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Diffstat (limited to 'backend/egl.c')
-rw-r--r--backend/egl.c18
1 files changed, 13 insertions, 5 deletions
diff --git a/backend/egl.c b/backend/egl.c
index 2aac25b7..1ce2d8a7 100644
--- a/backend/egl.c
+++ b/backend/egl.c
@@ -6,7 +6,7 @@
#include "backend/egl.h"
#include "common/log.h"
-static const char *egl_error(void) {
+const char *egl_error(void) {
switch (eglGetError()) {
case EGL_SUCCESS:
return "Success";
@@ -68,11 +68,12 @@ static bool egl_exts() {
return true;
}
-static bool egl_get_config(EGLDisplay disp, EGLConfig *out) {
+static bool egl_get_config(EGLDisplay disp, EGLConfig *out, EGLenum platform) {
EGLint count = 0, matched = 0, ret;
ret = eglGetConfigs(disp, NULL, 0, &count);
if (ret == EGL_FALSE || count == 0) {
+ wlr_log(L_ERROR, "eglGetConfigs returned no configs");
return false;
}
@@ -80,12 +81,18 @@ static bool egl_get_config(EGLDisplay disp, EGLConfig *out) {
ret = eglChooseConfig(disp, NULL, configs, count, &matched);
if (ret == EGL_FALSE) {
+ wlr_log(L_ERROR, "eglChooseConfig failed");
return false;
}
for (int i = 0; i < matched; ++i) {
EGLint gbm_format;
+ if(platform == EGL_PLATFORM_WAYLAND_EXT) {
+ *out = configs[i];
+ return true;
+ }
+
if (!eglGetConfigAttrib(disp,
configs[i],
EGL_NATIVE_VISUAL_ID,
@@ -101,6 +108,7 @@ static bool egl_get_config(EGLDisplay disp, EGLConfig *out) {
}
}
+ wlr_log(L_ERROR, "no valid egl config found");
return false;
}
@@ -109,7 +117,7 @@ bool wlr_egl_init(struct wlr_egl *egl, EGLenum platform, void *display) {
if (!egl_exts()) {
return false;
}
-
+
if (eglBindAPI(EGL_OPENGL_ES_API) == EGL_FALSE) {
wlr_log(L_ERROR, "Failed to bind to the OpenGL ES API: %s", egl_error());
goto error;
@@ -127,7 +135,7 @@ bool wlr_egl_init(struct wlr_egl *egl, EGLenum platform, void *display) {
goto error;
}
- if (!egl_get_config(egl->display, &egl->config)) {
+ if (!egl_get_config(egl->display, &egl->config, platform)) {
wlr_log(L_ERROR, "Failed to get EGL config");
goto error;
}
@@ -163,7 +171,7 @@ void wlr_egl_free(struct wlr_egl *egl) {
eglDestroyContext(egl->display, egl->context);
eglTerminate(egl->display);
eglReleaseThread();
- eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
}
EGLSurface wlr_egl_create_surface(struct wlr_egl *egl, void *window) {