diff options
-rw-r--r-- | backend/drm/drm.c | 2 | ||||
-rw-r--r-- | backend/drm/renderer.c | 2 | ||||
-rw-r--r-- | examples/output-layout.c | 2 | ||||
-rw-r--r-- | examples/rotation.c | 2 | ||||
-rw-r--r-- | examples/touch.c | 2 | ||||
-rw-r--r-- | include/wlr/render.h | 7 | ||||
-rw-r--r-- | include/wlr/render/interface.h | 2 | ||||
-rw-r--r-- | render/gles2/renderer.c | 6 | ||||
-rw-r--r-- | render/wlr_renderer.c | 4 | ||||
-rw-r--r-- | rootston/output.c | 2 | ||||
-rw-r--r-- | types/wlr_output.c | 4 |
11 files changed, 18 insertions, 17 deletions
diff --git a/backend/drm/drm.c b/backend/drm/drm.c index e60b7e1c..b2863414 100644 --- a/backend/drm/drm.c +++ b/backend/drm/drm.c @@ -647,7 +647,7 @@ static bool wlr_drm_connector_set_cursor(struct wlr_output *output, float matrix[16]; wlr_texture_get_matrix(plane->wlr_tex, &matrix, &plane->matrix, 0, 0); wlr_render_with_matrix(plane->surf.renderer->wlr_rend, plane->wlr_tex, - &matrix); + &matrix, 1.0f); glFinish(); glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, bo_stride); diff --git a/backend/drm/renderer.c b/backend/drm/renderer.c index f3e570f7..7ee13843 100644 --- a/backend/drm/renderer.c +++ b/backend/drm/renderer.c @@ -239,7 +239,7 @@ struct gbm_bo *wlr_drm_surface_mgpu_copy(struct wlr_drm_surface *dest, glViewport(0, 0, dest->width, dest->height); glClearColor(0.0, 0.0, 0.0, 1.0); glClear(GL_COLOR_BUFFER_BIT); - wlr_render_with_matrix(dest->renderer->wlr_rend, tex, &matrix); + wlr_render_with_matrix(dest->renderer->wlr_rend, tex, &matrix, 1.0f); return wlr_drm_surface_swap_buffers(dest, NULL); } diff --git a/examples/output-layout.c b/examples/output-layout.c index 91ab80f4..45257be9 100644 --- a/examples/output-layout.c +++ b/examples/output-layout.c @@ -122,7 +122,7 @@ static void handle_output_frame(struct output_state *output, wlr_texture_get_matrix(sample->cat_texture, &matrix, &wlr_output->transform_matrix, local_x, local_y); wlr_render_with_matrix(sample->renderer, - sample->cat_texture, &matrix); + sample->cat_texture, &matrix, 1.0f); } wlr_renderer_end(sample->renderer); diff --git a/examples/rotation.c b/examples/rotation.c index e390daaf..1158ccc4 100644 --- a/examples/rotation.c +++ b/examples/rotation.c @@ -52,7 +52,7 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts wlr_texture_get_matrix(sample->cat_texture, &matrix, &wlr_output->transform_matrix, x, y); wlr_render_with_matrix(sample->renderer, - sample->cat_texture, &matrix); + sample->cat_texture, &matrix, 1.0f); } } diff --git a/examples/touch.c b/examples/touch.c index 3cf00e9c..278252cc 100644 --- a/examples/touch.c +++ b/examples/touch.c @@ -53,7 +53,7 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts (int)(p->x * width) - sample->cat_texture->width / 2, (int)(p->y * height) - sample->cat_texture->height / 2); wlr_render_with_matrix(sample->renderer, - sample->cat_texture, &matrix); + sample->cat_texture, &matrix, 1.0f); } wlr_renderer_end(sample->renderer); diff --git a/include/wlr/render.h b/include/wlr/render.h index 3743482b..747603da 100644 --- a/include/wlr/render.h +++ b/include/wlr/render.h @@ -33,12 +33,13 @@ struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r); * float projection[16]; * float matrix[16]; * wlr_texture_get_matrix(texture, &matrix, &projection, 123, 321); - * wlr_render_with_matrix(renderer, texture, &matrix); + * wlr_render_with_matrix(renderer, texture, &matrix, 0.5f); * - * This will render the texture at <123, 321>. + * This will render the texture at <123, 321> with an alpha channel of 0.5. */ bool wlr_render_with_matrix(struct wlr_renderer *r, - struct wlr_texture *texture, const float (*matrix)[16]); + struct wlr_texture *texture, const float (*matrix)[16], float alpha); + /** * Renders a solid quad in the specified