diff options
Diffstat (limited to 'example/rotation.c')
-rw-r--r-- | example/rotation.c | 109 |
1 files changed, 10 insertions, 99 deletions
diff --git a/example/rotation.c b/example/rotation.c index 656196e0..9df18da9 100644 --- a/example/rotation.c +++ b/example/rotation.c @@ -16,37 +16,13 @@ #include <math.h> #include "cat.h" -static const GLchar vert_src[] = -"uniform mat4 proj;\n" -"attribute vec2 pos;\n" -"attribute vec2 texcoord;\n" -"varying vec2 v_texcoord;\n" -"void main() {\n" -" gl_Position = proj * vec4(pos, 0.0, 1.0);\n" -" v_texcoord = texcoord;\n" -"}\n"; - -static const GLchar frag_src[] = -"precision mediump float;\n" -"varying vec2 v_texcoord;\n" -"uniform sampler2D tex;\n" -"void main() {\n" -" gl_FragColor = texture2D(tex, v_texcoord);\n" -"}\n"; - struct state { struct wl_listener output_add; struct wl_listener output_remove; struct wl_list outputs; struct wl_list config; - - struct gl { - struct wlr_shader *shader; - GLuint vao; - GLuint vbo; - GLuint ebo; - GLuint tex; - } gl; + struct wlr_renderer *renderer; + struct wlr_surface *cat_texture; }; struct output_state { @@ -62,59 +38,9 @@ struct output_state { struct output_config { char *name; enum wl_output_transform transform; - struct wl_list link; }; -static void init_gl(struct gl *gl) { - gl->shader = wlr_shader_init(vert_src); - if (!gl->shader) { - exit(1); - } - if (!wlr_shader_add_format(gl->shader, WL_SHM_FORMAT_RGB332, frag_src)) { - exit(1); - } - - GLfloat verticies[] = { - 1, 1, 1, 1, // bottom right - 1, 0, 1, 0, // top right - 0, 0, 0, 0, // top left - 0, 1, 0, 1, // bottom left - }; - GLuint indicies[] = { - 0, 1, 3, - 1, 2, 3, - }; - - glGenVertexArrays(1, &gl->vao); - glGenBuffers(1, &gl->vbo); - - glBindVertexArray(gl->vao); - glBindBuffer(GL_ARRAY_BUFFER, gl->vbo); - - glEnableVertexAttribArray(0); - glEnableVertexAttribArray(1); - glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), (void *)0); - glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), (void *)(2 * sizeof(GLfloat))); - glBufferData(GL_ARRAY_BUFFER, sizeof(verticies), verticies, GL_STATIC_DRAW); - - glGenBuffers(1, &gl->ebo); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, gl->ebo); - glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indicies), indicies, GL_STATIC_DRAW); - - glGenTextures(1, &gl->tex); - glBindTexture(GL_TEXTURE_2D, gl->tex); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, cat_tex.width, cat_tex.height, - 0, GL_RGB, GL_UNSIGNED_BYTE, cat_tex.pixel_data); -} - -static void cleanup_gl(struct gl *gl) { - wlr_shader_destroy(gl->shader); - glDeleteVertexArrays(1, &gl->vao); - glDeleteBuffers(1, &gl->vbo); - glDeleteTextures(1, &gl->tex); -} - static void output_frame(struct wl_listener *listener, void *data) { struct output_state *ostate = wl_container_of(listener, ostate, frame); struct wlr_output *output = ostate->output; @@ -128,26 +54,8 @@ static void output_frame(struct wl_listener *listener, void *data) { glViewport(0, 0, width, height); wlr_output_effective_resolution(output, &width, &height); - wlr_shader_use(s->gl.shader, WL_SHM_FORMAT_RGB332); - - glBindVertexArray(s->gl.vao); - glBindBuffer(GL_ARRAY_BUFFER, s->gl.vbo); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s->gl.ebo); - glActiveTexture(GL_TEXTURE0 + 1); - glBindTexture(GL_TEXTURE_2D, s->gl.tex); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - - float world[16], final[16]; - wlr_matrix_identity(&final); - wlr_matrix_translate(&world, ostate->x, ostate->y, 0); - wlr_matrix_mul(&final, &world, &final); - wlr_matrix_scale(&world, 128, 128, 1); - wlr_matrix_mul(&final, &world, &final); - wlr_matrix_mul(&output->transform_matrix, &final, &final); - glUniformMatrix4fv(0, 1, GL_TRUE, final); - - glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0); + wlr_render_quad(s->renderer, s->cat_texture, + &output->transform_matrix, ostate->x, ostate->y); struct timespec now; clock_gettime(CLOCK_MONOTONIC, &now); @@ -316,7 +224,10 @@ int main(int argc, char *argv[]) { return 1; } - init_gl(&state.gl); + state.renderer = wlr_renderer_init(); + state.cat_texture = wlr_surface_init(); + wlr_surface_attach_pixels(state.cat_texture, GL_RGB, + cat_tex.width, cat_tex.height, cat_tex.pixel_data); bool done = false; struct wl_event_source *timer = wl_event_loop_add_timer(event_loop, @@ -328,8 +239,8 @@ int main(int argc, char *argv[]) { wl_event_loop_dispatch(event_loop, 0); } - cleanup_gl(&state.gl); - + wlr_renderer_destroy(state.renderer); + wlr_surface_destroy(state.cat_texture); wl_event_source_remove(timer); wlr_backend_destroy(wlr); wlr_session_finish(session); |