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-rw-r--r--CMakeLists.txt1
-rw-r--r--example/CMakeLists.txt1
-rw-r--r--example/rotation.c72
-rw-r--r--include/wlr/render/matrix.h10
-rw-r--r--include/wlr/types.h2
-rw-r--r--render/CMakeLists.txt3
-rw-r--r--render/matrix.c83
-rw-r--r--types/wlr_output.c12
8 files changed, 156 insertions, 28 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 2570b3c0..fbd63e05 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -63,5 +63,6 @@ add_subdirectory(backend)
add_subdirectory(common)
add_subdirectory(types)
add_subdirectory(session)
+add_subdirectory(render)
add_subdirectory(example)
diff --git a/example/CMakeLists.txt b/example/CMakeLists.txt
index b4d63eb0..e8f7ec72 100644
--- a/example/CMakeLists.txt
+++ b/example/CMakeLists.txt
@@ -20,4 +20,5 @@ add_executable(rotation
target_link_libraries(rotation
wlr-backend
wlr-session
+ wlr-render
)
diff --git a/example/rotation.c b/example/rotation.c
index c7b253be..361cfb8c 100644
--- a/example/rotation.c
+++ b/example/rotation.c
@@ -8,6 +8,7 @@
#include <wayland-server.h>
#include <wayland-server-protocol.h>
#include <GLES3/gl3.h>
+#include <wlr/render/matrix.h>
#include <wlr/backend.h>
#include <wlr/session.h>
#include <wlr/types.h>
@@ -15,29 +16,24 @@
#include "cat.h"
static const GLchar vert_src[] =
-"#version 310 es\n"
-"precision mediump float;\n"
-"layout(location = 0) uniform mat4 transform;\n"
-"layout(location = 0) in vec2 pos;\n"
-"layout(location = 1) in vec2 texcoord;\n"
-"out vec2 v_texcoord;\n"
+"uniform mat4 proj;\n"
+"attribute vec2 pos;\n"
+"attribute vec2 texcoord;\n"
+"varying vec2 v_texcoord;\n"
"void main() {\n"
+" gl_Position = proj * vec4(pos, 0.0, 1.0);\n"
" v_texcoord = texcoord;\n"
-" gl_Position = transform * vec4(pos, 0.0, 1.0);\n"
"}\n";
static const GLchar frag_src[] =
-"#version 310 es\n"
"precision mediump float;\n"
-"in vec2 v_texcoord;\n"
-"out vec4 color;\n"
-"uniform sampler2D texture0;\n"
+"varying vec2 v_texcoord;\n"
+"uniform sampler2D tex;\n"
"void main() {\n"
-" color = texture(texture0, v_texcoord);\n"
+" gl_FragColor = texture2D(tex, v_texcoord);\n"
"}\n";
struct state {
- struct timespec last_frame;
struct wl_listener output_add;
struct wl_listener output_remove;
struct wl_list outputs;
@@ -53,10 +49,13 @@ struct state {
};
struct output_state {
+ struct timespec last_frame;
struct wl_list link;
struct wlr_output *output;
struct state *state;
struct wl_listener frame;
+ float x, y;
+ float vel_x, vel_y;
};
struct output_config {
@@ -120,14 +119,6 @@ static void init_gl(struct gl *gl) {
0, 0, 0, 0, // top left
0, 1, 0, 1, // bottom left
};
- // Temporary
- for (size_t i = 0; i < sizeof(verticies) / sizeof(verticies[0]); i += 4) {
- verticies[i] *= 128.0f;
- verticies[i + 1] *= 128.0f;
- verticies[i] += 128;
- verticies[i + 1] += 128;
- }
- // End temp
