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-rw-r--r--include/wlr/types/wlr_scene.h7
-rw-r--r--types/wlr_scene.c35
2 files changed, 42 insertions, 0 deletions
diff --git a/include/wlr/types/wlr_scene.h b/include/wlr/types/wlr_scene.h
index 282685a7..8a327262 100644
--- a/include/wlr/types/wlr_scene.h
+++ b/include/wlr/types/wlr_scene.h
@@ -97,6 +97,13 @@ void wlr_scene_node_place_below(struct wlr_scene_node *node,
*/
void wlr_scene_node_for_each_surface(struct wlr_scene_node *node,
wlr_surface_iterator_func_t iterator, void *user_data);
+/**
+ * Find a surface in this scene-graph that accepts input events at the given
+ * layout-local coordinates. Returns the surface and coordinates relative to
+ * the returned surface, or NULL if no surface is found at that location.
+ */
+struct wlr_surface *wlr_scene_node_surface_at(struct wlr_scene_node *node,
+ double lx, double ly, double *sx, double *sy);
/**
* Create a new scene-graph.
diff --git a/types/wlr_scene.c b/types/wlr_scene.c
index b2039feb..7e8c332b 100644
--- a/types/wlr_scene.c
+++ b/types/wlr_scene.c
@@ -159,6 +159,41 @@ void wlr_scene_node_for_each_surface(struct wlr_scene_node *node,
scene_node_for_each_surface(node, 0, 0, user_iterator, user_data);
}
+struct wlr_surface *wlr_scene_node_surface_at(struct wlr_scene_node *node,
+ double lx, double ly, double *sx, double *sy) {
+ if (!node->state.enabled) {
+ return NULL;
+ }
+
+ // TODO: optimize by storing a bounding box in each node?
+ lx -= node->state.x;
+ ly -= node->state.y;
+
+ struct wlr_scene_node *child;
+ wl_list_for_each_reverse(child, &node->state.children, state.link) {
+ struct wlr_surface *surface =
+ wlr_scene_node_surface_at(child, lx, ly, sx, sy);
+ if (surface != NULL) {
+ return surface;
+ }
+ }
+
+ if (node->type == WLR_SCENE_NODE_SURFACE) {
+ struct wlr_scene_surface *scene_surface = scene_surface_from_node(node);
+ if (wlr_surface_point_accepts_input(scene_surface->surface, lx, ly)) {
+ if (sx != NULL) {
+ *sx = lx;
+ }
+ if (sy != NULL) {
+ *sy = ly;
+ }
+ return scene_surface->surface;
+ }
+ }
+
+ return NULL;
+}
+
static int scale_length(int length, int offset, float scale) {
return round((offset + length) * scale) - round(offset * scale);
}