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-rw-r--r--backend/drm/drm.c2
-rw-r--r--backend/drm/renderer.c2
-rw-r--r--examples/output-layout.c2
-rw-r--r--examples/rotation.c2
-rw-r--r--examples/touch.c2
-rw-r--r--include/wlr/render.h7
-rw-r--r--include/wlr/render/interface.h2
-rw-r--r--render/gles2/renderer.c6
-rw-r--r--render/wlr_renderer.c4
-rw-r--r--rootston/output.c2
-rw-r--r--types/wlr_output.c4
11 files changed, 18 insertions, 17 deletions
diff --git a/backend/drm/drm.c b/backend/drm/drm.c
index e60b7e1c..b2863414 100644
--- a/backend/drm/drm.c
+++ b/backend/drm/drm.c
@@ -647,7 +647,7 @@ static bool wlr_drm_connector_set_cursor(struct wlr_output *output,
float matrix[16];
wlr_texture_get_matrix(plane->wlr_tex, &matrix, &plane->matrix, 0, 0);
wlr_render_with_matrix(plane->surf.renderer->wlr_rend, plane->wlr_tex,
- &matrix);
+ &matrix, 1.0f);
glFinish();
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, bo_stride);
diff --git a/backend/drm/renderer.c b/backend/drm/renderer.c
index f3e570f7..7ee13843 100644
--- a/backend/drm/renderer.c
+++ b/backend/drm/renderer.c
@@ -239,7 +239,7 @@ struct gbm_bo *wlr_drm_surface_mgpu_copy(struct wlr_drm_surface *dest,
glViewport(0, 0, dest->width, dest->height);
glClearColor(0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
- wlr_render_with_matrix(dest->renderer->wlr_rend, tex, &matrix);
+ wlr_render_with_matrix(dest->renderer->wlr_rend, tex, &matrix, 1.0f);
return wlr_drm_surface_swap_buffers(dest, NULL);
}
diff --git a/examples/output-layout.c b/examples/output-layout.c
index 91ab80f4..45257be9 100644
--- a/examples/output-layout.c
+++ b/examples/output-layout.c
@@ -122,7 +122,7 @@ static void handle_output_frame(struct output_state *output,
wlr_texture_get_matrix(sample->cat_texture, &matrix,
&wlr_output->transform_matrix, local_x, local_y);
wlr_render_with_matrix(sample->renderer,
- sample->cat_texture, &matrix);
+ sample->cat_texture, &matrix, 1.0f);
}
wlr_renderer_end(sample->renderer);
diff --git a/examples/rotation.c b/examples/rotation.c
index e390daaf..1158ccc4 100644
--- a/examples/rotation.c
+++ b/examples/rotation.c
@@ -52,7 +52,7 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
wlr_texture_get_matrix(sample->cat_texture, &matrix,
&wlr_output->transform_matrix, x, y);
wlr_render_with_matrix(sample->renderer,
- sample->cat_texture, &matrix);
+ sample->cat_texture, &matrix, 1.0f);
}
}
diff --git a/examples/touch.c b/examples/touch.c
index 3cf00e9c..278252cc 100644
--- a/examples/touch.c
+++ b/examples/touch.c
@@ -53,7 +53,7 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
(int)(p->x * width) - sample->cat_texture->width / 2,
(int)(p->y * height) - sample->cat_texture->height / 2);
wlr_render_with_matrix(sample->renderer,
- sample->cat_texture, &matrix);
+ sample->cat_texture, &matrix, 1.0f);
}
wlr_renderer_end(sample->renderer);
diff --git a/include/wlr/render.h b/include/wlr/render.h
index 3743482b..747603da 100644
--- a/include/wlr/render.h
+++ b/include/wlr/render.h
@@ -33,12 +33,13 @@ struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r);
* float projection[16];
* float matrix[16];
* wlr_texture_get_matrix(texture, &matrix, &projection, 123, 321);
- * wlr_render_with_matrix(renderer, texture, &matrix);
+ * wlr_render_with_matrix(renderer, texture, &matrix, 0.5f);
*
- * This will render the texture at <123, 321>.
+ * This will render the texture at <123, 321> with an alpha channel of 0.5.
*/
bool wlr_render_with_matrix(struct wlr_renderer *r,
- struct wlr_texture *texture, const float (*matrix)[16]);
+ struct wlr_texture *texture, const float (*matrix)[16], float alpha);
+
/**
* Renders a solid quad in the specified color.
