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Diffstat (limited to 'examples/output-layout.c')
-rw-r--r-- | examples/output-layout.c | 295 |
1 files changed, 295 insertions, 0 deletions
diff --git a/examples/output-layout.c b/examples/output-layout.c new file mode 100644 index 00000000..440b3188 --- /dev/null +++ b/examples/output-layout.c @@ -0,0 +1,295 @@ +#define _POSIX_C_SOURCE 200112L +#include <GLES2/gl2.h> +#include <limits.h> +#include <math.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <strings.h> +#include <time.h> +#include <unistd.h> +#include <wayland-server-protocol.h> +#include <wayland-server.h> +#include <wlr/backend.h> +#include <wlr/backend/session.h> +#include <wlr/render/wlr_renderer.h> +#include <wlr/types/wlr_keyboard.h> +#include <wlr/types/wlr_matrix.h> +#include <wlr/types/wlr_input_device.h> +#include <wlr/types/wlr_output_layout.h> +#include <wlr/types/wlr_output.h> +#include <wlr/util/log.h> +#include <xkbcommon/xkbcommon.h> +#include "cat.h" + +struct sample_state { + struct wl_display *display; + struct wl_listener new_output; + struct wl_listener new_input; + struct wlr_renderer *renderer; + struct wlr_texture *cat_texture; + struct wlr_output_layout *layout; + float x_offs, y_offs; + float x_vel, y_vel; + struct timespec ts_last; +}; + +struct sample_output { + struct sample_state *sample; + struct wlr_output *output; + struct wl_listener frame; + struct wl_listener destroy; +}; + +struct sample_keyboard { + struct sample_state *sample; + struct wlr_input_device *device; + struct wl_listener key; + struct wl_listener destroy; +}; + +static void animate_cat(struct sample_state *sample, + struct wlr_output *output) { + struct timespec ts; + clock_gettime(CLOCK_MONOTONIC, &ts); + long ms = (ts.tv_sec - sample->ts_last.tv_sec) * 1000 + + (ts.tv_nsec - sample->ts_last.tv_nsec) / 1000000; + // how many seconds have passed since the last time we animated + float seconds = ms / 1000.0f; + + if (seconds > 0.1f) { + // XXX when we switch vt, the rendering loop stops so try to detect + // that and pause when it happens. + seconds = 0.0f; + } + + // check for collisions and bounce + bool ur_collision = !wlr_output_layout_output_at(sample->layout, + sample->x_offs + 128, sample->y_offs); + bool ul_collision = !wlr_output_layout_output_at(sample->layout, + sample->x_offs, sample->y_offs); + bool ll_collision = !wlr_output_layout_output_at(sample->layout, + sample->x_offs, sample->y_offs + 128); + bool lr_collision = !wlr_output_layout_output_at(sample->layout, + sample->x_offs + 128, sample->y_offs + 128); + + if (ur_collision && ul_collision && ll_collision && lr_collision) { + // oops we went off the screen somehow + struct wlr_output_layout_output *l_output = + wlr_output_layout_get(sample->layout, output); + sample->x_offs = l_output->x + 20; + sample->y_offs = l_output->y + 20; + } else if (ur_collision && ul_collision) { + sample->y_vel = fabs(sample->y_vel); + } else if (lr_collision && ll_collision) { + sample->y_vel = -fabs(sample->y_vel); + } else if (ll_collision && ul_collision) { + sample->x_vel = fabs(sample->x_vel); + } else if (ur_collision && lr_collision) { + sample->x_vel = -fabs(sample->x_vel); + } else { + if (ur_collision || lr_collision) { + sample->x_vel = -fabs(sample->x_vel); + } + if (ul_collision || ll_collision) { + sample->x_vel = fabs(sample->x_vel); + } + if (ul_collision || ur_collision) { + sample->y_vel = fabs(sample->y_vel); + } + if (ll_collision || lr_collision) { + sample->y_vel = -fabs(sample->y_vel); + } + } + + sample->x_offs += sample->x_vel * seconds; + sample->y_offs += sample->y_vel * seconds; + sample->ts_last = ts; +} + +void output_frame_notify(struct wl_listener *listener, void *data) { + struct sample_output *output = wl_container_of(listener, output, frame); + struct sample_state *sample = output->sample; + struct timespec ts; + clock_gettime(CLOCK_MONOTONIC, &ts); + + struct wlr_output *wlr_output = output->output; + + wlr_output_make_current(wlr_output, NULL); + wlr_renderer_begin(sample->renderer, wlr_output->width, wlr_output->height); + wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1}); + + animate_cat(sample, output->output); + + struct wlr_box box = { + .x = sample->x_offs, .y = sample->y_offs, + .width = 128, .height = 128, + }; + if (wlr_output_layout_intersects(sample->layout, output->output, &box)) { + // transform global coordinates to local coordinates + double local_x = sample->x_offs; + double local_y = sample->y_offs; + wlr_output_layout_output_coords(sample->layout, output->output, + &local_x, &local_y); + + wlr_render_texture(sample->renderer, sample->cat_texture, + wlr_output->transform_matrix, local_x, local_y, 1.0f); + } + + wlr_renderer_end(sample->renderer); + wlr_output_swap_buffers(wlr_output, NULL, NULL); +} + +static void update_velocities(struct sample_state *sample, + float x_diff, float y_diff) { + sample->x_vel += x_diff; + sample->y_vel += y_diff; +} + +void output_remove_notify(struct