diff options
Diffstat (limited to 'backend/drm/drm.c')
-rw-r--r-- | backend/drm/drm.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/backend/drm/drm.c b/backend/drm/drm.c index 700eb554..c4834081 100644 --- a/backend/drm/drm.c +++ b/backend/drm/drm.c @@ -224,8 +224,8 @@ static void wlr_drm_plane_renderer_free(struct wlr_drm_renderer *renderer, gbm_surface_destroy(plane->gbm); } - if (plane->wlr_surf) { - wlr_surface_destroy(plane->wlr_surf); + if (plane->wlr_tex) { + wlr_texture_destroy(plane->wlr_tex); } if (plane->wlr_rend) { wlr_renderer_destroy(plane->wlr_rend); @@ -241,7 +241,7 @@ static void wlr_drm_plane_renderer_free(struct wlr_drm_renderer *renderer, plane->front = NULL; plane->back = NULL; plane->wlr_rend = NULL; - plane->wlr_surf = NULL; + plane->wlr_tex = NULL; plane->cursor_bo = NULL; } @@ -605,7 +605,7 @@ static bool wlr_drm_output_set_cursor(struct wlr_output_state *output, // OpenGL will read the pixels out upside down, // so we need to flip the image vertically - wlr_matrix_surface(plane->matrix, plane->width, plane->height, + wlr_matrix_texture(plane->matrix, plane->width, plane->height, output->base->transform ^ WL_OUTPUT_TRANSFORM_FLIPPED_180); plane->wlr_rend = wlr_gles2_renderer_init(); @@ -613,8 +613,8 @@ static bool wlr_drm_output_set_cursor(struct wlr_output_state *output, return false; } - plane->wlr_surf = wlr_render_surface_init(plane->wlr_rend); - if (!plane->wlr_surf) { + plane->wlr_tex = wlr_render_texture_init(plane->wlr_rend); + if (!plane->wlr_tex) { return false; } } @@ -633,7 +633,7 @@ static bool wlr_drm_output_set_cursor(struct wlr_output_state *output, wlr_drm_plane_make_current(renderer, plane); - wlr_surface_attach_pixels(plane->wlr_surf, WL_SHM_FORMAT_ARGB8888, + wlr_texture_upload_pixels(plane->wlr_tex, WL_SHM_FORMAT_ARGB8888, stride, width, height, buf); glViewport(0, 0, plane->width, plane->height); @@ -641,8 +641,8 @@ static bool wlr_drm_output_set_cursor(struct wlr_output_state *output, glClear(GL_COLOR_BUFFER_BIT); float matrix[16]; - wlr_surface_get_matrix(plane->wlr_surf, &matrix, &plane->matrix, 0, 0); - wlr_render_with_matrix(plane->wlr_rend, plane->wlr_surf, &matrix); + wlr_texture_get_matrix(plane->wlr_tex, &matrix, &plane->matrix, 0, 0); + wlr_render_with_matrix(plane->wlr_rend, plane->wlr_tex, &matrix); glFinish(); glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, bo_stride); |