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-rw-r--r--include/wlr/render/matrix.h2
-rw-r--r--include/wlr/types/wlr_output.h2
-rw-r--r--render/matrix.c17
-rw-r--r--rootston/output.c15
4 files changed, 36 insertions, 0 deletions
diff --git a/include/wlr/render/matrix.h b/include/wlr/render/matrix.h
index 177af4b3..0b35aad3 100644
--- a/include/wlr/render/matrix.h
+++ b/include/wlr/render/matrix.h
@@ -10,6 +10,8 @@ void wlr_matrix_rotate(float (*output)[16], float radians);
void wlr_matrix_mul(const float (*x)[16], const float (*y)[16], float (*product)[16]);
enum wl_output_transform;
+void wlr_matrix_transform(float mat[static 16],
+ enum wl_output_transform transform);
void wlr_matrix_texture(float mat[static 16], int32_t width, int32_t height,
enum wl_output_transform transform);
diff --git a/include/wlr/types/wlr_output.h b/include/wlr/types/wlr_output.h
index d382b593..b1b83044 100644
--- a/include/wlr/types/wlr_output.h
+++ b/include/wlr/types/wlr_output.h
@@ -106,4 +106,6 @@ bool wlr_output_cursor_move(struct wlr_output_cursor *cursor,
double x, double y);
void wlr_output_cursor_destroy(struct wlr_output_cursor *cursor);
+enum wl_output_transform wlr_output_transform_invert(enum wl_output_transform);
+
#endif
diff --git a/render/matrix.c b/render/matrix.c
index e49d365e..8a3352e0 100644
--- a/render/matrix.c
+++ b/render/matrix.c
@@ -118,6 +118,23 @@ static const float transforms[][4] = {
},
};
+void wlr_matrix_transform(float mat[static 16],
+ enum wl_output_transform transform) {
+ memset(mat, 0, sizeof(*mat) * 16);
+
+ const float *t = transforms[transform];
+
+ // Rotation + relection
+ mat[0] = t[0];
+ mat[1] = t[1];
+ mat[4] = -t[2];
+ mat[5] = -t[3];
+
+ // Identity
+ mat[10] = 1.0f;
+ mat[15] = 1.0f;
+}
+
// Equivilent to glOrtho(0, width, 0, height, 1, -1) with the transform applied
void wlr_matrix_texture(float mat[static 16], int32_t width, int32_t height,
enum wl_output_transform transform) {
diff --git a/rootston/output.c b/rootston/output.c
index bf684f2f..c1d2e9f3 100644
--- a/rootston/output.c
+++ b/rootston/output.c
@@ -63,10 +63,25 @@ static void render_surface(struct wlr_surface *surface,
float scale[16];
wlr_matrix_scale(&scale, render_width, render_height, 1);
+ float translate_mdr[16];
+ wlr_matrix_translate(&translate_mdr, 0.5, 0.5, 0);
+
+ float surface_transform[16];
+ wlr_matrix_transform(surface_transform,
+ wlr_output_transform_invert(surface->current->transform)); // TODO
+
+ float translate_mdr2[16];
+ wlr_matrix_translate(&translate_mdr2, -0.5, -0.5, 0);
+
float transform[16];
wlr_matrix_mul(&translate_origin, &rotate, &transform);
wlr_matrix_mul(&transform, &translate_center, &transform);
wlr_matrix_mul(&transform, &scale, &transform);
+
+ wlr_matrix_mul(&transform, &translate_mdr, &transform);
+ wlr_matrix_mul(&transform, &surface_transform, &transform);
+ wlr_matrix_mul(&transform, &translate_mdr2, &transform);
+
wlr_matrix_mul(&wlr_output->transform_matrix, &transform, &matrix);
wlr_render_with_matrix(desktop->server->renderer, surface->texture,