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-rw-r--r--include/wlr/render/matrix.h3
-rw-r--r--include/wlr/types/wlr_output.h7
-rw-r--r--render/matrix.c46
-rw-r--r--rootston/output.c25
-rw-r--r--types/wlr_output.c43
5 files changed, 68 insertions, 56 deletions
diff --git a/include/wlr/render/matrix.h b/include/wlr/render/matrix.h
index 0b35aad3..dbd06c8d 100644
--- a/include/wlr/render/matrix.h
+++ b/include/wlr/render/matrix.h
@@ -2,6 +2,7 @@
#define WLR_RENDER_MATRIX_H
#include <stdint.h>
+#include <wlr/types/wlr_box.h>
void wlr_matrix_identity(float (*output)[16]);
void wlr_matrix_translate(float (*output)[16], float x, float y, float z);
@@ -14,5 +15,7 @@ void wlr_matrix_transform(float mat[static 16],
enum wl_output_transform transform);
void wlr_matrix_texture(float mat[static 16], int32_t width, int32_t height,
enum wl_output_transform transform);
+void wlr_matrix_box_model(float (*mat)[16], struct wlr_box *box,
+ enum wl_output_transform transform, float rotation);
#endif
diff --git a/include/wlr/types/wlr_output.h b/include/wlr/types/wlr_output.h
index 4c59d98b..71463cb5 100644
--- a/include/wlr/types/wlr_output.h
+++ b/include/wlr/types/wlr_output.h
@@ -136,11 +136,4 @@ enum wl_output_transform wlr_output_transform_invert(
enum wl_output_transform wlr_output_transform_compose(
enum wl_output_transform tr_a, enum wl_output_transform tr_b);
-/**
- * Get a matrix suitable for rendering a box on the output.
- */
-void wlr_output_get_box_matrix(struct wlr_output *output, int ox, int oy,
- int width, int height, enum wl_output_transform transform,
- float rotation, float (*mat)[16]);
-
#endif
diff --git a/render/matrix.c b/render/matrix.c
index 54dba4cc..a64a8f9b 100644
--- a/render/matrix.c
+++ b/render/matrix.c
@@ -1,6 +1,8 @@
#include <string.h>
#include <math.h>
#include <wayland-server-protocol.h>
+#include <wlr/types/wlr_box.h>
+#include <wlr/types/wlr_output.h>
#include <wlr/render/matrix.h>
/* Obtains the index for the given row/column */
@@ -158,3 +160,47 @@ void wlr_matrix_texture(float mat[static 16], int32_t width, int32_t height,
mat[10] = 1.0f;
mat[15] = 1.0f;
}
+
+void wlr_matrix_box_model(float (*mat)[16], struct wlr_box *box,
+ enum wl_output_transform transform, float rotation) {
+ int x = box->x;
+ int y = box->y;
+ int width = box->width;
+ int height = box->height;
+
+ float translate_center[16];
+ wlr_matrix_translate(&translate_center,
+ (int)x + width / 2, (int)y + height / 2, 0);
+
+ float rotate[16];
+ wlr_matrix_rotate(&rotate, rotation);
+
+ float translate_origin[16];
+ wlr_matrix_translate(&translate_origin, -width / 2,
+ -height / 2, 0);
+
+ float scale[16];
+ wlr_matrix_scale(&scale, width, height, 1);
+
+ wlr_matrix_mul(&translate_center, &rotate, mat);
+ wlr_matrix_mul(mat, &translate_origin, mat);
+ wlr_matrix_mul(mat, &scale, mat);
+
+ if (transform != WL_OUTPUT_TRANSFORM_NORMAL) {
+ float surface_translate_center[16];
+ wlr_matrix_translate(&surface_translate_center, 0.5, 0.5, 0);
+
+ float surface_transform[16];
+ wlr_matrix_transform(surface_transform,
+ wlr_output_transform_invert(transform));
+
+ float surface_translate_origin[16];
+ wlr_matrix_translate(&surface_translate_origin, -0.5, -0.5, 0);
+
+ wlr_matrix_mul(mat, &surface_translate_center,
+ mat);
+ wlr_matrix_mul(mat, &surface_transform, mat);
