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-rw-r--r--examples/rotation.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/examples/rotation.c b/examples/rotation.c
index 1158ccc4..4431f60a 100644
--- a/examples/rotation.c
+++ b/examples/rotation.c
@@ -10,7 +10,7 @@
#include <wayland-server-protocol.h>
#include <xkbcommon/xkbcommon.h>
#include <GLES2/gl2.h>
-#include <wlr/render/matrix.h>
+#include <wlr/types/wlr_matrix.h>
#include <wlr/render/gles2.h>
#include <wlr/render.h>
#include <wlr/backend.h>
@@ -44,15 +44,15 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
wlr_output_make_current(wlr_output, NULL);
wlr_renderer_begin(sample->renderer, wlr_output);
- wlr_renderer_clear(sample->renderer, &(float[]){0.25f, 0.25f, 0.25f, 1});
+ wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1});
- float matrix[16];
+ float matrix[9];
for (int y = -128 + (int)odata->y_offs; y < height; y += 128) {
for (int x = -128 + (int)odata->x_offs; x < width; x += 128) {
- wlr_texture_get_matrix(sample->cat_texture, &matrix,
- &wlr_output->transform_matrix, x, y);
- wlr_render_with_matrix(sample->renderer,
- sample->cat_texture, &matrix, 1.0f);
+ wlr_texture_get_matrix(sample->cat_texture, matrix,
+ wlr_output->transform_matrix, x, y);
+ wlr_render_texture_with_matrix(sample->renderer,
+ sample->cat_texture, matrix, 1.0f);
}
}