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-rw-r--r--include/wlr/types/wlr_output.h7
-rw-r--r--rootston/output.c42
-rw-r--r--types/wlr_output.c43
3 files changed, 52 insertions, 40 deletions
diff --git a/include/wlr/types/wlr_output.h b/include/wlr/types/wlr_output.h
index 71463cb5..4c59d98b 100644
--- a/include/wlr/types/wlr_output.h
+++ b/include/wlr/types/wlr_output.h
@@ -136,4 +136,11 @@ enum wl_output_transform wlr_output_transform_invert(
enum wl_output_transform wlr_output_transform_compose(
enum wl_output_transform tr_a, enum wl_output_transform tr_b);
+/**
+ * Get a matrix suitable for rendering a box on the output.
+ */
+void wlr_output_get_box_matrix(struct wlr_output *output, int ox, int oy,
+ int width, int height, enum wl_output_transform transform,
+ float rotation, float (*mat)[16]);
+
#endif
diff --git a/rootston/output.c b/rootston/output.c
index c26ea36e..42dbd972 100644
--- a/rootston/output.c
+++ b/rootston/output.c
@@ -53,46 +53,8 @@ static void render_surface(struct wlr_surface *surface,
};
if (wlr_output_layout_intersects(desktop->layout, wlr_output, &render_box)) {
float matrix[16];
-
- float translate_center[16];
- wlr_matrix_translate(&translate_center,
- (int)ox + render_width / 2, (int)oy + render_height / 2, 0);
-
- float rotate[16];
- wlr_matrix_rotate(&rotate, rotation);
-
- float translate_origin[16];
- wlr_matrix_translate(&translate_origin, -render_width / 2,
- -render_height / 2, 0);
-
- float scale[16];
- wlr_matrix_scale(&scale, render_width, render_height, 1);
-
- float transform[16];
- wlr_matrix_mul(&translate_center, &rotate, &transform);
- wlr_matrix_mul(&transform, &translate_origin, &transform);
- wlr_matrix_mul(&transform, &scale, &transform);
-
- if (surface->current->transform != WL_OUTPUT_TRANSFORM_NORMAL) {
- float surface_translate_center[16];
- wlr_matrix_translate(&surface_translate_center, 0.5, 0.5, 0);
-
- float surface_transform[16];
- wlr_matrix_transform(surface_transform,
- wlr_output_transform_invert(surface->current->transform));
-
- float surface_translate_origin[16];
- wlr_matrix_translate(&surface_translate_origin, -0.5, -0.5, 0);
-
- wlr_matrix_mul(&transform, &surface_translate_center,
- &transform);
- wlr_matrix_mul(&transform, &surface_transform, &transform);
- wlr_matrix_mul(&transform, &surface_translate_origin,
- &transform);
- }
-
- wlr_matrix_mul(&wlr_output->transform_matrix, &transform, &matrix);
-
+ wlr_output_get_box_matrix(wlr_output, ox, oy, render_width,
+ render_height, surface->current->transform, rotation, &matrix);
wlr_render_with_matrix(desktop->server->renderer, surface->texture,
&matrix);
diff --git a/types/wlr_output.c b/types/wlr_output.c
index b47fb3a0..178306a8 100644
--- a/types/wlr_output.c
+++ b/types/wlr_output.c
@@ -751,3 +751,46 @@ enum wl_output_transform wlr_output_transform_compose(
}
return flipped | rotated;
}
+
+void wlr_output_get_box_matrix(struct wlr_output *output, int ox, int oy,
+ int width, int height, enum wl_output_transform transform,
+ float rotation, float (*mat)[16]) {
+ float translate_center[16];
+ wlr_matrix_translate(&translate_center,
+ (int)ox + width / 2, (int)oy + height / 2, 0);
+
+ float rotate[16];
+ wlr_matrix_rotate(&rotate, rotation);
+
+ float translate_origin[16];
+ wlr_matrix_translate(&translate_origin, -width / 2,
+ -height / 2, 0);
+
+ float scale[16];
+ wlr_matrix_scale(&scale, width, height, 1);
+
+ float transform_matrix[16];
+ wlr_matrix_mul(&translate_center, &rotate, &transform_matrix);
+ wlr_matrix_mul(&transform_matrix, &translate_origin, &transform_matrix);
+ wlr_matrix_mul(&transform_matrix, &scale, &transform_matrix);
+
+ if (transform != WL_OUTPUT_TRANSFORM_NORMAL) {
+ float surface_translate_center[16];
+ wlr_matrix_translate(&surface_translate_center, 0.5, 0.5, 0);
+
+ float surface_transform[16];
+ wlr_matrix_transform(surface_transform,
+ wlr_output_transform_invert(transform));
+
+ float surface_translate_origin[16];
+ wlr_matrix_translate(&surface_translate_origin, -0.5, -0.5, 0);
+
+ wlr_matrix_mul(&transform_matrix, &surface_translate_center,
+ &transform_matrix);
+ wlr_matrix_mul(&transform_matrix, &surface_transform, &transform_matrix);
+ wlr_matrix_mul(&transform_matrix, &surface_translate_origin,
+ &transform_matrix);
+ }
+
+ wlr_matrix_mul(&output->transform_matrix, &transform_matrix, mat);
+}