aboutsummaryrefslogtreecommitdiff
path: root/examples/output-layout.c
diff options
context:
space:
mode:
Diffstat (limited to 'examples/output-layout.c')
-rw-r--r--examples/output-layout.c176
1 files changed, 90 insertions, 86 deletions
diff --git a/examples/output-layout.c b/examples/output-layout.c
index 90ad558f..c3e3e6d2 100644
--- a/examples/output-layout.c
+++ b/examples/output-layout.c
@@ -32,11 +32,70 @@ struct sample_state {
struct wlr_output_layout *layout;
float x_offs, y_offs;
float x_vel, y_vel;
- struct wlr_output *main_output;
- struct wl_list outputs;
+ struct timespec ts_last;
};
-static void handle_output_frame(struct output_state *output, struct timespec *ts) {
+static void animate_cat(struct sample_state *sample,
+ struct wlr_output *output) {
+ struct timespec ts;
+ clock_gettime(CLOCK_MONOTONIC, &ts);
+ long ms = (ts.tv_sec - sample->ts_last.tv_sec) * 1000 +
+ (ts.tv_nsec - sample->ts_last.tv_nsec) / 1000000;
+ // how many seconds have passed since the last time we animated
+ float seconds = ms / 1000.0f;
+
+ if (seconds > 0.1f) {
+ // XXX when we switch vt, the rendering loop stops so try to detect
+ // that and pause when it happens.
+ seconds = 0.0f;
+ }
+
+ // check for collisions and bounce
+ bool ur_collision = !wlr_output_layout_output_at(sample->layout,
+ sample->x_offs + 128, sample->y_offs);
+ bool ul_collision = !wlr_output_layout_output_at(sample->layout,
+ sample->x_offs, sample->y_offs);
+ bool ll_collision = !wlr_output_layout_output_at(sample->layout,
+ sample->x_offs, sample->y_offs + 128);
+ bool lr_collision = !wlr_output_layout_output_at(sample->layout,
+ sample->x_offs + 128, sample->y_offs + 128);
+
+ if (ur_collision && ul_collision && ll_collision && lr_collision) {
+ // oops we went off the screen somehow
+ struct wlr_output_layout_output *l_output =
+ wlr_output_layout_get(sample->layout, output);
+ sample->x_offs = l_output->x + 20;
+ sample->y_offs = l_output->y + 20;
+ } else if (ur_collision && ul_collision) {
+ sample->y_vel = fabs(sample->y_vel);
+ } else if (lr_collision && ll_collision) {
+ sample->y_vel = -fabs(sample->y_vel);
+ } else if (ll_collision && ul_collision) {
+ sample->x_vel = fabs(sample->x_vel);
+ } else if (ur_collision && lr_collision) {
+ sample->x_vel = -fabs(sample->x_vel);
+ } else {
+ if (ur_collision || lr_collision) {
+ sample->x_vel = -fabs(sample->x_vel);
+ }
+ if (ul_collision || ll_collision) {
+ sample->x_vel = fabs(sample->x_vel);
+ }
+ if (ul_collision || ur_collision) {
+ sample->y_vel = fabs(sample->y_vel);
+ }
+ if (ll_collision || lr_collision) {
+ sample->y_vel = -fabs(sample->y_vel);
+ }
+ }
+
+ sample->x_offs += sample->x_vel * seconds;
+ sample->y_offs += sample->y_vel * seconds;
+ sample->ts_last = ts;
+}
+
+static void handle_output_frame(struct output_state *output,
+ struct timespec *ts) {
struct compositor_state *state = output->compositor;
struct sample_state *sample = state->data;
struct wlr_output *wlr_output = output->output;
@@ -44,105 +103,50 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
wlr_output_make_current(wlr_output);
wlr_renderer_begin(sample->renderer, wlr_output);
- if (wlr_output_layout_intersects(sample->layout, output->output,
- sample->x_offs, sample->y_offs,
- sample->x_offs + 128, sample->y_offs + 128)) {
+ animate_cat(sample, output->output);
+
+ bool intersects = wlr_output_layout_intersects(sample->layout,
+ output->output, sample->x_offs, sample->y_offs,
+ sample->x_offs + 128, sample->y_offs + 128);
+
+ if (intersects) {
float matrix[16];
// transform global coordinates to local coordinates
double local_x = sample->x_offs;
double local_y = sample->y_offs;
- wlr_output_layout_output_coords(sample->layout, output->output, &local_x,
- &local_y);
+ wlr_output_layout_output_coords(sample->layout, output->output,
+ &local_x, &local_y);
wlr_texture_get_matrix(sample->cat_texture, &matrix,
&wlr_output->transform_matrix, local_x, local_y);
wlr_render_with_matrix(sample->renderer,
sample->cat_texture, &matrix);
+
}
wlr_renderer_end(sample->renderer);
wlr_output_swap_buffers(wlr_output);
-
- if (output->output == sample->main_output) {
- long ms = (ts->tv_sec - output->last_frame.tv_sec) * 1000 +
- (ts->tv_nsec - output->last_frame.tv_nsec) / 1000000;
- // how many seconds have passed since the last frame
- float seconds = ms / 1000.0f;
-
- if (seconds > 0.1f) {
- // XXX when we switch vt, the rendering loop stops so try to detect
- // that and pause when it happens.
