diff options
Diffstat (limited to 'backend/drm/drm.c')
-rw-r--r-- | backend/drm/drm.c | 35 |
1 files changed, 13 insertions, 22 deletions
diff --git a/backend/drm/drm.c b/backend/drm/drm.c index 0d1d527d..524e80bb 100644 --- a/backend/drm/drm.c +++ b/backend/drm/drm.c @@ -15,9 +15,9 @@ #include <wayland-util.h> #include <wlr/backend/interface.h> #include <wlr/interfaces/wlr_output.h> -#include <wlr/render.h> #include <wlr/render/gles2.h> -#include <wlr/render/matrix.h> +#include <wlr/render/wlr_renderer.h> +#include <wlr/types/wlr_matrix.h> #include <wlr/util/log.h> #include <xf86drm.h> #include <xf86drmMode.h> @@ -582,13 +582,10 @@ static bool wlr_drm_connector_set_cursor(struct wlr_output *output, return false; } - // OpenGL will read the pixels out upside down, - // so we need to flip the image vertically - enum wl_output_transform transform = wlr_output_transform_compose( - wlr_output_transform_invert(output->transform), - WL_OUTPUT_TRANSFORM_FLIPPED_180); - wlr_matrix_texture(plane->matrix, plane->surf.width, plane->surf.height, - transform); + enum wl_output_transform transform = + wlr_output_transform_invert(output->transform); + wlr_matrix_projection(plane->matrix, plane->surf.width, + plane->surf.height, transform); plane->wlr_tex = wlr_render_texture_create(plane->surf.renderer->wlr_rend); @@ -643,20 +640,14 @@ static bool wlr_drm_connector_set_cursor(struct wlr_output *output, wlr_texture_upload_pixels(plane->wlr_tex, WL_SHM_FORMAT_ARGB8888, stride, width, height, buf); - glViewport(0, 0, plane->surf.width, plane->surf.height); - glClearColor(0.0, 0.0, 0.0, 0.0); - glClear(GL_COLOR_BUFFER_BIT); + struct wlr_renderer *rend = plane->surf.renderer->wlr_rend; + wlr_renderer_begin(rend, plane->surf.width, plane->surf.height); + wlr_renderer_clear(rend, (float[]){ 0.0, 0.0, 0.0, 0.0 }); + wlr_render_texture(rend, plane->wlr_tex, plane->matrix, 0, 0, 1.0f); + wlr_renderer_end(rend); - float matrix[16]; - wlr_texture_get_matrix(plane->wlr_tex, &matrix, &plane->matrix, 0, 0); - wlr_render_with_matrix(plane->surf.renderer->wlr_rend, plane->wlr_tex, - &matrix, 1.0f); - - glFinish(); - glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, bo_stride); - glReadPixels(0, 0, plane->surf.width, plane->surf.height, GL_BGRA_EXT, - GL_UNSIGNED_BYTE, bo_data); - glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0); + wlr_renderer_read_pixels(rend, WL_SHM_FORMAT_ARGB8888, bo_stride, + plane->surf.width, plane->surf.height, 0, 0, 0, 0, bo_data); wlr_drm_surface_swap_buffers(&plane->surf, NULL); |