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-rw-r--r--include/wlr/types/wlr_scene.h17
-rw-r--r--types/scene/wlr_scene.c110
2 files changed, 58 insertions, 69 deletions
diff --git a/include/wlr/types/wlr_scene.h b/include/wlr/types/wlr_scene.h
index aed617f9..9b20cbd9 100644
--- a/include/wlr/types/wlr_scene.h
+++ b/include/wlr/types/wlr_scene.h
@@ -46,20 +46,17 @@ enum wlr_scene_node_type {
WLR_SCENE_NODE_BUFFER,
};
-struct wlr_scene_node_state {
- struct wl_list link; // wlr_scene_node_state.children
-
- struct wl_list children; // wlr_scene_node_state.link
-
- bool enabled;
- int x, y; // relative to parent
-};
-
/** A node is an object in the scene. */
struct wlr_scene_node {
enum wlr_scene_node_type type;
struct wlr_scene_tree *parent;
- struct wlr_scene_node_state state;
+
+ struct wl_list link; // wlr_scene_node.children
+
+ struct wl_list children; // wlr_scene_node.link
+
+ bool enabled;
+ int x, y; // relative to parent
struct {
struct wl_signal destroy;
diff --git a/types/scene/wlr_scene.c b/types/scene/wlr_scene.c
index e60ff5d4..8d05d0f1 100644
--- a/types/scene/wlr_scene.c
+++ b/types/scene/wlr_scene.c
@@ -48,27 +48,20 @@ struct wlr_scene *scene_node_get_root(struct wlr_scene_node *node) {
return (struct wlr_scene *)tree;
}
-static void scene_node_state_init(struct wlr_scene_node_state *state) {
- memset(state, 0, sizeof(*state));
- wl_list_init(&state->children);
- wl_list_init(&state->link);
- state->enabled = true;
-}
-
-static void scene_node_state_finish(struct wlr_scene_node_state *state) {
- wl_list_remove(&state->link);
-}
-
static void scene_node_init(struct wlr_scene_node *node,
enum wlr_scene_node_type type, struct wlr_scene_tree *parent) {
memset(node, 0, sizeof(*node));
node->type = type;
node->parent = parent;
- scene_node_state_init(&node->state);
+ node->enabled = true;
+
+ wl_list_init(&node->children);
+ wl_list_init(&node->link);
+
wl_signal_init(&node->events.destroy);
if (parent != NULL) {
- wl_list_insert(parent->node.state.children.prev, &node->state.link);
+ wl_list_insert(parent->node.children.prev, &node->link);
}
wlr_addon_set_init(&node->addons);
@@ -137,13 +130,12 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
}
struct wlr_scene_node *child, *child_tmp;
- wl_list_for_each_safe(child, child_tmp,
- &node->state.children, state.link) {
+ wl_list_for_each_safe(child, child_tmp, &node->children, link) {
wlr_scene_node_destroy(child);
}
wlr_addon_set_finish(&node->addons);
- scene_node_state_finish(&node->state);
+ wl_list_remove(&node->link);
free(node);
}
@@ -250,9 +242,9 @@ static void _scene_node_update_outputs(
}
struct wlr_scene_node *child;
- wl_list_for_each(child, &node->state.children, state.link) {
- _scene_node_update_outputs(child, lx + child->state.x,
- ly + child->state.y, scene);
+ wl_list_for_each(child, &node->children, link) {
+ _scene_node_update_outputs(child, lx + child->x,
+ ly + child->y, scene);
}
}
@@ -527,14 +519,14 @@ static void scale_box(struct wlr_box *box, float scale) {
static void _scene_node_damage_whole(struct wlr_scene_node *node,
struct wlr_scene *scene, int lx, int ly) {
- if (!node->state.enabled) {
+ if (!node->enabled) {
return;
}
struct wlr_scene_node *child;
- wl_list_for_each(child, &node->state.children, state.link) {
+ wl_list_for_each(child, &node->children, link) {
_scene_node_damage_whole(child, scene,
- lx + child->state.x, ly + child->state.y);
+ lx + child->x, ly + child->y);
}
int width, height;
@@ -570,24 +562,24 @@ static void scene_node_damage_whole(struct wlr_scene_node *node) {
}
void wlr_scene_node_set_enabled(struct wlr_scene_node *node, bool enabled) {
- if (node->state.enabled == enabled) {
+ if (node->enabled == enabled) {
return;
}
// One of these damage_whole() calls will short-circuit and be a no-op
scene_node_damage_whole(node);
- node->state.enabled = enabled;
+ node->enabled = enabled;