- seconds = 0.0f;
- }
-
- // check for collisions and bounce
- bool ur_collision = !wlr_output_layout_output_at(sample->layout,
- sample->x_offs + 128, sample->y_offs);
- bool ul_collision = !wlr_output_layout_output_at(sample->layout,
- sample->x_offs, sample->y_offs);
- bool ll_collision = !wlr_output_layout_output_at(sample->layout,
- sample->x_offs, sample->y_offs + 128);
- bool lr_collision = !wlr_output_layout_output_at(sample->layout,
- sample->x_offs + 128, sample->y_offs + 128);
-
- if (ur_collision && ul_collision && ll_collision && lr_collision) {
- // oops we went off the screen somehow
- struct wlr_output_layout_output *main_l_output;
- main_l_output = wlr_output_layout_get(sample->layout, sample->main_output);
- sample->x_offs = main_l_output->x + 20;
- sample->y_offs = main_l_output->y + 20;
- } else if (ur_collision && ul_collision) {
- sample->y_vel = fabs(sample->y_vel);
- } else if (lr_collision && ll_collision) {
- sample->y_vel = -fabs(sample->y_vel);
- } else if (ll_collision && ul_collision) {
- sample->x_vel = fabs(sample->x_vel);
- } else if (ur_collision && lr_collision) {
- sample->x_vel = -fabs(sample->x_vel);
- } else {
- if (ur_collision || lr_collision) {
- sample->x_vel = -fabs(sample->x_vel);
- }
- if (ul_collision || ll_collision) {
- sample->x_vel = fabs(sample->x_vel);
- }
- if (ul_collision || ur_collision) {
- sample->y_vel = fabs(sample->y_vel);
- }
- if (ll_collision || lr_collision) {
- sample->y_vel = -fabs(sample->y_vel);
- }
- }
-
- sample->x_offs += sample->x_vel * seconds;
- sample->y_offs += sample->y_vel * seconds;
- }
}
-static void set_main_output(struct sample_state *sample,
- struct wlr_output *output) {
- sample->main_output = output;
- struct wlr_output_layout_output *l_output;
- l_output = wlr_output_layout_get(sample->layout, output);
- sample->x_offs = l_output->x + 200;
- sample->y_offs = l_output->y + 200;
-}
+static void handle_output_add(struct output_state *ostate) {
+ struct sample_state *sample = ostate->compositor->data;
-static void handle_output_resolution(struct compositor_state *state, struct output_state *output) {
- struct sample_state *sample = state->data;
- wlr_output_layout_destroy(sample->layout);
- sample->layout = configure_layout(sample->config, &sample->outputs);
- set_main_output(sample, output->output);
+ struct output_config *o_config =
+ example_config_get_output(sample->config, ostate->output);
+ if (o_config) {
+ wlr_output_transform(ostate->output, o_config->transform);
+ wlr_output_layout_add(sample->layout, ostate->output, o_config->x,
+ o_config->y);
+ } else {
+ wlr_output_layout_add_auto(sample->layout, ostate->output);
+ }
}
-static void handle_output_add(struct output_state *output) {
- struct sample_state *sample = output->compositor->data;
- wl_list_insert(&sample->outputs, &output->link);
- wlr_output_layout_destroy(sample->layout);
- sample->layout = configure_layout(sample->config, &sample->outputs);
- set_main_output(sample, output->output);
+static void handle_output_remove(struct output_state *ostate) {
+ struct sample_state *sample = ostate->compositor->data;
+ wlr_output_layout_remove(sample->layout, ostate->output);
}
static void update_velocities(struct compositor_state *state,
@@ -152,8 +156,8 @@ static void update_velocities(struct compositor_state *state,
sample->y_vel += y_diff;
}
-static void handle_keyboard_key(struct keyboard_state *kbstate, uint32_t keycode,
- xkb_keysym_t sym, enum wlr_key_state key_state) {
+static void handle_keyboard_key(struct keyboard_state *kbstate,
+ uint32_t keycode, xkb_keysym_t sym, enum wlr_key_state key_state) {
// NOTE: It may be better to simply refer to our key state during each frame
// and make this change in pixels/sec^2
// Also, key repeat
@@ -182,15 +186,15 @@ int main(int argc, char *argv[]) {
state.x_vel = 500;
state.y_vel = 500;
state.layout = wlr_output_layout_init();
+ clock_gettime(CLOCK_MONOTONIC, &state.ts_last);
- wl_list_init(&state.outputs);
state.config = parse_args(argc, argv);
struct compositor_state compositor = { 0 };
compositor.data = &state;
compositor.output_add_cb = handle_output_add;
+ compositor.output_remove_cb = handle_output_remove;
compositor.output_frame_cb = handle_output_frame;
- compositor.output_resolution_cb = handle_output_resolution;
compositor.keyboard_key_cb = handle_keyboard_key;
compositor_init(&compositor);