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-rw-r--r--examples/scene-graph.c4
-rw-r--r--include/wlr/types/wlr_scene.h26
-rw-r--r--tinywl/tinywl.c11
-rw-r--r--types/meson.build1
-rw-r--r--types/scene/subsurface_tree.c4
-rw-r--r--types/scene/surface.c179
-rw-r--r--types/scene/wlr_scene.c227
7 files changed, 208 insertions, 244 deletions
diff --git a/examples/scene-graph.c b/examples/scene-graph.c
index f57ef1f2..98f98cfd 100644
--- a/examples/scene-graph.c
+++ b/examples/scene-graph.c
@@ -99,7 +99,7 @@ static void surface_handle_commit(struct wl_listener *listener, void *data) {
static void surface_handle_destroy(struct wl_listener *listener, void *data) {
struct surface *surface = wl_container_of(listener, surface, destroy);
- wlr_scene_node_destroy(&surface->scene_surface->node);
+ wlr_scene_node_destroy(&surface->scene_surface->buffer->node);
wlr_scene_node_destroy(&surface->border->node);
wl_list_remove(&surface->destroy.link);
wl_list_remove(&surface->link);
@@ -129,7 +129,7 @@ static void server_handle_new_surface(struct wl_listener *listener,
surface->scene_surface =
wlr_scene_surface_create(&server->scene->node, wlr_surface);
- wlr_scene_node_set_position(&surface->scene_surface->node,
+ wlr_scene_node_set_position(&surface->scene_surface->buffer->node,
pos + border_width, pos + border_width);
}
diff --git a/include/wlr/types/wlr_scene.h b/include/wlr/types/wlr_scene.h
index 02088150..f3302574 100644
--- a/include/wlr/types/wlr_scene.h
+++ b/include/wlr/types/wlr_scene.h
@@ -43,7 +43,6 @@ typedef void (*wlr_scene_buffer_iterator_func_t)(
enum wlr_scene_node_type {
WLR_SCENE_NODE_ROOT,
WLR_SCENE_NODE_TREE,
- WLR_SCENE_NODE_SURFACE,
WLR_SCENE_NODE_RECT,
WLR_SCENE_NODE_BUFFER,
};
@@ -93,21 +92,17 @@ struct wlr_scene_tree {
/** A scene-graph node displaying a single surface. */
struct wlr_scene_surface {
- struct wlr_scene_node node;
+ struct wlr_scene_buffer *buffer;
struct wlr_surface *surface;
- /**
- * The output that the largest area of this surface is displayed on.
- * This may be NULL if the surface is not currently displayed on any
- * outputs. This is the output that should be used for frame callbacks,
- * presentation feedback, etc.
- */
- struct wlr_output *primary_output;
-
// private state
- int prev_width, prev_height;
+ struct wlr_addon addon;
+ struct wl_listener output_enter;
+ struct wl_listener output_leave;
+ struct wl_listener output_present;
+ struct wl_listener frame_done;
struct wl_listener surface_destroy;
struct wl_listener surface_commit;
};
@@ -276,11 +271,16 @@ struct wlr_scene_tree *wlr_scene_tree_create(struct wlr_scene_node *parent);
struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_node *parent,
struct wlr_surface *surface);
-struct wlr_scene_surface *wlr_scene_surface_from_node(struct wlr_scene_node *node);
-
struct wlr_scene_buffer *wlr_scene_buffer_from_node(struct wlr_scene_node *node);
/**
+ * If this buffer is backed by a surface, then the wlr_scene_surface is
+ * returned. If not, NULL will be returned.
+ */
+struct wlr_scene_surface *wlr_scene_surface_from_buffer(
+ struct wlr_scene_buffer *scene_buffer);
+
+/**
* Add a node displaying a solid-colored rectangle to the scene-graph.