scene_node_damage_whole(node);
}
void wlr_scene_node_set_position(struct wlr_scene_node *node, int x, int y) {
- if (node->state.x == x && node->state.y == y) {
+ if (node->x == x && node->y == y) {
return;
}
scene_node_damage_whole(node);
- node->state.x = x;
- node->state.y = y;
+ node->x = x;
+ node->y = y;
scene_node_damage_whole(node);
scene_node_update_outputs(node);
@@ -598,12 +590,12 @@ void wlr_scene_node_place_above(struct wlr_scene_node *node,
assert(node != sibling);
assert(node->parent == sibling->parent);
- if (node->state.link.prev == &sibling->state.link) {
+ if (node->link.prev == &sibling->link) {
return;
}
- wl_list_remove(&node->state.link);
- wl_list_insert(&sibling->state.link, &node->state.link);
+ wl_list_remove(&node->link);
+ wl_list_insert(&sibling->link, &node->link);
scene_node_damage_whole(node);
scene_node_damage_whole(sibling);
@@ -614,12 +606,12 @@ void wlr_scene_node_place_below(struct wlr_scene_node *node,
assert(node != sibling);
assert(node->parent == sibling->parent);
- if (node->state.link.next == &sibling->state.link) {
+ if (node->link.next == &sibling->link) {
return;
}
- wl_list_remove(&node->state.link);
- wl_list_insert(sibling->state.link.prev, &node->state.link);
+ wl_list_remove(&node->link);
+ wl_list_insert(sibling->link.prev, &node->link);
scene_node_damage_whole(node);
scene_node_damage_whole(sibling);
@@ -627,7 +619,7 @@ void wlr_scene_node_place_below(struct wlr_scene_node *node,
void wlr_scene_node_raise_to_top(struct wlr_scene_node *node) {
struct wlr_scene_node *current_top = wl_container_of(
- node->parent->node.state.children.prev, current_top, state.link);
+ node->parent->node.children.prev, current_top, link);
if (node == current_top) {
return;
}
@@ -636,7 +628,7 @@ void wlr_scene_node_raise_to_top(struct wlr_scene_node *node) {
void wlr_scene_node_lower_to_bottom(struct wlr_scene_node *node) {
struct wlr_scene_node *current_bottom = wl_container_of(
- node->parent->node.state.children.next, current_bottom, state.link);
+ node->parent->node.children.next, current_bottom, link);
if (node == current_bottom) {
return;
}
@@ -659,9 +651,9 @@ void wlr_scene_node_reparent(struct wlr_scene_node *node,
scene_node_damage_whole(node);
- wl_list_remove(&node->state.link);
+ wl_list_remove(&node->link);
node->parent = new_parent;
- wl_list_insert(new_parent->node.state.children.prev, &node->state.link);
+ wl_list_insert(new_parent->node.children.prev, &node->link);
scene_node_damage_whole(node);
@@ -675,9 +667,9 @@ bool wlr_scene_node_coords(struct wlr_scene_node *node,
int lx = 0, ly = 0;
bool enabled = true;
while (true) {
- lx += node->state.x;
- ly += node->state.y;
- enabled = enabled && node->state.enabled;
+ lx += node->x;
+ ly += node->y;
+ enabled = enabled && node->enabled;
if (node->parent == NULL) {
break;
}
@@ -693,12 +685,12 @@ bool wlr_scene_node_coords(struct wlr_scene_node *node,
static void scene_node_for_each_scene_buffer(struct wlr_scene_node *node,
int lx, int ly, wlr_scene_buffer_iterator_func_t user_iterator,
void *user_data) {
- if (!node->state.enabled) {
+ if (!node->enabled) {
return;
}
- lx += node->state.x;
- ly += node->state.y;
+ lx += node->x;
+ ly += node->y;
if (node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
@@ -706,7 +698,7 @@ static void scene_node_for_each_scene_buffer(struct wlr_scene_node *node,
}
struct wlr_scene_node *child;
- wl_list_for_each(child, &node->state.children, state.link) {
+ wl_list_for_each(child, &node->children, link) {
scene_node_for_each_scene_buffer(child, lx, ly, user_iterator, user_data);
}
}
@@ -718,16 +710,16 @@ void wlr_scene_node_for_each_buffer(struct wlr_scene_node *node,
struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node,
double lx, double ly, double *nx, double *ny) {
- if (!node->state.enabled) {
+ if (!node->enabled) {
return NULL;
}
// TODO: optimize by storing a bounding box in each node?