GLuint indicies[] = {
0, 1, 3,
1, 2, 3,
@@ -164,14 +155,16 @@ static void cleanup_gl(struct gl *gl) {
static void output_frame(struct wl_listener *listener, void *data) {
struct output_state *ostate = wl_container_of(listener, ostate, frame);
+ struct wlr_output *output = ostate->output;
struct state *s = ostate->state;
- glClearColor(0, 0, 0, 1);
+ glClearColor(0.25f, 0.25f, 0.25f, 1);
glClear(GL_COLOR_BUFFER_BIT);
- int32_t width = ostate->output->width;
- int32_t height = ostate->output->height;
+ int32_t width = output->width;
+ int32_t height = output->height;
glViewport(0, 0, width, height);
+ wlr_output_effective_resolution(output, &width, &height);
glUseProgram(s->gl.prog);
@@ -183,13 +176,33 @@ static void output_frame(struct wl_listener *listener, void *data) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glUniformMatrix4fv(0, 1, GL_TRUE, ostate->output->transform_matrix);
+ float world[16], final[16];
+ wlr_matrix_identity(&final);
+ wlr_matrix_translate(&world, ostate->x, ostate->y, 0);
+ wlr_matrix_mul(&final, &world, &final);
+ wlr_matrix_scale(&world, 128, 128, 1);
+ wlr_matrix_mul(&final, &world, &final);
+ wlr_matrix_mul(&output->transform_matrix, &final, &final);
+ glUniformMatrix4fv(0, 1, GL_TRUE, final);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
- s->last_frame = now;
+ long ms = (now.tv_sec - ostate->last_frame.tv_sec) * 1000 +
+ (now.tv_nsec - ostate->last_frame.tv_nsec) / 1000000;
+ float seconds = ms / 1000.0f;
+ ostate->x += ostate->vel_x * seconds;
+ ostate->y += ostate->vel_y * seconds;
+ if (ostate->y > height - 128) {
+ ostate->vel_y = -ostate->vel_y;
+ } else {
+ ostate->vel_y += 50 * seconds;
+ }
+ if (ostate->x > width - 128 || ostate->x < 0) {
+ ostate->vel_x = -ostate->vel_x;
+ }
+ ostate->last_frame = now;
}
static void output_add(struct wl_listener *listener, void *data) {
@@ -201,9 +214,13 @@ static void output_add(struct wl_listener *listener, void *data) {
struct output_state *ostate = calloc(1, sizeof(struct output_state));
+ clock_gettime(CLOCK_MONOTONIC, &ostate->last_frame);
ostate->output = output;
ostate->state = state;
ostate->frame.notify = output_frame;
+ ostate->x = ostate->y = 0;
+ ostate->vel_x = 100;
+ ostate->vel_y = 0;
struct output_config *conf;
wl_list_for_each(conf, &state->config, link) {
@@ -314,7 +331,6 @@ int main(int argc, char *argv[]) {
wl_list_init(&state.config);
wl_list_init(&state.output_add.link);
wl_list_init(&state.output_remove.link);
- clock_gettime(CLOCK_MONOTONIC, &state.last_frame);
parse_args(argc, argv, &state.config);
@@ -344,7 +360,7 @@ int main(int argc, char *argv[]) {
struct wl_event_source *timer = wl_event_loop_add_timer(event_loop,
timer_done, &done);
- wl_event_source_timer_update(timer, 10000);
+ wl_event_source_timer_update(timer, 30000);
while (!done) {
wl_event_loop_dispatch(event_loop, 0);