wl_listener *listener, void *data) { + struct sample_output *sample_output = wl_container_of(listener, sample_output, destroy); + struct sample_state *sample = sample_output->sample; + wlr_output_layout_remove(sample->layout, sample_output->output); + wl_list_remove(&sample_output->frame.link); + wl_list_remove(&sample_output->destroy.link); + free(sample_output); +} + +void new_output_notify(struct wl_listener *listener, void *data) { + struct wlr_output *output = data; + struct sample_state *sample = wl_container_of(listener, sample, new_output); + struct sample_output *sample_output = calloc(1, sizeof(struct sample_output)); + if (!wl_list_empty(&output->modes)) { + struct wlr_output_mode *mode = wl_container_of(output->modes.prev, mode, link); + wlr_output_set_mode(output, mode); + } + wlr_output_layout_add_auto(sample->layout, output); + sample_output->output = output; + sample_output->sample = sample; + wl_signal_add(&output->events.frame, &sample_output->frame); + sample_output->frame.notify = output_frame_notify; + wl_signal_add(&output->events.destroy, &sample_output->destroy); + sample_output->destroy.notify = output_remove_notify; +} + +void keyboard_key_notify(struct wl_listener *listener, void *data) { + struct sample_keyboard *keyboard = wl_container_of(listener, keyboard, key); + struct sample_state *sample = keyboard->sample; + struct wlr_event_keyboard_key *event = data; + uint32_t keycode = event->keycode + 8; + const xkb_keysym_t *syms; + int nsyms = xkb_state_key_get_syms(keyboard->device->keyboard->xkb_state, + keycode, &syms); + for (int i = 0; i < nsyms; i++) { + xkb_keysym_t sym = syms[i]; + if (sym == XKB_KEY_Escape) { + wl_display_terminate(sample->display); + } + // NOTE: It may be better to simply refer to our key state during each frame + // and make this change in pixels/sec^2 + // Also, key repeat + int delta = 75; + if (event->state == WLR_KEY_PRESSED) { + switch (sym) { + case XKB_KEY_Left: + update_velocities(sample, -delta, 0); + break; + case XKB_KEY_Right: + update_velocities(sample, delta, 0); + break; + case XKB_KEY_Up: + update_velocities(sample, 0, -delta); + break; + case XKB_KEY_Down: + update_velocities(sample, 0, delta); + break; + } + } + } +} + +void keyboard_destroy_notify(struct wl_listener *listener, void *data) { + struct sample_keyboard *keyboard = wl_container_of(listener, keyboard, destroy); + wl_list_remove(&keyboard->destroy.link); + wl_list_remove(&keyboard->key.link); + free(keyboard); +} + +void new_input_notify(struct wl_listener *listener, void *data) { + struct wlr_input_device *device = data; + struct sample_state *sample = wl_container_of(listener, sample, new_input); + switch (device->type) { + case WLR_INPUT_DEVICE_KEYBOARD:; + struct sample_keyboard *keyboard = calloc(1, sizeof(struct sample_keyboard)); + keyboard->device = device; + keyboard->sample = sample; + wl_signal_add(&device->events.destroy, &keyboard->destroy); + keyboard->destroy.notify = keyboard_destroy_notify; + wl_signal_add(&device->keyboard->events.key, &keyboard->key); + keyboard->key.notify = keyboard_key_notify; + struct xkb_rule_names rules = { 0 }; + rules.rules = getenv("XKB_DEFAULT_RULES"); + rules.model = getenv("XKB_DEFAULT_MODEL"); + rules.layout = getenv("XKB_DEFAULT_LAYOUT"); + rules.variant = getenv("XKB_DEFAULT_VARIANT"); + rules.options = getenv("XKB_DEFAULT_OPTIONS"); + struct xkb_context *context = xkb_context_new(XKB_CONTEXT_NO_FLAGS); + if (!context) { + wlr_log(WLR_ERROR, "Failed to create XKB context"); + exit(1); + } + struct xkb_keymap *keymap = xkb_map_new_from_names(context, &rules, + XKB_KEYMAP_COMPILE_NO_FLAGS); + if (!keymap) { + wlr_log(WLR_ERROR, "Failed to create XKB keymap"); + exit(1); + } + wlr_keyboard_set_keymap(device->keyboard, keymap); + xkb_keymap_unref(keymap); + xkb_context_unref(context); + break; + default: + break; + } +} + + +int main(int argc, char *argv[]) { + wlr_log_init(WLR_DEBUG, NULL); + struct wl_display *display = wl_display_create(); + struct sample_state state = { + .x_vel = 500, + .y_vel = 500, + .display = display, + }; + + state.layout = wlr_output_layout_create(); + clock_gettime(CLOCK_MONOTONIC, &state.ts_last); + + struct wlr_backend *wlr = wlr_backend_autocreate(display, NULL); + if (!wlr) { + exit(1); + } + + wl_signal_add(&wlr->events.new_output, &state.new_output); + state.new_output.notify = new_output_notify; + wl_signal_add(&wlr->events.new_input, &state.new_input); + state.new_input.notify = new_input_notify; + + state.renderer = wlr_backend_get_renderer(wlr); + state.cat_texture = wlr_texture_from_pixels(state.renderer, + WL_SHM_FORMAT_ABGR8888, cat_tex.width * 4, cat_tex.width, cat_tex.height, + cat_tex.pixel_data); + + if (!wlr_backend_start(wlr)) { + wlr_log(WLR_ERROR, "Failed to start backend"); + wlr_backend_destroy(wlr); + exit(1); + } + wl_display_run(display); + + wlr_texture_destroy(state.cat_texture); + + wl_display_destroy(state.display); + wlr_output_layout_destroy(state.layout); +} |