*/
struct wlr_scene_rect *wlr_scene_rect_create(struct wlr_scene_node *parent,
diff --git a/tinywl/tinywl.c b/tinywl/tinywl.c
index 783cc182..bf3fb433 100644
--- a/tinywl/tinywl.c
+++ b/tinywl/tinywl.c
@@ -341,10 +341,17 @@ static struct tinywl_view *desktop_view_at(
* surface in the surface tree of a tinywl_view. */
struct wlr_scene_node *node = wlr_scene_node_at(
&server->scene->node, lx, ly, sx, sy);
- if (node == NULL || node->type != WLR_SCENE_NODE_SURFACE) {
+ if (node == NULL || node->type != WLR_SCENE_NODE_BUFFER) {
return NULL;
}
- *surface = wlr_scene_surface_from_node(node)->surface;
+ struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
+ struct wlr_scene_surface *scene_surface =
+ wlr_scene_surface_from_buffer(scene_buffer);
+ if (!scene_surface) {
+ return NULL;
+ }
+
+ *surface = scene_surface->surface;
/* Find the node corresponding to the tinywl_view at the root of this
* surface tree, it is the only one for which we set the data field. */
while (node != NULL && node->data == NULL) {
diff --git a/types/meson.build b/types/meson.build
index 199815a9..2900561e 100644
--- a/types/meson.build
+++ b/types/meson.build
@@ -8,6 +8,7 @@ wlr_files += files(
'output/render.c',
'output/transform.c',
'scene/subsurface_tree.c',
+ 'scene/surface.c',
'scene/wlr_scene.c',
'scene/output_layout.c',
'scene/xdg_shell.c',
diff --git a/types/scene/subsurface_tree.c b/types/scene/subsurface_tree.c
index 8384db8f..1cb2977c 100644
--- a/types/scene/subsurface_tree.c
+++ b/types/scene/subsurface_tree.c
@@ -81,9 +81,9 @@ static void subsurface_tree_reconfigure(
}
if (prev != NULL) {
- wlr_scene_node_place_above(&subsurface_tree->scene_surface->node, prev);
+ wlr_scene_node_place_above(&subsurface_tree->scene_surface->buffer->node, prev);
}
- prev = &subsurface_tree->scene_surface->node;
+ prev = &subsurface_tree->scene_surface->buffer->node;
wl_list_for_each(subsurface, &surface->current.subsurfaces_above,
current.link) {
diff --git a/types/scene/surface.c b/types/scene/surface.c
new file mode 100644
index 00000000..e6a8b6b6
--- /dev/null
+++ b/types/scene/surface.c
@@ -0,0 +1,179 @@
+#include <stdlib.h>
+#include <wlr/types/wlr_scene.h>
+#include <wlr/types/wlr_presentation_time.h>
+#include "types/wlr_scene.h"
+
+static void handle_scene_buffer_output_enter(
+ struct wl_listener *listener, void *data) {
+ struct wlr_scene_surface *surface =
+ wl_container_of(listener, surface, output_enter);
+ struct wlr_scene_output *output = data;
+
+ wlr_surface_send_enter(surface->surface, output->output);
+}
+
+static void handle_scene_buffer_output_leave(
+ struct wl_listener *listener, void *data) {
+ struct wlr_scene_surface *surface =
+ wl_container_of(listener, surface, output_leave);
+ struct wlr_scene_output *output = data;
+
+ wlr_surface_send_leave(surface->surface, output->output);
+}
+
+static void handle_scene_buffer_output_present(
+ struct wl_listener *listener, void *data) {
+ struct wlr_scene_surface *surface =
+ wl_container_of(listener, surface, output_present);
+ struct wlr_scene_output *scene_output = data;
+
+ if (surface->buffer->primary_output == scene_output) {
+ struct wlr_scene *root = scene_node_get_root(&surface->buffer->node);
+ struct wlr_presentation *presentation = root->presentation;
+
+ if (presentation) {
+ wlr_presentation_surface_sampled_on_output(
+ presentation, surface->surface, scene_output->output);
+ }
+ }
+}
+
+static void handle_scene_buffer_frame_done(
+ struct wl_listener *listener, void *data) {
+ struct wlr_scene_surface *surface =
+ wl_container_of(listener, surface, frame_done);
+ struct timespec *now = data;
+
+ wlr_surface_send_frame_done(surface->surface, now);
+}
+
+static void scene_surface_handle_surface_destroy(
+ struct wl_listener *listener, void *data) {
+ struct wlr_scene_surface *surface =
+ wl_container_of(listener, surface, surface_destroy);
+
+ wlr_scene_node_destroy(&surface->buffer->node);
+}
+
+static void set_buffer_with_surface_state(struct wlr_scene_buffer *scene_buffer,
+ struct wlr_surface *surface) {
+ struct wlr_surface_state *state = &surface->current;
+
+ struct wlr_fbox src_box;
+ wlr_surface_get_buffer_source_box(surface, &src_box);
+ wlr_scene_buffer_set_source_box(scene_buffer, &src_box);
+
+ wlr_scene_buffer_set_dest_size(scene_buffer, state->width, state->height);
+ wlr_scene_buffer_set_transform(scene_buffer, state->transform);
+
+ if (surface->buffer) {
+ wlr_scene_buffer_set_buffer_with_damage(scene_buffer,
+ &surface->buffer->base, &surface->buffer_damage);
+ } else {
+ wlr_scene_buffer_set_buffer(scene_buffer, NULL);
+ }
+}
+
+static void handle_scene_surface_surface_commit(
+ struct wl_listener *listener, void *data) {
+ struct wlr_scene_surface *surface =
+ wl_container_of(listener, surface, surface_commit);
+ struct wlr_scene_buffer *scene_buffer = surface->buffer;
+
+ set_buffer_with_surface_state(scene_buffer, surface->surface);
+
+ // Even if the surface hasn't submitted damage, schedule a new frame if
+ // the client has requested a wl_surface.frame callback. Check if the node
+ // is visible. If not, the client will never receive a frame_done event
+ // anyway so it doesn't make sense to schedule here.