diff --git a/include/wlr/render/matrix.h b/include/wlr/render/matrix.h
new file mode 100644
index 00000000..a1053b00
--- /dev/null
+++ b/include/wlr/render/matrix.h
@@ -0,0 +1,10 @@
+#ifndef _WLR_RENDER_MATRIX_H
+#define _WLR_RENDER_MATRIX_H
+
+void wlr_matrix_identity(float (*output)[16]);
+void wlr_matrix_translate(float (*output)[16], float x, float y, float z);
+void wlr_matrix_scale(float (*output)[16], float x, float y, float z);
+void wlr_matrix_rotate(float (*output)[16], float radians);
+void wlr_matrix_mul(float (*x)[16], float (*y)[16], float (*product)[16]);
+
+#endif
diff --git a/include/wlr/types.h b/include/wlr/types.h
index a3afb258..51ea45cf 100644
--- a/include/wlr/types.h
+++ b/include/wlr/types.h
@@ -47,5 +47,7 @@ bool wlr_output_set_mode(struct wlr_output *output,
void wlr_output_transform(struct wlr_output *output,
enum wl_output_transform transform);
void wlr_output_destroy(struct wlr_output *output);
+void wlr_output_effective_resolution(struct wlr_output *output,
+ int *width, int *height);
#endif
diff --git a/render/CMakeLists.txt b/render/CMakeLists.txt
new file mode 100644
index 00000000..16d9e8d2
--- /dev/null
+++ b/render/CMakeLists.txt
@@ -0,0 +1,3 @@
+add_library(wlr-render STATIC
+ matrix.c
+)
diff --git a/render/matrix.c b/render/matrix.c
new file mode 100644
index 00000000..7d111c38
--- /dev/null
+++ b/render/matrix.c
@@ -0,0 +1,83 @@
+#include <string.h>
+#include <math.h>
+#include <wlr/render/matrix.h>
+
+/* Obtains the index for the given row/column */
+static inline int mind(int row, int col) {
+ return (row - 1) * 4 + col - 1;
+}
+
+void wlr_matrix_identity(float (*output)[16]) {
+ static const float identity[16] = {
+ 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f
+ };
+ memcpy(*output, identity, sizeof(identity));
+}
+
+void wlr_matrix_translate(float (*output)[16], float x, float y, float z) {
+ wlr_matrix_identity(output);
+ (*output)[mind(1, 4)] = x;
+ (*output)[mind(2, 4)] = y;
+ (*output)[mind(3, 4)] = z;
+}
+
+void wlr_matrix_scale(float (*output)[16], float x, float y, float z) {
+ wlr_matrix_identity(output);
+ (*output)[mind(1, 1)] = x;
+ (*output)[mind(2, 2)] = y;
+ (*output)[mind(3, 3)] = z;
+}
+
+void wlr_matrix_rotate(float (*output)[16], float radians) {
+ wlr_matrix_identity(output);
+ float _cos = cosf(radians);
+ float _sin = sinf(radians);
+ (*output)[mind(1, 1)] = _cos;
+ (*output)[mind(1, 2)] = _sin;
+ (*output)[mind(2, 1)] = -_sin;
+ (*output)[mind(2, 2)] = _cos;
+}
+
+void wlr_matrix_mul(float (*x)[16], float (*y)[16], float (*product)[16]) {
+ float _product[16] = {
+ (*x)[mind(1, 1)] * (*y)[mind(1, 1)] + (*x)[mind(1, 2)] * (*y)[mind(2, 1)] +
+ (*x)[mind(1, 3)] * (*y)[mind(3, 1)] + (*x)[mind(1, 4)] * (*y)[mind(4, 1)],
+ (*x)[mind(1, 1)] * (*y)[mind(1, 2)] + (*x)[mind(1, 2)] * (*y)[mind(2, 2)] +
