diff options
-rw-r--r-- | types/wlr_output.c | 23 |
1 files changed, 19 insertions, 4 deletions
diff --git a/types/wlr_output.c b/types/wlr_output.c index 3f0e1c21..1d98d376 100644 --- a/types/wlr_output.c +++ b/types/wlr_output.c @@ -253,8 +253,16 @@ void wlr_output_make_current(struct wlr_output *output) { static void output_fullscreen_surface_render(struct wlr_output *output, struct wlr_surface *surface, const struct timespec *when) { - int x = (output->width - surface->current->buffer_width) / 2; - int y = (output->height - surface->current->buffer_height) / 2; + int width, height; + wlr_output_effective_resolution(output, &width, &height); + + int x = (width - surface->current->width) / 2; + int y = (height - surface->current->height) / 2; + + int render_x = x * output->scale; + int render_y = y * output->scale; + int render_width = surface->current->width * output->scale; + int render_height = surface->current->height * output->scale; glViewport(0, 0, output->width, output->height); glClearColor(0, 0, 0, 0); @@ -264,9 +272,16 @@ static void output_fullscreen_surface_render(struct wlr_output *output, return; } + float translate[16]; + wlr_matrix_translate(&translate, render_x, render_y, 0); + + float scale[16]; + wlr_matrix_scale(&scale, render_width, render_height, 1); + float matrix[16]; - wlr_texture_get_matrix(surface->texture, &matrix, &output->transform_matrix, - x, y); + wlr_matrix_mul(&translate, &scale, &matrix); + wlr_matrix_mul(&output->transform_matrix, &matrix, &matrix); + wlr_render_with_matrix(surface->renderer, surface->texture, &matrix); wlr_surface_send_frame_done(surface, when); |