+ int lx, ly;
+ bool enabled = wlr_scene_node_coords(&scene_buffer->node, &lx, &ly);
+
+ if (!wl_list_empty(&surface->surface->current.frame_callback_list) &&
+ surface->buffer->primary_output != NULL && enabled) {
+ wlr_output_schedule_frame(surface->buffer->primary_output->output);
+ }
+}
+
+static bool scene_buffer_point_accepts_input(struct wlr_scene_buffer *scene_buffer,
+ int sx, int sy) {
+ struct wlr_scene_surface *scene_surface =
+ wlr_scene_surface_from_buffer(scene_buffer);
+
+ return wlr_surface_point_accepts_input(scene_surface->surface, sx, sy);
+}
+
+static void surface_addon_destroy(struct wlr_addon *addon) {
+ struct wlr_scene_surface *surface = wl_container_of(addon, surface, addon);
+
+ wlr_addon_finish(&surface->addon);
+
+ wl_list_remove(&surface->output_enter.link);
+ wl_list_remove(&surface->output_leave.link);
+ wl_list_remove(&surface->output_present.link);
+ wl_list_remove(&surface->frame_done.link);
+ wl_list_remove(&surface->surface_destroy.link);
+ wl_list_remove(&surface->surface_commit.link);
+
+ free(surface);
+}
+
+static const struct wlr_addon_interface surface_addon_impl = {
+ .name = "wlr_scene_surface",
+ .destroy = surface_addon_destroy,
+};
+
+struct wlr_scene_surface *wlr_scene_surface_from_buffer(
+ struct wlr_scene_buffer *scene_buffer) {
+ struct wlr_addon *addon = wlr_addon_find(&scene_buffer->node.addons,
+ scene_buffer, &surface_addon_impl);
+ if (!addon) {
+ return NULL;
+ }
+
+ struct wlr_scene_surface *surface = wl_container_of(addon, surface, addon);
+ return surface;
+}
+
+struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_node *parent,
+ struct wlr_surface *wlr_surface) {
+ struct wlr_scene_surface *surface = calloc(1, sizeof(*surface));
+ if (surface == NULL) {
+ return NULL;
+ }
+
+ struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_create(parent, NULL);
+ if (!scene_buffer) {
+ free(surface);
+ return NULL;
+ }
+
+ surface->buffer = scene_buffer;
+ surface->surface = wlr_surface;
+ scene_buffer->point_accepts_input = scene_buffer_point_accepts_input;
+
+ surface->output_enter.notify = handle_scene_buffer_output_enter;
+ wl_signal_add(&scene_buffer->events.output_enter, &surface->output_enter);
+
+ surface->output_leave.notify = handle_scene_buffer_output_leave;
+ wl_signal_add(&scene_buffer->events.output_leave, &surface->output_leave);
+
+ surface->output_present.notify = handle_scene_buffer_output_present;
+ wl_signal_add(&scene_buffer->events.output_present, &surface->output_present);
+
+ surface->frame_done.notify = handle_scene_buffer_frame_done;
+ wl_signal_add(&scene_buffer->events.frame_done, &surface->frame_done);
+
+ surface->surface_destroy.notify = scene_surface_handle_surface_destroy;
+ wl_signal_add(&wlr_surface->events.destroy, &surface->surface_destroy);
+
+ surface->surface_commit.notify = handle_scene_surface_surface_commit;
+ wl_signal_add(&wlr_surface->events.commit, &surface->surface_commit);
+
+ wlr_addon_init(&surface->addon, &scene_buffer->node.addons,
+ scene_buffer, &surface_addon_impl);
+
+ set_buffer_with_surface_state(scene_buffer, wlr_surface);
+
+ return surface;
+}
diff --git a/types/scene/wlr_scene.c b/types/scene/wlr_scene.c
index f4fab207..2435edef 100644
--- a/types/scene/wlr_scene.c
+++ b/types/scene/wlr_scene.c