+ (*x)[mind(1, 3)] * (*y)[mind(3, 2)] + (*x)[mind(1, 4)] * (*y)[mind(4, 2)],
+ (*x)[mind(1, 1)] * (*y)[mind(1, 3)] + (*x)[mind(1, 2)] * (*y)[mind(2, 3)] +
+ (*x)[mind(1, 3)] * (*y)[mind(3, 3)] + (*x)[mind(1, 4)] * (*y)[mind(4, 3)],
+ (*x)[mind(1, 1)] * (*y)[mind(1, 4)] + (*x)[mind(1, 2)] * (*y)[mind(2, 4)] +
+ (*x)[mind(1, 4)] * (*y)[mind(3, 4)] + (*x)[mind(1, 4)] * (*y)[mind(4, 4)],
+
+ (*x)[mind(2, 1)] * (*y)[mind(1, 1)] + (*x)[mind(2, 2)] * (*y)[mind(2, 1)] +
+ (*x)[mind(2, 3)] * (*y)[mind(3, 1)] + (*x)[mind(2, 4)] * (*y)[mind(4, 1)],
+ (*x)[mind(2, 1)] * (*y)[mind(1, 2)] + (*x)[mind(2, 2)] * (*y)[mind(2, 2)] +
+ (*x)[mind(2, 3)] * (*y)[mind(3, 2)] + (*x)[mind(2, 4)] * (*y)[mind(4, 2)],
+ (*x)[mind(2, 1)] * (*y)[mind(1, 3)] + (*x)[mind(2, 2)] * (*y)[mind(2, 3)] +
+ (*x)[mind(2, 3)] * (*y)[mind(3, 3)] + (*x)[mind(2, 4)] * (*y)[mind(4, 3)],
+ (*x)[mind(2, 1)] * (*y)[mind(1, 4)] + (*x)[mind(2, 2)] * (*y)[mind(2, 4)] +
+ (*x)[mind(2, 4)] * (*y)[mind(3, 4)] + (*x)[mind(2, 4)] * (*y)[mind(4, 4)],
+
+ (*x)[mind(3, 1)] * (*y)[mind(1, 1)] + (*x)[mind(3, 2)] * (*y)[mind(2, 1)] +
+ (*x)[mind(3, 3)] * (*y)[mind(3, 1)] + (*x)[mind(3, 4)] * (*y)[mind(4, 1)],
+ (*x)[mind(3, 1)] * (*y)[mind(1, 2)] + (*x)[mind(3, 2)] * (*y)[mind(2, 2)] +
+ (*x)[mind(3, 3)] * (*y)[mind(3, 2)] + (*x)[mind(3, 4)] * (*y)[mind(4, 2)],
+ (*x)[mind(3, 1)] * (*y)[mind(1, 3)] + (*x)[mind(3, 2)] * (*y)[mind(2, 3)] +
+ (*x)[mind(3, 3)] * (*y)[mind(3, 3)] + (*x)[mind(3, 4)] * (*y)[mind(4, 3)],
+ (*x)[mind(3, 1)] * (*y)[mind(1, 4)] + (*x)[mind(3, 2)] * (*y)[mind(2, 4)] +
+ (*x)[mind(3, 4)] * (*y)[mind(3, 4)] + (*x)[mind(3, 4)] * (*y)[mind(4, 4)],
+
+ (*x)[mind(4, 1)] * (*y)[mind(1, 1)] + (*x)[mind(4, 2)] * (*y)[mind(2, 1)] +
+ (*x)[mind(4, 3)] * (*y)[mind(3, 1)] + (*x)[mind(4, 4)] * (*y)[mind(4, 1)],
+ (*x)[mind(4, 1)] * (*y)[mind(1, 2)] + (*x)[mind(4, 2)] * (*y)[mind(2, 2)] +
+ (*x)[mind(4, 3)] * (*y)[mind(3, 2)] + (*x)[mind(4, 4)] * (*y)[mind(4, 2)],
+ (*x)[mind(4, 1)] * (*y)[mind(1, 3)] + (*x)[mind(4, 2)] * (*y)[mind(2, 3)] +
+ (*x)[mind(4, 3)] * (*y)[mind(3, 3)] + (*x)[mind(4, 4)] * (*y)[mind(4, 3)],
+ (*x)[mind(4, 1)] * (*y)[mind(1, 4)] + (*x)[mind(4, 2)] * (*y)[mind(2, 4)] +
+ (*x)[mind(4, 4)] * (*y)[mind(3, 4)] + (*x)[mind(4, 4)] * (*y)[mind(4, 4)],
+ };
+ memcpy(*product, _product, sizeof(_product));
+}
diff --git a/types/wlr_output.c b/types/wlr_output.c
index 0cf5c718..20503030 100644
--- a/types/wlr_output.c
+++ b/types/wlr_output.c
@@ -100,3 +100,15 @@ void wlr_output_destroy(struct wlr_output *output) {
list_free(output->modes);
free(output);
}
+
+void wlr_output_effective_resolution(struct wlr_output *output,
+ int *width, int *height) {
+ // TODO: Scale factor
+ if (output->transform % 2 == 1) {
+ *width = output->height;
+ *height = output->width;
+ } else {
+ *width = output->width;
+ *height = output->height;
+ }
+}