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-rw-r--r--examples/touch.c116
1 files changed, 116 insertions, 0 deletions
diff --git a/examples/touch.c b/examples/touch.c
new file mode 100644
index 00000000..aca86739
--- /dev/null
+++ b/examples/touch.c
@@ -0,0 +1,116 @@
+#define _POSIX_C_SOURCE 199309L
+#define _XOPEN_SOURCE 500
+#include <stdio.h>
+#include <stdlib.h>
+#include <time.h>
+#include <string.h>
+#include <unistd.h>
+#include <stdint.h>
+#include <math.h>
+#include <wayland-server.h>
+#include <wayland-server-protocol.h>
+#include <xkbcommon/xkbcommon.h>
+#include <GLES2/gl2.h>
+#include <wlr/render/matrix.h>
+#include <wlr/render/gles2.h>
+#include <wlr/render.h>
+#include <wlr/backend.h>
+#include <wlr/session.h>
+#include <wlr/util/list.h>
+#include "shared.h"
+#include "cat.h"
+
+struct sample_state {
+ struct wlr_renderer *renderer;
+ struct wlr_surface *cat_texture;
+ list_t *touch_points;
+};
+
+struct touch_point {
+ int32_t slot;
+ double x, y;
+};
+
+static void handle_output_frame(struct output_state *output, struct timespec *ts) {
+ struct compositor_state *state = output->compositor;
+ struct sample_state *sample = state->data;
+ struct wlr_output *wlr_output = output->output;
+
+ int32_t width, height;
+ wlr_output_effective_resolution(wlr_output, &width, &height);
+
+ wlr_output_make_current(wlr_output);
+ wlr_renderer_begin(sample->renderer, wlr_output);
+
+ float matrix[16];
+ for (size_t i = 0; i < sample->touch_points->length; ++i) {
+ struct touch_point *p = sample->touch_points->items[i];
+ wlr_surface_get_matrix(sample->cat_texture, &matrix,
+ &wlr_output->transform_matrix,
+ (int)(p->x * width) - sample->cat_texture->width / 2,
+ (int)(p->y * height) - sample->cat_texture->height / 2);
+ wlr_render_with_matrix(sample->renderer,
+ sample->cat_texture, &matrix);
+ }
+
+ wlr_renderer_end(sample->renderer);
+ wlr_output_swap_buffers(wlr_output);
+}
+
+static void handle_touch_down(struct touch_state *tstate, int32_t slot,
+ double x, double y, double width, double height) {
+ struct sample_state *sample = tstate->compositor->data;
+ struct touch_point *point = calloc(1, sizeof(struct touch_state));
+ point->slot = slot;
+ point->x = x / width;
+ point->y = y / height;
+ list_add(sample->touch_points, point);
+}
+
+static void handle_touch_up(struct touch_state *tstate, int32_t slot) {
+ struct sample_state *sample = tstate->compositor->data;
+ for (size_t i = 0; i < sample->touch_points->length; ++i) {
+ struct touch_point *point = sample->touch_points->items[i];
+ if (point->slot == slot) {
+ list_del(sample->touch_points, i);
+ break;
+ }
+ }
+}
+
+static void handle_touch_motion(struct touch_state *tstate, int32_t slot,
+ double x, double y, double width, double height) {
+ struct sample_state *sample = tstate->compositor->data;
+ for (size_t i = 0; i < sample->touch_points->length; ++i) {
+ struct touch_point *point = sample->touch_points->items[i];
+ if (point->slot == slot) {
+ point->x = x / width;
+ point->y = y / height;
+ break;
+ }
+ }
+}
+
+int main(int argc, char *argv[]) {
+ struct sample_state state = {
+ .touch_points = list_create()
+ };
+ struct compositor_state compositor = { 0,
+ .data = &state,
+ .output_frame_cb = handle_output_frame,
+ .touch_down_cb = handle_touch_down,
+ .touch_up_cb = handle_touch_up,
+ .touch_motion_cb = handle_touch_motion,
+ };
+ compositor_init(&compositor);
+
+ state.renderer = wlr_gles2_renderer_init();
+ state.cat_texture = wlr_render_surface_init(state.renderer);
+ wlr_surface_attach_pixels(state.cat_texture, GL_RGBA,
+ cat_tex.width, cat_tex.width, cat_tex.height, cat_tex.pixel_data);
+
+ compositor_run(&compositor);
+
+ wlr_surface_destroy(state.cat_texture);
+ wlr_renderer_destroy(state.renderer);
+}