@@ -18,12 +18,6 @@ static struct wlr_scene *scene_root_from_node(struct wlr_scene_node *node) {
return (struct wlr_scene *)node;
}
-struct wlr_scene_surface *wlr_scene_surface_from_node(
- struct wlr_scene_node *node) {
- assert(node->type == WLR_SCENE_NODE_SURFACE);
- return (struct wlr_scene_surface *)node;
-}
-
static struct wlr_scene_rect *scene_rect_from_node(
struct wlr_scene_node *node) {
assert(node->type == WLR_SCENE_NODE_RECT);
@@ -96,18 +90,6 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
wl_list_remove(&scene->presentation_destroy.link);
break;
- case WLR_SCENE_NODE_SURFACE:;
- struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node);
-
- wl_list_for_each(scene_output, &scene->outputs, link) {
- // This is a noop if wlr_surface_send_enter() wasn't previously called for
- // the given output.
- wlr_surface_send_leave(scene_surface->surface, scene_output->output);
- }
-
- wl_list_remove(&scene_surface->surface_commit.link);
- wl_list_remove(&scene_surface->surface_destroy.link);
- break;
case WLR_SCENE_NODE_BUFFER:;
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
@@ -161,59 +143,9 @@ struct wlr_scene_tree *wlr_scene_tree_create(struct wlr_scene_node *parent) {
return tree;
}
-static void scene_surface_handle_surface_destroy(struct wl_listener *listener,
- void *data) {
- struct wlr_scene_surface *scene_surface =
- wl_container_of(listener, scene_surface, surface_destroy);
- wlr_scene_node_destroy(&scene_surface->node);
-}
-
static void scene_node_get_size(struct wlr_scene_node *node, int *lx, int *ly);
// This function must be called whenever the coordinates/dimensions of a scene
-// surface or scene output change. It is not necessary to call when a scene
-// surface's node is enabled/disabled or obscured by other nodes. To quote the
-// protocol: "The surface might be hidden even if no leave event has been sent."
-static void scene_surface_update_outputs(
- struct wlr_scene_surface *scene_surface,
- int lx, int ly, struct wlr_scene *scene) {
- struct wlr_box surface_box = {
- .x = lx,
- .y = ly,
- .width = scene_surface->surface->current.width,
- .height = scene_surface->surface->current.height,
- };
-
- int largest_overlap = 0;
- scene_surface->primary_output = NULL;
-
- struct wlr_scene_output *scene_output;
- wl_list_for_each(scene_output, &scene->outputs, link) {
- struct wlr_box output_box = {
- .x = scene_output->x,
- .y = scene_output->y,
- };
- wlr_output_effective_resolution(scene_output->output,
- &output_box.width, &output_box.height);
-
- struct wlr_box intersection;
- if (wlr_box_intersection(&intersection, &surface_box, &output_box)) {
- int overlap = intersection.width * intersection.height;
- if (overlap > largest_overlap) {
- largest_overlap = overlap;
- scene_surface->primary_output = scene_output->output;
- }
-
- // These enter/leave functions are a noop if the event has already been
- // sent for the given output.
- wlr_surface_send_enter(scene_surface->surface, scene_output->output);
- } else {
- wlr_surface_send_leave(scene_surface->surface, scene_output->output);
- }
- }
-}
-
-// This function must be called whenever the coordinates/dimensions of a scene
// buffer or scene output change. It is not necessary to call when a scene
// buffer's node is enabled/disabled or obscured by other nodes.
