diff options
| -rw-r--r-- | include/wlr/types/wlr_scene.h | 1 | ||||
| -rw-r--r-- | types/scene/wlr_scene.c | 10 | 
2 files changed, 0 insertions, 11 deletions
| diff --git a/include/wlr/types/wlr_scene.h b/include/wlr/types/wlr_scene.h index e3e56cf7..6d1e75b7 100644 --- a/include/wlr/types/wlr_scene.h +++ b/include/wlr/types/wlr_scene.h @@ -180,7 +180,6 @@ struct wlr_scene_output {  	bool prev_scanout;  	struct wl_listener output_commit; -	struct wl_listener output_mode;  	struct wl_listener output_damage;  	struct wl_listener output_needs_frame; diff --git a/types/scene/wlr_scene.c b/types/scene/wlr_scene.c index 103ea401..3ede2f2f 100644 --- a/types/scene/wlr_scene.c +++ b/types/scene/wlr_scene.c @@ -1196,12 +1196,6 @@ static void scene_output_handle_commit(struct wl_listener *listener, void *data)  	}  } -static void scene_output_handle_mode(struct wl_listener *listener, void *data) { -	struct wlr_scene_output *scene_output = wl_container_of(listener, -		scene_output, output_mode); -	scene_output_update_geometry(scene_output); -} -  static void scene_output_handle_damage(struct wl_listener *listener, void *data) {  	struct wlr_scene_output *scene_output = wl_container_of(listener,  		scene_output, output_damage); @@ -1253,9 +1247,6 @@ struct wlr_scene_output *wlr_scene_output_create(struct wlr_scene *scene,  	scene_output->output_commit.notify = scene_output_handle_commit;  	wl_signal_add(&output->events.commit, &scene_output->output_commit); -	scene_output->output_mode.notify = scene_output_handle_mode; -	wl_signal_add(&output->events.mode, &scene_output->output_mode); -  	scene_output->output_damage.notify = scene_output_handle_damage;  	wl_signal_add(&output->events.damage, &scene_output->output_damage); @@ -1292,7 +1283,6 @@ void wlr_scene_output_destroy(struct wlr_scene_output *scene_output) {  	wlr_damage_ring_finish(&scene_output->damage_ring);  	wl_list_remove(&scene_output->link);  	wl_list_remove(&scene_output->output_commit.link); -	wl_list_remove(&scene_output->output_mode.link);  	wl_list_remove(&scene_output->output_damage.link);  	wl_list_remove(&scene_output->output_needs_frame.link); | 