*/
diff --git a/include/wlr/render/interface.h b/include/wlr/render/interface.h
index b989e399..eda5af1c 100644
--- a/include/wlr/render/interface.h
+++ b/include/wlr/render/interface.h
@@ -22,7 +22,7 @@ struct wlr_renderer_impl {
void (*scissor)(struct wlr_renderer *renderer, struct wlr_box *box);
struct wlr_texture *(*texture_create)(struct wlr_renderer *renderer);
bool (*render_with_matrix)(struct wlr_renderer *renderer,
- struct wlr_texture *texture, const float (*matrix)[16]);
+ struct wlr_texture *texture, const float (*matrix)[16], float alpha);
void (*render_quad)(struct wlr_renderer *renderer,
const float (*color)[4], const float (*matrix)[16]);
void (*render_ellipse)(struct wlr_renderer *renderer,
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c
index 81a932e6..ad739cf8 100644
--- a/render/gles2/renderer.c
+++ b/render/gles2/renderer.c
@@ -171,7 +171,7 @@ static void draw_quad() {
}
static bool wlr_gles2_render_texture(struct wlr_renderer *wlr_renderer,
- struct wlr_texture *texture, const float (*matrix)[16]) {
+ struct wlr_texture *texture, const float (*matrix)[16], float alpha) {
if (!texture || !texture->valid) {
wlr_log(L_ERROR, "attempt to render invalid texture");
return false;
@@ -179,12 +179,12 @@ static bool wlr_gles2_render_texture(struct wlr_renderer *wlr_renderer,
wlr_texture_bind(texture);
GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, *matrix));
- // TODO: source alpha from somewhere else I guess
- GL_CALL(glUniform1f(2, 1.0f));
+ GL_CALL(glUniform1f(2, alpha));
draw_quad();
return true;
}
+
static void wlr_gles2_render_quad(struct wlr_renderer *wlr_renderer,
const float (*color)[4], const float (*matrix)[16]) {
GL_CALL(glUseProgram(shaders.quad));
diff --git a/render/wlr_renderer.c b/render/wlr_renderer.c
index fa6c6fc3..ce8fbe36 100644
--- a/render/wlr_renderer.c
+++ b/render/wlr_renderer.c
@@ -36,8 +36,8 @@ struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r) {
}
bool wlr_render_with_matrix(struct wlr_renderer *r,
- struct wlr_texture *texture, const float (*matrix)[16]) {
- return r->impl->render_with_matrix(r, texture, matrix);
+ struct wlr_texture *texture, const float (*matrix)[16], float alpha) {
+ return r->impl->render_with_matrix(r, texture, matrix, alpha);
}
void wlr_render_colored_quad(struct wlr_renderer *r,
diff --git a/rootston/output.c b/rootston/output.c
index a354ebf8..3fc8ea84 100644
--- a/rootston/output.c
+++ b/rootston/output.c
@@ -296,7 +296,7 @@ static void render_surface(struct wlr_surface *surface, double lx, double ly,
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
for (int i = 0; i < nrects; ++i) {
scissor_output(output, &rects[i]);
- wlr_render_with_matrix(renderer, surface->texture, &matrix);
+ wlr_render_with_matrix(renderer, surface->texture, &matrix, 1.0f);
}
damage_finish:
diff --git a/types/wlr_output.c b/types/wlr_output.c
index 809b1959..5a2886c7 100644
--- a/types/wlr_output.c
+++ b/types/wlr_output.c
@@ -391,7 +391,7 @@ static void output_fullscreen_surface_render(struct wlr_output *output,
for (int i = 0; i < nrects; ++i) {
output_scissor(output, &rects[i]);
wlr_renderer_clear(renderer, &(float[]){0, 0, 0, 0});
- wlr_render_with_matrix(surface->renderer, surface->texture, &matrix);
+ wlr_render_with_matrix(surface->renderer, surface->texture, &matrix, 1.0f);
}
wlr_renderer_scissor(renderer, NULL);
@@ -448,7 +448,7 @@ static void output_cursor_render(struct wlr_output_cursor *cursor,
pixman_box32_t *rects = pixman_region32_rectangles(&surface_damage, &nrects);
for (int i = 0; i < nrects; ++i) {
output_scissor(cursor->output, &rects[i]);
- wlr_render_with_matrix(renderer, texture, &matrix);
+ wlr_render_with_matrix(renderer, texture, &matrix, 1.0f);
}
wlr_renderer_scissor(renderer, NULL);