- lx -= node->state.x;
- ly -= node->state.y;
+ lx -= node->x;
+ ly -= node->y;
struct wlr_scene_node *child;
- wl_list_for_each_reverse(child, &node->state.children, state.link) {
+ wl_list_for_each_reverse(child, &node->children, link) {
struct wlr_scene_node *node =
wlr_scene_node_at(child, lx, ly, nx, ny);
if (node != NULL) {
@@ -901,17 +893,17 @@ static void render_node_iterator(struct wlr_scene_node *node,
static void scene_node_for_each_node(struct wlr_scene_node *node,
int lx, int ly, wlr_scene_node_iterator_func_t user_iterator,
void *user_data) {
- if (!node->state.enabled) {
+ if (!node->enabled) {
return;
}
- lx += node->state.x;
- ly += node->state.y;
+ lx += node->x;
+ ly += node->y;
user_iterator(node, lx, ly, user_data);
struct wlr_scene_node *child;
- wl_list_for_each(child, &node->state.children, state.link) {
+ wl_list_for_each(child, &node->children, link) {
scene_node_for_each_node(child, lx, ly, user_iterator, user_data);
}
}
@@ -1021,7 +1013,7 @@ static void scene_node_remove_output(struct wlr_scene_node *node,
}
struct wlr_scene_node *child;
- wl_list_for_each(child, &node->state.children, state.link) {
+ wl_list_for_each(child, &node->children, link) {
scene_node_remove_output(child, output);
}
}
@@ -1300,7 +1292,7 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
static void scene_node_send_frame_done(struct wlr_scene_node *node,
struct wlr_scene_output *scene_output, struct timespec *now) {
- if (!node->state.enabled) {
+ if (!node->enabled) {
return;
}
@@ -1314,7 +1306,7 @@ static void scene_node_send_frame_done(struct wlr_scene_node *node,
}
struct wlr_scene_node *child;
- wl_list_for_each(child, &node->state.children, state.link) {
+ wl_list_for_each(child, &node->children, link) {
scene_node_send_frame_done(child, scene_output, now);
}
}
@@ -1328,12 +1320,12 @@ void wlr_scene_output_send_frame_done(struct wlr_scene_output *scene_output,
static void scene_output_for_each_scene_buffer(const struct wlr_box *output_box,
struct wlr_scene_node *node, int lx, int ly,
wlr_scene_buffer_iterator_func_t user_iterator, void *user_data) {
- if (!node->state.enabled) {
+ if (!node->enabled) {
return;
}
- lx += node->state.x;
- ly += node->state.y;
+ lx += node->x;
+ ly += node->y;
if (node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_box node_box = { .x = lx, .y = ly };
@@ -1348,7 +1340,7 @@ static void scene_output_for_each_scene_buffer(const struct wlr_box *output_box,
}
struct wlr_scene_node *child;
- wl_list_for_each(child, &node->state.children, state.link) {
+ wl_list_for_each(child, &node->children, link) {
scene_output_for_each_scene_buffer(output_box, child, lx, ly,
user_iterator, user_data);
}