+ wlr_matrix_mul(mat, &surface_translate_origin,
+ mat);
+ }
+}
diff --git a/rootston/output.c b/rootston/output.c
index 502e72d2..3680beac 100644
--- a/rootston/output.c
+++ b/rootston/output.c
@@ -52,9 +52,16 @@ static void render_surface(struct wlr_surface *surface,
.width = render_width, .height = render_height,
};
if (wlr_output_layout_intersects(desktop->layout, wlr_output, &render_box)) {
+ struct wlr_box model_box = {
+ .x = ox,
+ .y = oy,
+ .width = render_width,
+ .height = render_height,
+ };
float matrix[16];
- wlr_output_get_box_matrix(wlr_output, ox, oy, render_width,
- render_height, surface->current->transform, rotation, &matrix);
+ wlr_matrix_box_model(&matrix, &model_box, surface->current->transform,
+ rotation);
+ wlr_matrix_mul(&wlr_output->transform_matrix, &matrix, &matrix);
wlr_render_with_matrix(desktop->server->renderer, surface->texture,
&matrix);
@@ -157,11 +164,17 @@ static void render_decorations(struct roots_view *view,
ox *= output->scale;
oy *= output->scale;
- float matrix[16];
- wlr_output_get_box_matrix(output, ox, oy, deco_box.width,
- deco_box.height, WL_OUTPUT_TRANSFORM_NORMAL, view->rotation,
- &matrix);
+ struct wlr_box model_box = {
+ .x = ox,
+ .y = oy,
+ .width = deco_box.width,
+ .height = deco_box.height,
+ };
+ float matrix[16];
+ wlr_matrix_box_model(&matrix, &model_box, WL_OUTPUT_TRANSFORM_NORMAL,
+ view->rotation);
+ wlr_matrix_mul(&output->transform_matrix, &matrix, &matrix);
float color[4] = { 0.2, 0.2, 0.2, 1 };
wlr_render_colored_quad(desktop->server->renderer, &color, &matrix);
}
diff --git a/types/wlr_output.c b/types/wlr_output.c
index 178306a8..b47fb3a0 100644
--- a/types/wlr_output.c
+++ b/types/wlr_output.c
@@ -751,46 +751,3 @@ enum wl_output_transform wlr_output_transform_compose(
}
return flipped | rotated;
}
-
-void wlr_output_get_box_matrix(struct wlr_output *output, int ox, int oy,
- int width, int height, enum wl_output_transform transform,
- float rotation, float (*mat)[16]) {
- float translate_center[16];
- wlr_matrix_translate(&translate_center,
- (int)ox + width / 2, (int)oy + height / 2, 0);
-
- float rotate[16];
- wlr_matrix_rotate(&rotate, rotation);
-
- float translate_origin[16];
- wlr_matrix_translate(&translate_origin, -width / 2,
- -height / 2, 0);
-
- float scale[16];
- wlr_matrix_scale(&scale, width, height, 1);
-
- float transform_matrix[16];
- wlr_matrix_mul(&translate_center, &rotate, &transform_matrix);
- wlr_matrix_mul(&transform_matrix, &translate_origin, &transform_matrix);
- wlr_matrix_mul(&transform_matrix, &scale, &transform_matrix);
-
- if (transform != WL_OUTPUT_TRANSFORM_NORMAL) {
- float surface_translate_center[16];
- wlr_matrix_translate(&surface_translate_center, 0.5, 0.5, 0);
-
- float surface_transform[16];
- wlr_matrix_transform(surface_transform,
- wlr_output_transform_invert(transform));
-
- float surface_translate_origin[16];
- wlr_matrix_translate(&surface_translate_origin, -0.5, -0.5, 0);
-
- wlr_matrix_mul(&transform_matrix, &surface_translate_center,
- &transform_matrix);
- wlr_matrix_mul(&transform_matrix, &surface_transform, &transform_matrix);
- wlr_matrix_mul(&transform_matrix, &surface_translate_origin,
- &transform_matrix);
- }
-
- wlr_matrix_mul(&output->transform_matrix, &transform_matrix, mat);
-}