static void scene_buffer_update_outputs(
@@ -258,11 +190,7 @@ static void scene_buffer_update_outputs(
static void _scene_node_update_outputs(
struct wlr_scene_node *node, int lx, int ly, struct wlr_scene *scene) {
- if (node->type == WLR_SCENE_NODE_SURFACE) {
- struct wlr_scene_surface *scene_surface =
- wlr_scene_surface_from_node(node);
- scene_surface_update_outputs(scene_surface, lx, ly, scene);
- } else if (node->type == WLR_SCENE_NODE_BUFFER) {
+ if (node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_scene_buffer *scene_buffer =
wlr_scene_buffer_from_node(node);
scene_buffer_update_outputs(scene_buffer, lx, ly, scene);
@@ -282,86 +210,6 @@ static void scene_node_update_outputs(struct wlr_scene_node *node) {
_scene_node_update_outputs(node, lx, ly, scene);
}
-static void scene_surface_handle_surface_commit(struct wl_listener *listener,
- void *data) {
- struct wlr_scene_surface *scene_surface =
- wl_container_of(listener, scene_surface, surface_commit);
- struct wlr_surface *surface = scene_surface->surface;
-
- struct wlr_scene *scene = scene_node_get_root(&scene_surface->node);
-
- int lx, ly;
- bool enabled = wlr_scene_node_coords(&scene_surface->node, &lx, &ly);
-
- if (surface->current.width != scene_surface->prev_width ||
- surface->current.height != scene_surface->prev_height) {
- scene_surface_update_outputs(scene_surface, lx, ly, scene);
- scene_surface->prev_width = surface->current.width;
- scene_surface->prev_height = surface->current.height;
- }
-
- if (!enabled) {
- return;
- }
-
- // Even if the surface hasn't submitted damage, schedule a new frame if
- // the client has requested a wl_surface.frame callback.
- if (!wl_list_empty(&surface->current.frame_callback_list) &&
- scene_surface->primary_output != NULL) {
- wlr_output_schedule_frame(scene_surface->primary_output);
- }
-
- if (!pixman_region32_not_empty(&surface->buffer_damage)) {
- return;
- }
-
- struct wlr_scene_output *scene_output;
- wl_list_for_each(scene_output, &scene->outputs, link) {
- struct wlr_output *output = scene_output->output;
-
- pixman_region32_t damage;
- pixman_region32_init(&damage);
- wlr_surface_get_effective_damage(surface, &damage);
-
- pixman_region32_translate(&damage,
- lx - scene_output->x, ly - scene_output->y);
-
- wlr_region_scale(&damage, &damage, output->scale);
- if (ceil(output->scale) > surface->current.scale) {
- // When scaling up a surface it'll become blurry, so we need to
- // expand the damage region.
- wlr_region_expand(&damage, &damage,
- ceil(output->scale) - surface->current.scale);
- }
- wlr_output_damage_add(scene_output->damage, &damage);
- pixman_region32_fini(&damage);
- }
-}
-
-struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_node *parent,
- struct wlr_surface *surface) {
- struct wlr_scene_surface *scene_surface =
- calloc(1, sizeof(struct wlr_scene_surface));
- if (scene_surface == NULL) {
- return NULL;
- }
- scene_node_init(&scene_surface->node, WLR_SCENE_NODE_SURFACE, parent);
-
- scene_surface->surface = surface;
-
- scene_surface->surface_destroy.notify = scene_surface_handle_surface_destroy;
- wl_signal_add(&surface->events.destroy, &scene_surface->surface_destroy);
-
- scene_surface->surface_commit.notify = scene_surface_handle_surface_commit;
- wl_signal_add(&surface->events.commit, &scene_surface->surface_commit);
-
- scene_node_damage_whole(&scene_surface->node);
-
- scene_node_update_outputs(&scene_surface->node);
-
- return scene_surface;
-}
-
struct wlr_scene_rect *wlr_scene_rect_create(struct wlr_scene_node *parent,
int width, int height, const float color[static 4]) {
struct wlr_scene_rect *scene_rect =
@@ -589,12 +437,6 @@ static void scene_node_get_size(struct wlr_scene_node *node,
case WLR_SCENE_NODE_ROOT:
case WLR_SCENE_NODE_TREE:
return;
- case WLR_SCENE_NODE_SURFACE:;
- struct wlr_scene_surface *scene_surface =
- wlr_scene_surface_from_node(node);
- *width = scene_surface->surface->current.width;
- *height = scene_surface->surface->current.height;
- break;
case WLR_SCENE_NODE_RECT:;
struct wlr_scene_rect *scene_rect = scene_rect_from_node(node);
*width = scene_rect->width;
@@ -838,10 +680,6 @@ struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node,
case WLR_SCENE_NODE_ROOT:
case WLR_SCENE_NODE_TREE:
break;
- case WLR_SCENE_NODE_SURFACE:;
- struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node);
- intersects = wlr_surface_point_accepts_input(scene_surface->surface, lx, ly);
- break;
case WLR_SCENE_NODE_RECT:;
int width, height;
scene_node_get_size(node, &width, &height);
@@ -948,9 +786,6 @@ static void render_texture(struct wlr_output *output,
struct render_data {
struct wlr_scene_output *scene_output;
pixman_region32_t *damage;
-
- // May be NULL
- struct wlr_presentation *presentation;
};
static void render_node_iterator(struct wlr_scene_node *node,
@@ -975,30 +810,6 @@ static void render_node_iterator(struct wlr_scene_node *node,
case WLR_SCENE_NODE_TREE:
/* Root or tree node has nothing to render itself */
break;
- case WLR_SCENE_NODE_SURFACE:;
- struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node);
- struct wlr_surface *surface = scene_surface->surface;
-
- texture = wlr_surface_get_texture(surface);
- if (texture == NULL) {
- return;
- }
-
- transform = wlr_output_transform_invert(surface->current.transform);
- wlr_matrix_project_box(matrix, &dst_box, transform, 0.0,
- output->transform_matrix);
-
- struct wlr_fbox src_box = {0};
- wlr_surface_get_buffer_source_box(surface, &src_box);
-
- render_texture(output, output_damage, texture,
- &src_box, &dst_box, matrix);
-
- if (data->presentation != NULL && scene_surface->primary_output == output) {
- wlr_presentation_surface_sampled_on_output(data->presentation,
- surface, output);
- }
- break;
case WLR_SCENE_NODE_RECT:;
struct wlr_scene_rect *scene_rect = scene_rect_from_node(node);
@@ -1141,11 +952,7 @@ struct wlr_scene_output *wlr_scene_output_create(struct wlr_scene *scene,
static void scene_node_remove_output(struct wlr_scene_node *node,
struct wlr_scene_output *output) {
- if (node->type == WLR_SCENE_NODE_SURFACE) {
- struct wlr_scene_surface *scene_surface =
- wlr_scene_surface_from_node(node);
- wlr_surface_send_leave(scene_surface->surface, output->output);
- } else if (node->type == WLR_SCENE_NODE_BUFFER) {
+ if (node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_scene_buffer *scene_buffer =
wlr_scene_buffer_from_node(node);
uint64_t mask = 1ull << output->index;
@@ -1246,15 +1053,6 @@ static bool scene_output_scanout(struct wlr_scene_output *scene_output) {
struct wlr_scene_node *node = check_scanout_data.node;
struct wlr_buffer *buffer;
switch (node->type) {
- case WLR_SCENE_NODE_SURFACE:;
- struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node);
- if (scene_surface->surface->buffer == NULL ||
- scene_surface->surface->current.viewport.has_src ||
- scene_surface->surface->current.transform != output->transform) {
- return false;
- }
- buffer = &scene_surface->surface->buffer->base;
- break;
case WLR_SCENE_NODE_BUFFER:;
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
if (scene_buffer->buffer == NULL ||
@@ -1274,18 +1072,6 @@ static bool scene_output_scanout(struct wlr_scene_output *scene_output) {
return false;
}
- struct wlr_presentation *presentation = scene_output->scene->presentation;
- if (presentation != NULL && node->type == WLR_SCENE_NODE_SURFACE) {
- struct wlr_scene_surface *scene_surface =
- wlr_scene_surface_from_node(node);
- // Since outputs may overlap, we still need to check this even though
- // we know that the surface size matches the size of this output.
- if (scene_surface->primary_output == output) {
- wlr_presentation_surface_sampled_on_output(presentation,
- scene_surface->surface, output);
- }
- }
-
if (node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_scene_buffer *scene_buffer =
wlr_scene_buffer_from_node(node);
@@ -1340,7 +1126,6 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
struct render_data data = {
.scene_output = scene_output,
.damage = &damage,
- .presentation = scene_output->scene->presentation,
};
scene_node_for_each_node(&scene_output->scene->node,
-scene_output->x, -scene_output->y,
@@ -1373,14 +1158,6 @@ static void scene_node_send_frame_done(struct wlr_scene_node *node,
return;
}
- if (node->type == WLR_SCENE_NODE_SURFACE) {
- struct wlr_scene_surface *scene_surface =
- wlr_scene_surface_from_node(node);
- if (scene_surface->primary_output == scene_output->output) {
- wlr_surface_send_frame_done(scene_surface->surface, now);
- }
- }
-
if (node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_scene_buffer *scene_buffer =
wlr_scene_buffer_from_node(node);