color. */ diff --git a/include/wlr/render/interface.h b/include/wlr/render/interface.h index b989e399..eda5af1c 100644 --- a/include/wlr/render/interface.h +++ b/include/wlr/render/interface.h @@ -22,7 +22,7 @@ struct wlr_renderer_impl { void (*scissor)(struct wlr_renderer *renderer, struct wlr_box *box); struct wlr_texture *(*texture_create)(struct wlr_renderer *renderer); bool (*render_with_matrix)(struct wlr_renderer *renderer, - struct wlr_texture *texture, const float (*matrix)[16]); + struct wlr_texture *texture, const float (*matrix)[16], float alpha); void (*render_quad)(struct wlr_renderer *renderer, const float (*color)[4], const float (*matrix)[16]); void (*render_ellipse)(struct wlr_renderer *renderer, diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c index 81a932e6..ad739cf8 100644 --- a/render/gles2/renderer.c +++ b/render/gles2/renderer.c @@ -171,7 +171,7 @@ static void draw_quad() { } static bool wlr_gles2_render_texture(struct wlr_renderer *wlr_renderer, - struct wlr_texture *texture, const float (*matrix)[16]) { + struct wlr_texture *texture, const float (*matrix)[16], float alpha) { if (!texture || !texture->valid) { wlr_log(L_ERROR, "attempt to render invalid texture"); return false; @@ -179,12 +179,12 @@ static bool wlr_gles2_render_texture(struct wlr_renderer *wlr_renderer, wlr_texture_bind(texture); GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, *matrix)); - // TODO: source alpha from somewhere else I guess - GL_CALL(glUniform1f(2, 1.0f)); + GL_CALL(glUniform1f(2, alpha)); draw_quad(); return true; } + static void wlr_gles2_render_quad(struct wlr_renderer *wlr_renderer, const float (*color)[4], const float (*matrix)[16]) { GL_CALL(glUseProgram(shaders.quad)); diff --git a/render/wlr_renderer.c b/render/wlr_renderer.c index fa6c6fc3..ce8fbe36 100644 --- a/render/wlr_renderer.c +++ b/render/wlr_renderer.c @@ -36,8 +36,8 @@ struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r) { } bool wlr_render_with_matrix(struct wlr_renderer *r, - struct wlr_texture *texture, const float (*matrix)[16]) { - return r->impl->render_with_matrix(r, texture, matrix); + struct wlr_texture *texture, const float (*matrix)[16], float alpha) { + return r->impl->render_with_matrix(r, texture, matrix, alpha); } void wlr_render_colored_quad(struct wlr_renderer *r, diff --git a/rootston/output.c b/rootston/output.c index a354ebf8..3fc8ea84 100644 --- a/rootston/output.c +++ b/rootston/output.c @@ -296,7 +296,7 @@ static void render_surface(struct wlr_surface *surface, double lx, double ly, pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); for (int i = 0; i < nrects; ++i) { scissor_output(output, &rects[i]); - wlr_render_with_matrix(renderer, surface->texture, &matrix); + wlr_render_with_matrix(renderer, surface->texture, &matrix, 1.0f); } damage_finish: diff --git a/types/wlr_output.c b/types/wlr_output.c index 809b1959..5a2886c7 100644 --- a/types/wlr_output.c +++ b/types/wlr_output.c @@ -391,7 +391,7 @@ static void output_fullscreen_surface_render(struct wlr_output *output, for (int i = 0; i < nrects; ++i) { output_scissor(output, &rects[i]); wlr_renderer_clear(renderer, &(float[]){0, 0, 0, 0}); - wlr_render_with_matrix(surface->renderer, surface->texture, &matrix); + wlr_render_with_matrix(surface->renderer, surface->texture, &matrix, 1.0f); } wlr_renderer_scissor(renderer, NULL); @@ -448,7 +448,7 @@ static void output_cursor_render(struct wlr_output_cursor *cursor, pixman_box32_t *rects = pixman_region32_rectangles(&surface_damage, &nrects); for (int i = 0; i < nrects; ++i) { output_scissor(cursor->output, &rects[i]); - wlr_render_with_matrix(renderer, texture, &matrix); + wlr_render_with_matrix(renderer, texture, &matrix, 1.0f); } wlr_renderer_scissor(renderer, NULL); |