aboutsummaryrefslogtreecommitdiff
path: root/example/rotation.c
diff options
context:
space:
mode:
Diffstat (limited to 'example/rotation.c')
-rw-r--r--example/rotation.c94
1 files changed, 51 insertions, 43 deletions
diff --git a/example/rotation.c b/example/rotation.c
index d19af224..c7b253be 100644
--- a/example/rotation.c
+++ b/example/rotation.c
@@ -12,34 +12,31 @@
#include <wlr/session.h>
#include <wlr/types.h>
#include <math.h>
+#include "cat.h"
static const GLchar vert_src[] =
"#version 310 es\n"
"precision mediump float;\n"
"layout(location = 0) uniform mat4 transform;\n"
"layout(location = 0) in vec2 pos;\n"
-"layout(location = 1) in float angle;\n"
-"out float v_angle;\n"
+"layout(location = 1) in vec2 texcoord;\n"
+"out vec2 v_texcoord;\n"
"void main() {\n"
-" v_angle = angle;\n"
+" v_texcoord = texcoord;\n"
" gl_Position = transform * vec4(pos, 0.0, 1.0);\n"
"}\n";
static const GLchar frag_src[] =
"#version 310 es\n"
"precision mediump float;\n"
-"in float v_angle;\n"
-"out vec4 f_color;\n"
+"in vec2 v_texcoord;\n"
+"out vec4 color;\n"
+"uniform sampler2D texture0;\n"
"void main() {\n"
-" f_color = vec4(\n"
-" cos(v_angle) / 2.0 + 0.5,\n"
-" cos(v_angle + 2.0944) / 2.0 + 0.5,\n"
-" cos(v_angle + 4.18879) / 2.0 + 0.5,\n"
-" 1.0);\n"
+" color = texture(texture0, v_texcoord);\n"
"}\n";
struct state {
- float angle;
struct timespec last_frame;
struct wl_listener output_add;
struct wl_listener output_remove;
@@ -50,6 +47,8 @@ struct state {
GLuint prog;
GLuint vao;
GLuint vbo;
+ GLuint ebo;
+ GLuint tex;
} gl;
};
@@ -115,6 +114,25 @@ static void init_gl(struct gl *gl) {
glDeleteProgram(vert);
glDeleteProgram(frag);
+ GLfloat verticies[] = {
+ 1, 1, 1, 1, // bottom right
+ 1, 0, 1, 0, // top right
+ 0, 0, 0, 0, // top left
+ 0, 1, 0, 1, // bottom left
+ };
+ // Temporary
+ for (size_t i = 0; i < sizeof(verticies) / sizeof(verticies[0]); i += 4) {
+ verticies[i] *= 128.0f;
+ verticies[i + 1] *= 128.0f;
+ verticies[i] += 128;
+ verticies[i + 1] += 128;
+ }
+ // End temp
+ GLuint indicies[] = {
+ 0, 1, 3,
+ 1, 2, 3,
+ };
+
glGenVertexArrays(1, &gl->vao);
glGenBuffers(1, &gl->vbo);
@@ -123,64 +141,55 @@ static void init_gl(struct gl *gl) {
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
- glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), (void *)0);
- glVertexAttribPointer(1, 1, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), (void *)(2 * sizeof(GLfloat)));
+ glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), (void *)0);
+ glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), (void *)(2 * sizeof(GLfloat)));
+ glBufferData(GL_ARRAY_BUFFER, sizeof(verticies), verticies, GL_STATIC_DRAW);
+
+ glGenBuffers(1, &gl->ebo);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, gl->ebo);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indicies), indicies, GL_STATIC_DRAW);
+
+ glGenTextures(1, &gl->tex);
+ glBindTexture(GL_TEXTURE_2D, gl->tex);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, cat_tex.width, cat_tex.height,
+ 0, GL_RGB, GL_UNSIGNED_BYTE, cat_tex.pixel_data);
}
static void cleanup_gl(struct gl *gl) {
glDeleteProgram(gl->prog);
glDeleteVertexArrays(1, &gl->vao);
glDeleteBuffers(1, &gl->vbo);
+ glDeleteTextures(1, &gl->tex);
}
static void output_frame(struct wl_listener *listener, void *data) {
struct output_state *ostate = wl_container_of(listener, ostate, frame);
struct state *s = ostate->state;
+ glClearColor(0, 0, 0, 1);
+ glClear(GL_COLOR_BUFFER_BIT);
+
int32_t width = ostate->output->width;
int32_t height = ostate->output->height;
glViewport(0, 0, width, height);
- // All of the odd numbered transformations involve a 90 or 270 degree rotation
- if (ostate->output->transform % 2 == 1) {
- float tmp = width;
- width = height;
- height = tmp;
- }
-
- int32_t mid_w = width / 2;
- int32_t mid_h = height / 2;
-
- GLfloat vert_data[] = {
- mid_w - 200, mid_h - 200, s->angle,
- mid_w, mid_h + 200, s->angle + M_PI * 2.0f / 3.0f, // 120 deg
- mid_w + 200, mid_h - 200, s->angle + M_PI * 4.0f / 3.0f, // 240 deg
- };
-
glUseProgram(s->gl.prog);
glBindVertexArray(s->gl.vao);
glBindBuffer(GL_ARRAY_BUFFER, s->gl.vbo);
- glBufferData(GL_ARRAY_BUFFER, sizeof(vert_data), vert_data, GL_STATIC_DRAW);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s->gl.ebo);
+ glActiveTexture(GL_TEXTURE0 + 1);
+ glBindTexture(GL_TEXTURE_2D, s->gl.tex);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glUniformMatrix4fv(0, 1, GL_TRUE, ostate->output->transform_matrix);
- glClearColor(0.0, 0.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
+ glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
-
- long ms = (now.tv_sec - s->last_frame.tv_sec) * 1000 +
- (now.tv_nsec - s->last_frame.tv_nsec) / 1000000;
-
s->last_frame = now;
- s->angle += ms / 200.0f;
- if (s->angle > 2 * M_PI) {
- s->angle = 0.0f;
- }
}
static void output_add(struct wl_listener *listener, void *data) {
@@ -297,7 +306,6 @@ static void parse_args(int argc, char *argv[], struct wl_list *config) {
int main(int argc, char *argv[]) {
struct state state = {
- .angle = 0.0,
.output_add = { .notify = output_add },
.output_remove = { .notify = output_remove }
};