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-rw-r--r--backend/drm/drm.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/backend/drm/drm.c b/backend/drm/drm.c
index 06f012a3..dd5c97f5 100644
--- a/backend/drm/drm.c
+++ b/backend/drm/drm.c
@@ -543,10 +543,11 @@ static bool wlr_drm_connector_set_cursor(struct wlr_output *output,
// OpenGL will read the pixels out upside down,
// so we need to flip the image vertically
+ enum wl_output_transform transform = wlr_output_transform_compose(
+ wlr_output_transform_invert(output->transform),
+ WL_OUTPUT_TRANSFORM_FLIPPED_180);
wlr_matrix_texture(plane->matrix, plane->surf.width, plane->surf.height,
- conn->output.transform ^ WL_OUTPUT_TRANSFORM_FLIPPED_180);
-
- // TODO the image needs to be rotated depending on the output rotation
+ transform);
plane->wlr_tex =
wlr_render_texture_create(plane->surf.renderer->wlr_rend);