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-rw-r--r--example/touch.c113
1 files changed, 0 insertions, 113 deletions
diff --git a/example/touch.c b/example/touch.c
deleted file mode 100644
index 29380ed4..00000000
--- a/example/touch.c
+++ /dev/null
@@ -1,113 +0,0 @@
-#define _POSIX_C_SOURCE 199309L
-#define _XOPEN_SOURCE 500
-#include <stdio.h>
-#include <stdlib.h>
-#include <time.h>
-#include <string.h>
-#include <unistd.h>
-#include <stdint.h>
-#include <math.h>
-#include <wayland-server.h>
-#include <wayland-server-protocol.h>
-#include <xkbcommon/xkbcommon.h>
-#include <GLES2/gl2.h>
-#include <wlr/render/matrix.h>
-#include <wlr/render/gles2.h>
-#include <wlr/render.h>
-#include <wlr/backend.h>
-#include <wlr/session.h>
-#include <wlr/util/list.h>
-#include "shared.h"
-#include "cat.h"
-
-struct sample_state {
- struct wlr_renderer *renderer;
- struct wlr_surface *cat_texture;
- list_t *touch_points;
-};
-
-struct touch_point {
- int32_t slot;
- double x, y;
-};
-
-static void handle_output_frame(struct output_state *output, struct timespec *ts) {
- struct compositor_state *state = output->compositor;
- struct sample_state *sample = state->data;
- struct wlr_output *wlr_output = output->output;
-
- int32_t width, height;
- wlr_output_effective_resolution(wlr_output, &width, &height);
- wlr_renderer_begin(sample->renderer, wlr_output);
-
- float matrix[16];
- for (size_t i = 0; i < sample->touch_points->length; ++i) {
- struct touch_point *p = sample->touch_points->items[i];
- wlr_surface_get_matrix(sample->cat_texture, &matrix,
- &wlr_output->transform_matrix,
- (int)(p->x * width) - sample->cat_texture->width / 2,
- (int)(p->y * height) - sample->cat_texture->height / 2);
- wlr_render_with_matrix(sample->renderer,
- sample->cat_texture, &matrix);
- }
-
- wlr_renderer_end(sample->renderer);
-}
-
-static void handle_touch_down(struct touch_state *tstate, int32_t slot,
- double x, double y, double width, double height) {
- struct sample_state *sample = tstate->compositor->data;
- struct touch_point *point = calloc(1, sizeof(struct touch_state));
- point->slot = slot;
- point->x = x / width;
- point->y = y / height;
- list_add(sample->touch_points, point);
-}
-
-static void handle_touch_up(struct touch_state *tstate, int32_t slot) {
- struct sample_state *sample = tstate->compositor->data;
- for (size_t i = 0; i < sample->touch_points->length; ++i) {
- struct touch_point *point = sample->touch_points->items[i];
- if (point->slot == slot) {
- list_del(sample->touch_points, i);
- break;
- }
- }
-}
-
-static void handle_touch_motion(struct touch_state *tstate, int32_t slot,
- double x, double y, double width, double height) {
- struct sample_state *sample = tstate->compositor->data;
- for (size_t i = 0; i < sample->touch_points->length; ++i) {
- struct touch_point *point = sample->touch_points->items[i];
- if (point->slot == slot) {
- point->x = x / width;
- point->y = y / height;
- break;
- }
- }
-}
-
-int main(int argc, char *argv[]) {
- struct sample_state state = {
- .touch_points = list_create()
- };
- struct compositor_state compositor = { 0,
- .data = &state,
- .output_frame_cb = handle_output_frame,
- .touch_down_cb = handle_touch_down,
- .touch_up_cb = handle_touch_up,
- .touch_motion_cb = handle_touch_motion,
- };
- compositor_init(&compositor);
-
- state.renderer = wlr_gles2_renderer_init();
- state.cat_texture = wlr_render_surface_init(state.renderer);
- wlr_surface_attach_pixels(state.cat_texture, GL_RGBA,
- cat_tex.width, cat_tex.height, cat_tex.pixel_data);
-
- compositor_run(&compositor);
-
- wlr_surface_destroy(state.cat_texture);
- wlr_renderer_destroy(state.renderer);
-}