color.
*/
void wlr_render_colored_ellipse(struct wlr_renderer *r,
- const float (*color)[4], const float (*matrix)[16]);
+ const float color[static 4], const float matrix[static 9]);
/**
* Returns a list of pixel formats supported by this renderer.
*/
@@ -95,22 +89,22 @@ struct wlr_texture {
* returns.
*/
bool wlr_texture_upload_pixels(struct wlr_texture *tex,
- enum wl_shm_format format, int stride, int width, int height,
- const unsigned char *pixels);
+ enum wl_shm_format format, int stride, int width, int height,
+ const unsigned char *pixels);
/**
* Copies pixels to this texture. The buffer is not accessed after this function
* returns. Under some circumstances, this function may re-upload the entire
* buffer - therefore, the entire buffer must be valid.
*/
bool wlr_texture_update_pixels(struct wlr_texture *surf,
- enum wl_shm_format format, int stride, int x, int y,
- int width, int height, const unsigned char *pixels);
+ enum wl_shm_format format, int stride, int x, int y,
+ int width, int height, const unsigned char *pixels);
/**
* Copies pixels from a wl_shm_buffer into this texture. The buffer is not
* accessed after this function returns.
*/
bool wlr_texture_upload_shm(struct wlr_texture *tex, uint32_t format,
- struct wl_shm_buffer *shm);
+ struct wl_shm_buffer *shm);
/**
* Attaches the contents from the given wl_drm wl_buffer resource onto the
@@ -132,18 +126,7 @@ bool wlr_texture_upload_dmabuf(struct wlr_texture *tex,
* must be valid.
*/
bool wlr_texture_update_shm(struct wlr_texture *surf, uint32_t format,
- int x, int y, int width, int height, struct wl_shm_buffer *shm);
-/**
- * Prepares a matrix with the appropriate scale for the given texture and
- * multiplies it with the projection, producing a matrix that the shader can
- * muptlipy vertex coordinates with to get final screen coordinates.
- *
- * The projection matrix is assumed to be an orthographic projection of [0,
- * width) and [0, height], and the x and y coordinates provided are used as
- * such.
- */
-void wlr_texture_get_matrix(struct wlr_texture *texture,
- float (*matrix)[16], const float (*projection)[16], int x, int y);
+ int x, int y, int width, int height, struct wl_shm_buffer *shm);
/**
* Destroys this wlr_texture.
*/