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-rw-r--r--examples/output-layout.c2
-rw-r--r--examples/rotation.c2
-rw-r--r--examples/tablet.c2
-rw-r--r--examples/touch.c2
4 files changed, 4 insertions, 4 deletions
diff --git a/examples/output-layout.c b/examples/output-layout.c
index 0c85ba7f..91ab80f4 100644
--- a/examples/output-layout.c
+++ b/examples/output-layout.c
@@ -102,7 +102,7 @@ static void handle_output_frame(struct output_state *output,
wlr_output_make_current(wlr_output, NULL);
wlr_renderer_begin(sample->renderer, wlr_output);
- wlr_renderer_clear(sample->renderer, 0.25f, 0.25f, 0.25f, 1);
+ wlr_renderer_clear(sample->renderer, &(float[]){0.25f, 0.25f, 0.25f, 1});
animate_cat(sample, output->output);
diff --git a/examples/rotation.c b/examples/rotation.c
index 4f7b1567..e390daaf 100644
--- a/examples/rotation.c
+++ b/examples/rotation.c
@@ -44,7 +44,7 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
wlr_output_make_current(wlr_output, NULL);
wlr_renderer_begin(sample->renderer, wlr_output);
- wlr_renderer_clear(sample->renderer, 0.25f, 0.25f, 0.25f, 1);
+ wlr_renderer_clear(sample->renderer, &(float[]){0.25f, 0.25f, 0.25f, 1});
float matrix[16];
for (int y = -128 + (int)odata->y_offs; y < height; y += 128) {
diff --git a/examples/tablet.c b/examples/tablet.c
index f12ecbc4..ca76ec5a 100644
--- a/examples/tablet.c
+++ b/examples/tablet.c
@@ -44,7 +44,7 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
wlr_output_make_current(wlr_output, NULL);
wlr_renderer_begin(sample->renderer, wlr_output);
- wlr_renderer_clear(sample->renderer, 0.25f, 0.25f, 0.25f, 1);
+ wlr_renderer_clear(sample->renderer, &(float[]){0.25f, 0.25f, 0.25f, 1});
float matrix[16], view[16];
float distance = 0.8f * (1 - sample->distance);
diff --git a/examples/touch.c b/examples/touch.c
index 2ef2712f..3cf00e9c 100644
--- a/examples/touch.c
+++ b/examples/touch.c
@@ -43,7 +43,7 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
wlr_output_make_current(wlr_output, NULL);
wlr_renderer_begin(sample->renderer, wlr_output);
- wlr_renderer_clear(sample->renderer, 0.25f, 0.25f, 0.25f, 1);
+ wlr_renderer_clear(sample->renderer, &(float[]){0.25f, 0.25f, 0.25f, 1});
float matrix[16];
struct touch_point *p;