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-rw-r--r--backend/drm/backend.c8
-rw-r--r--backend/drm/drm.c43
2 files changed, 23 insertions, 28 deletions
diff --git a/backend/drm/backend.c b/backend/drm/backend.c
index f202d4d6..0da84745 100644
--- a/backend/drm/backend.c
+++ b/backend/drm/backend.c
@@ -101,11 +101,3 @@ error_backend:
free(backend);
return NULL;
}
-
-void wlr_drm_backend_dpms(struct wlr_backend *backend, bool screen_on) {
- struct wlr_backend_state *state = backend->state;
- for (size_t i = 0; i < state->outputs->length; ++i) {
- struct wlr_output_state *output = state->outputs->items[i];
- wlr_drm_output_dpms(state->fd, output, screen_on);
- }
-}
diff --git a/backend/drm/drm.c b/backend/drm/drm.c
index 8ec27b80..e9af9899 100644
--- a/backend/drm/drm.c
+++ b/backend/drm/drm.c
@@ -236,6 +236,28 @@ error:
return false;
}
+static void wlr_drm_output_enable(struct wlr_output_state *output, bool enable) {
+ struct wlr_backend_state *state =
+ wl_container_of(output->renderer, state, renderer);
+ if (output->state != DRM_OUTPUT_CONNECTED) {
+ return;
+ }
+
+ if (enable) {
+ drmModeConnectorSetProperty(state->fd, output->connector, output->props.dpms,
+ DRM_MODE_DPMS_ON);
+
+ // Start rendering loop again by drawing a black frame
+ wlr_drm_output_begin(output);
+ glClearColor(0.0, 0.0, 0.0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ wlr_drm_output_end(output);
+ } else {
+ drmModeConnectorSetProperty(state->fd, output->connector, output->props.dpms,
+ DRM_MODE_DPMS_STANDBY);
+ }
+}
+
static void wlr_drm_output_destroy(struct wlr_output_state *output) {
wlr_drm_output_cleanup(output, true);
wlr_drm_renderer_free(output->renderer);
@@ -244,6 +266,7 @@ static void wlr_drm_output_destroy(struct wlr_output_state *output) {
static struct wlr_output_impl output_impl = {
.set_mode = wlr_drm_output_set_mode,
+ .enable = wlr_drm_output_enable,
.destroy = wlr_drm_output_destroy,
};
@@ -454,23 +477,3 @@ void wlr_drm_output_cleanup(struct wlr_output_state *output, bool restore) {
}
// TODO: free wlr_output
}
-
-void wlr_drm_output_dpms(int fd, struct wlr_output_state *output, bool screen_on) {
- if (output->state != DRM_OUTPUT_CONNECTED) {
- return;
- }
-
- if (screen_on) {
- drmModeConnectorSetProperty(fd, output->connector, output->props.dpms,
- DRM_MODE_DPMS_ON);
-
- // Start rendering loop again by drawing a black frame
- wlr_drm_output_begin(output);
- glClearColor(0.0, 0.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
- wlr_drm_output_end(output);
- } else {
- drmModeConnectorSetProperty(fd, output->connector, output->props.dpms,
- DRM_MODE_DPMS_STANDBY);
- }
-}